diff --git a/.gitmodules b/.gitmodules index a0bdeab..12a5f3b 100644 --- a/.gitmodules +++ b/.gitmodules @@ -1,4 +1,4 @@ [submodule "Z3DR"] path = Z3DR url = https://github.com/Z3DR/mm3dr.git - branch = dev \ No newline at end of file + branch = dev diff --git a/Z3DR b/Z3DR index fb27ac2..2ec4b39 160000 --- a/Z3DR +++ b/Z3DR @@ -1 +1 @@ -Subproject commit fb27ac2d80c4c6c348ef98e23fed41c0821bbb0f +Subproject commit 2ec4b39b0189eea05618032152b26bf07643f07e diff --git a/source/item_location.cpp b/source/item_location.cpp index f59a39c..fcfc23c 100644 --- a/source/item_location.cpp +++ b/source/item_location.cpp @@ -271,7 +271,7 @@ void LocationTable_Init() { //Woodfall Temple locationTable[WOODFALL_TEMPLE_HEROS_BOW_CHEST] = ItemLocation::Chest (0x1B, 0x1B, true, "Woodfall Temple Hero's Bow Chest", WOODFALL_TEMPLE_HEROS_BOW_CHEST, PROGRESSIVE_BOW, {Category::cWoodfall, Category::cWoodfallTemple,Category::cChest ,Category::cDayOne, Category::cMainInventory}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WOODFALL_TEMPLE ); - locationTable[WOODFALL_TEMPLE_MAP_CHEST] = ItemLocation::Chest (0x1B, 0x1D, true, "Woodfall Temple Map Chest", WOODFALL_TEMPLE_MAP_CHEST, WOODFALL_MAP, {Category::cWoodfall, Category::cWoodfallTemple,Category::cVanillaMap,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WOODFALL_TEMPLE ); + locationTable[WOODFALL_TEMPLE_MAP_CHEST] = ItemLocation::Chest (0x1B, 0x1D, true, "Woodfall Temple Map Chest", WOODFALL_TEMPLE_MAP_CHEST, WOODFALL_TEMPLE_MAP, {Category::cWoodfall, Category::cWoodfallTemple,Category::cVanillaMap,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WOODFALL_TEMPLE ); locationTable[WOODFALL_TEMPLE_COMPASS_CHEST] = ItemLocation::Chest (0x1B, 0x1C, true, "Woodfall Temple Compass Chest", WOODFALL_TEMPLE_COMPASS_CHEST, WOODFALL_TEMPLE_COMPASS, {Category::cWoodfall, Category::cWoodfallTemple,Category::cVanillaCompass,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WOODFALL_TEMPLE ); locationTable[WOODFALL_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (0x1B, 0x1E, true, "Woodfall Temple Boss Key Chest", WOODFALL_TEMPLE_BOSS_KEY_CHEST, WOODFALL_TEMPLE_BOSS_KEY, {Category::cWoodfall, Category::cWoodfallTemple,Category::cVanillaBossKey,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WOODFALL_TEMPLE ); locationTable[WOODFALL_TEMPLE_SMALL_KEY_CHEST] = ItemLocation::Chest (0x1B, 0x01, true, "Woodfall Temple Small Key Chest", WOODFALL_TEMPLE_SMALL_KEY_CHEST, WOODFALL_TEMPLE_SMALL_KEY, {Category::cWoodfall, Category::cWoodfallTemple,Category::cVanillaSmallKey,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WOODFALL_TEMPLE ); @@ -302,7 +302,7 @@ void LocationTable_Init() { locationTable[STONE_TOWER_TEMPLE_BRIDGE_SWITCH_CHEST] = ItemLocation::Chest (0x16, 0x01, true, "Stone Tower Temple Bridge Switch Chest", STONE_TOWER_TEMPLE_BRIDGE_SWITCH_CHEST, STONE_TOWER_TEMPLE_SMALL_KEY, {Category::cStoneTowerTemple, Category::cVanillaSmallKey,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_STONE_TOWER ); locationTable[STONE_TOWER_TEMPLE_UPDRAFT_ROOM_CHEST] = ItemLocation::Chest (0x18, 0x04, true, "Stone Tower Temple Updraft Room Chest", STONE_TOWER_TEMPLE_UPDRAFT_ROOM_CHEST, STONE_TOWER_TEMPLE_SMALL_KEY, {Category::cStoneTowerTemple, Category::cVanillaSmallKey,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_STONE_TOWER ); locationTable[STONE_TOWER_TEMPLE_DEATH_ARMOS_ROOM_CHEST] = ItemLocation::Chest (0x18, 0x05, true, "Stone Tower Temple Death Armos Room Chest", STONE_TOWER_TEMPLE_DEATH_ARMOS_ROOM_CHEST, STONE_TOWER_TEMPLE_SMALL_KEY, {Category::cStoneTowerTemple, Category::cVanillaSmallKey,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_STONE_TOWER ); - locationTable[STONE_TOWER_TEMPLE_UPRIGHT_DEATH_ARMOS_ROOM_CHEST] = ItemLocation::Chest (0x16, 0x05, true, "Stone Tower Temple Upright Death Armos Room Chest", STONE_TOWER_TEMPLE_UPRIGHT_DEATH_ARMOS_ROOM_CHEST, STONE_TOWER_TEMPLE_SMALL_KEY, {Category::cNull}, SpoilerCollectionCheckGroup::GROUP_NO_GROUP); + locationTable[STONE_TOWER_TEMPLE_UPRIGHT_DEATH_ARMOS_ROOM_CHEST] = ItemLocation::Chest (0x16, 0x05, true, "Stone Tower Temple Upright Death Armos Room Chest", STONE_TOWER_TEMPLE_UPRIGHT_DEATH_ARMOS_ROOM_CHEST, STONE_TOWER_TEMPLE_SMALL_KEY, {Category::cStoneTowerTemple, Category::cVanillaSmallKey,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_NO_GROUP); locationTable[STONE_TOWER_TEMPLE_LIGHT_ARROW_CHEST] = ItemLocation::Chest (0x16, 0x1B, true, "Stone Tower Temple Light Arrow Chest", STONE_TOWER_TEMPLE_LIGHT_ARROW_CHEST, LIGHT_ARROWS, {Category::cStoneTowerTemple,Category::cChest ,Category::cDayOne, Category::cMainInventory}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_STONE_TOWER ); locationTable[STONE_TOWER_TEMPLE_GIANTS_MASK_CHEST] = ItemLocation::Chest (0x36, 0x00, false, "Stone Tower Temple Giant's Mask Chest", STONE_TOWER_TEMPLE_GIANTS_MASK_CHEST, GIANTS_MASK, {Category::cStoneTowerTemple,Category::cChest, Category::cVanillaMask ,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_STONE_TOWER ); diff --git a/source/settings.cpp b/source/settings.cpp index 708cf9b..c73d63f 100644 --- a/source/settings.cpp +++ b/source/settings.cpp @@ -419,7 +419,7 @@ namespace Settings { &HintDistribution, &CompassShowWoTH, &DamageMultiplier, - //&ChestAnimations, + &ChestAnimations, &ChestSize, //&ChangeOverworldItems, //&MenuOpeningButton,