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| 1 | +using SimpleJSON; |
| 2 | +using System.Collections.Generic; |
| 3 | +using System.Linq; |
| 4 | +using ToySerialController.UI; |
| 5 | +using ToySerialController.Utils; |
| 6 | +using UnityEngine; |
| 7 | +using DebugUtils; |
| 8 | +using ToySerialController.Config; |
| 9 | + |
| 10 | +namespace ToySerialController.MotionSource |
| 11 | +{ |
| 12 | + public abstract class AbstractAssetBase : IUIProvider, IConfigProvider |
| 13 | + { |
| 14 | + private Atom _assetAtom; |
| 15 | + private Component _assetComponent; |
| 16 | + |
| 17 | + private JSONStorableStringChooser AssetChooser, ComponentChooser, UpDirectionChooser; |
| 18 | + private JSONStorableFloat UpOffsetSlider, RightOffsetSlider, ForwardOffsetSlider; |
| 19 | + |
| 20 | + private SuperController Controller => SuperController.singleton; |
| 21 | + |
| 22 | + protected Vector3 Extents { get; private set; } |
| 23 | + |
| 24 | + public Vector3 Position { get; private set; } |
| 25 | + public Vector3 Up { get; private set; } |
| 26 | + public Vector3 Right { get; private set; } |
| 27 | + public Vector3 Forward { get; private set; } |
| 28 | + |
| 29 | + public virtual void CreateUI(IUIBuilder builder) |
| 30 | + { |
| 31 | + AssetChooser = builder.CreateScrollablePopup("MotionSource:Asset", "Select Asset", null, null, AssetChooserCallback); |
| 32 | + ComponentChooser = builder.CreateScrollablePopup("MotionSource:Component", "Select Component", null, null, ComponentChooserCallback); |
| 33 | + UpDirectionChooser = builder.CreateScrollablePopup("MotionSource:UpDirection", "Select Up Direction", new List<string> { "+Up", "+Right", "+Forward", "-Up", "-Right", "-Forward" }, "+Up", null); |
| 34 | + UpOffsetSlider = builder.CreateSlider("MotionSource:UpOffset", "Up Offset", -0.5f, -1, 1, true, true); |
| 35 | + RightOffsetSlider = builder.CreateSlider("MotionSource:RightOffset", "Right Offset", 0, -1, 1, true, true); |
| 36 | + ForwardOffsetSlider = builder.CreateSlider("MotionSource:ForwardOffset", "Forward Offset", 0, -1, 1, true, true); |
| 37 | + |
| 38 | + FindAssets(); |
| 39 | + } |
| 40 | + |
| 41 | + public virtual void DestroyUI(IUIBuilder builder) |
| 42 | + { |
| 43 | + builder.Destroy(AssetChooser); |
| 44 | + builder.Destroy(ComponentChooser); |
| 45 | + builder.Destroy(UpDirectionChooser); |
| 46 | + builder.Destroy(UpOffsetSlider); |
| 47 | + builder.Destroy(RightOffsetSlider); |
| 48 | + builder.Destroy(ForwardOffsetSlider); |
| 49 | + } |
| 50 | + |
| 51 | + public virtual void StoreConfig(JSONNode config) |
| 52 | + { |
| 53 | + config.Store(AssetChooser); |
| 54 | + config.Store(ComponentChooser); |
| 55 | + config.Store(UpDirectionChooser); |
| 56 | + config.Store(UpOffsetSlider); |
| 57 | + config.Store(RightOffsetSlider); |
| 58 | + config.Store(ForwardOffsetSlider); |
| 59 | + } |
| 60 | + |
| 61 | + public virtual void RestoreConfig(JSONNode config) |
| 62 | + { |
| 63 | + config.Restore(AssetChooser); |
| 64 | + config.Restore(ComponentChooser); |
| 65 | + config.Restore(UpDirectionChooser); |
| 66 | + config.Restore(UpOffsetSlider); |
| 67 | + config.Restore(RightOffsetSlider); |
| 68 | + config.Restore(ForwardOffsetSlider); |
| 69 | + |
| 70 | + FindAssets(AssetChooser.val); |
| 71 | + ComponentChooserCallback(ComponentChooser.val); |
| 72 | + } |
| 73 | + |
| 74 | + public virtual bool Update() |
| 75 | + { |
| 76 | + if (_assetAtom == null || _assetComponent == null || !_assetAtom.on) |
| 77 | + return false; |
| 78 | + |
| 79 | + if (DebugDraw.Enabled) |
| 80 | + { |
| 81 | + foreach (var c in _assetAtom.GetComponentsInChildren<MeshFilter>()) |
| 82 | + DebugDraw.DrawLocalBox(c.mesh.bounds, c.transform.position, c.transform.rotation, c == _assetComponent ? Color.green : Color.white); |
| 83 | + |
| 84 | + foreach (var c in _assetAtom.GetComponentsInChildren<SkinnedMeshRenderer>()) |
| 85 | + DebugDraw.DrawLocalBox(c.sharedMesh.bounds, c.transform.position, c.transform.rotation, c == _assetComponent ? Color.green : Color.white); |
| 86 | + } |
| 87 | + |
| 88 | + Bounds bounds; |
| 89 | + if (_assetComponent is MeshFilter) |
| 90 | + bounds = (_assetComponent as MeshFilter).mesh.bounds; |
| 91 | + else if (_assetComponent is SkinnedMeshRenderer) |
| 92 | + bounds = (_assetComponent as SkinnedMeshRenderer).sharedMesh.bounds; |
| 93 | + else |
| 94 | + return false; |
| 95 | + |
| 96 | + var transform = _assetComponent.transform; |
| 97 | + if (UpDirectionChooser.val == "-Up") |
| 98 | + { |
| 99 | + Up = -transform.up; |
| 100 | + Right = -transform.right; |
| 101 | + Forward = -transform.forward; |
| 102 | + } |
| 103 | + else |
| 104 | + { |
| 105 | + if (UpDirectionChooser.val == "+Up") Up = transform.up; |
| 106 | + else if (UpDirectionChooser.val == "+Right") Up = transform.right; |
| 107 | + else if (UpDirectionChooser.val == "+Forward") Up = transform.forward; |
| 108 | + else if (UpDirectionChooser.val == "-Right") Up = -transform.right; |
| 109 | + else if (UpDirectionChooser.val == "-Forward") Up = -transform.forward; |
| 110 | + |
| 111 | + var upRotation = Quaternion.FromToRotation(transform.up, Up); |
| 112 | + Right = upRotation * transform.right; |
| 113 | + Forward = upRotation * transform.forward; |
| 114 | + } |
| 115 | + |
| 116 | + Extents = transform.rotation * bounds.extents; |
| 117 | + var offsetUp = Up * Vector3.Project(Extents, Up).magnitude * UpOffsetSlider.val * 2; |
| 118 | + var offsetRight = Right * Vector3.Project(Extents, Right).magnitude * RightOffsetSlider.val * 2; |
| 119 | + var offsetForward = Forward * Vector3.Project(Extents, Forward).magnitude * ForwardOffsetSlider.val * 2; |
| 120 | + |
| 121 | + Position = transform.position + transform.rotation * bounds.center + offsetUp + offsetRight + offsetForward; |
| 122 | + |
| 123 | + return true; |
| 124 | + } |
| 125 | + |
| 126 | + private void FindAssets(string defaultUid = null) |
| 127 | + { |
| 128 | + var assetUids = Controller.GetAtoms() |
| 129 | + .Where(a => a.type == "CustomUnityAsset") |
| 130 | + .Select(a => a.uid) |
| 131 | + .ToList(); |
| 132 | + |
| 133 | + if (!assetUids.Contains(defaultUid)) |
| 134 | + defaultUid = assetUids.FirstOrDefault(uid => uid == _assetAtom?.uid) ?? assetUids.FirstOrDefault() ?? "None"; |
| 135 | + |
| 136 | + assetUids.Insert(0, "None"); |
| 137 | + |
| 138 | + AssetChooser.choices = assetUids; |
| 139 | + AssetChooserCallback(defaultUid); |
| 140 | + } |
| 141 | + |
| 142 | + private void AssetChooserCallback(string s) |
| 143 | + { |
| 144 | + _assetAtom = Controller.GetAtomByUid(s); |
| 145 | + |
| 146 | + if(_assetAtom == null) |
| 147 | + { |
| 148 | + AssetChooser.valNoCallback = "None"; |
| 149 | + ComponentChooser.choices = new List<string> { "None" }; |
| 150 | + ComponentChooserCallback("None"); |
| 151 | + return; |
| 152 | + } |
| 153 | + |
| 154 | + AssetChooser.valNoCallback = s; |
| 155 | + |
| 156 | + var meshFilters = _assetAtom.GetComponentsInChildren<MeshFilter>().Select(c => c.name) ?? Enumerable.Empty<string>(); |
| 157 | + var skinnedMeshRenderers = _assetAtom.GetComponentsInChildren<SkinnedMeshRenderer>().Select(c => c.name) ?? Enumerable.Empty<string>(); |
| 158 | + var componentNames = meshFilters.Concat(skinnedMeshRenderers).ToList(); |
| 159 | + |
| 160 | + var defaultComponent = componentNames.FirstOrDefault() ?? "None"; |
| 161 | + componentNames.Insert(0, "None"); |
| 162 | + |
| 163 | + ComponentChooser.choices = componentNames; |
| 164 | + ComponentChooserCallback(defaultComponent); |
| 165 | + } |
| 166 | + |
| 167 | + private void ComponentChooserCallback(string s) |
| 168 | + { |
| 169 | + _assetComponent = (Component)_assetAtom?.GetComponentByName<MeshFilter>(s) |
| 170 | + ?? (_assetAtom?.GetComponentByName<SkinnedMeshRenderer>(s)); |
| 171 | + |
| 172 | + ComponentChooser.valNoCallback = _assetComponent == null ? "None" : s; |
| 173 | + } |
| 174 | + |
| 175 | + public void Refresh() => FindAssets(AssetChooser.val); |
| 176 | + } |
| 177 | +} |
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