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140 lines (112 loc) · 4.66 KB
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#!/usr/bin/env python3
# ROXBLOX AIM ASSIST v1.0 - Educational Purpose Only
# Compatible: Android (via Termux), PC (Windows/Linux)
# Requirements: pip install numpy opencv-python pillow
import cv2
import numpy as np
import time
import sys
import os
from PIL import ImageGrab
class BloxFruitAimAssist:
def __init__(self, platform="pc"):
self.platform = platform
self.target_color_lower = np.array([100, 150, 150]) # Blue/Purple players
self.target_color_upper = np.array([140, 255, 255])
self.screen_region = (0, 0, 1920, 1080) # Adjust for your screen
def capture_screen(self):
"""Capture screen based on platform"""
if self.platform == "pc":
screenshot = ImageGrab.grab(bbox=self.screen_region)
frame = cv2.cvtColor(np.array(screenshot), cv2.COLOR_RGB2BGR)
else:
# For Android - Requires scrcpy or screen capture permission
os.system("adb exec-out screencap -p > /sdcard/screen.png")
frame = cv2.imread("/sdcard/screen.png")
return frame
def find_targets(self, frame):
"""Find player targets using color detection"""
hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)
mask = cv2.inRange(hsv, self.target_color_lower, self.target_color_upper)
contours, _ = cv2.findContours(mask, cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE)
targets = []
for cnt in contours:
area = cv2.contourArea(cnt)
if area > 100: # Filter small objects
x, y, w, h = cv2.boundingRect(cnt)
center_x = x + w//2
center_y = y + h//2
targets.append((center_x, center_y, area))
return targets
def calculate_aim_offset(self, target, screen_center):
"""Calculate mouse/touch offset to aim at target"""
tx, ty, _ = target
cx, cy = screen_center
offset_x = tx - cx
offset_y = ty - cy
# Apply smoothing
offset_x = int(offset_x * 0.7)
offset_y = int(offset_y * 0.7)
return offset_x, offset_y
def auto_aim(self):
"""Main aiming loop"""
print(f"[+] Blox Fruit Aim Assist Started ({self.platform.upper()})")
print("[!] Press Ctrl+C to stop")
screen_center = (self.screen_region[2]//2, self.screen_region[3]//2)
try:
while True:
frame = self.capture_screen()
targets = self.find_targets(frame)
if targets:
# Select closest target to center
targets.sort(key=lambda t: abs(t[0]-screen_center[0]) + abs(t[1]-screen_center[1]))
closest = targets[0]
offset_x, offset_y = self.calculate_aim_offset(closest, screen_center)
# Move aim
if abs(offset_x) > 5 or abs(offset_y) > 5:
if self.platform == "pc":
self.move_mouse(offset_x, offset_y)
else:
self.simulate_touch(offset_x, offset_y)
print(f"[AIM] Target locked: {closest[:2]} | Offset: ({offset_x}, {offset_y})")
time.sleep(0.05) # 20 FPS processing
except KeyboardInterrupt:
print("\n[!] Aim assist stopped")
def move_mouse(self, dx, dy):
"""Move mouse (PC)"""
try:
import pyautogui
pyautogui.move(dx, dy)
except:
# Fallback for systems without pyautogui
pass
def simulate_touch(self, dx, dy):
"""Simulate touch movement (Android)"""
# Requires ADB debugging enabled
os.system(f"adb shell input swipe 500 500 {500+dx} {500+dy} 50")
# QUICK SETUP INSTRUCTIONS
"""
=== FOR PC ===
1. Install Python: python.org
2. Install requirements:
pip install numpy opencv-python pillow pyautogui
3. Run: python blox_aim.py
=== FOR MOBILE (Android) ===
1. Install Termux from F-Droid
2. In Termux:
pkg install python clang
pip install numpy opencv-python
3. Enable USB Debugging on phone
4. Connect to PC via USB
5. Run with platform="mobile"
=== CONFIGURATION ===
Adjust screen_region for your resolution
Adjust target_color for enemy colors
"""
if __name__ == "__main__":
# Auto detect platform
platform = "mobile" if "android" in sys.platform else "pc"
# Or manually specify
# platform = "pc" # or "mobile"
aimbot = BloxFruitAimAssist(platform)
aimbot.auto_aim()