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config.lua
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----------------------------------------------------------------------------------------------------
--------------------------------------- CONFIG -----------------------------------------------------
-- VORP INVENTORY LUA*
Config = {
Debug = false, -- if your server is live set this to false. to true only if you are testing things
DevMode = false, -- if your server is live set this to false. to true only if you are testing things (auto load inventory when script restart and before character selection. Alos add /getInv command)
defaultlang = "en_lang",
-- items that dont get added up torwards your max weapon count
notweapons = {
"WEAPON_KIT_BINOCULARS_IMPROVED",
"WEAPON_KIT_BINOCULARS",
"WEAPON_FISHINGROD",
"WEAPON_KIT_CAMERA",
"WEAPON_kIT_CAMERA_ADVANCED",
"WEAPON_MELEE_LANTERN",
"WEAPON_MELEE_DAVY_LANTERN",
"WEAPON_MELEE_LANTERN_HALLOWEEN",
"WEAPON_KIT_METAL_DETECTOR",
"WEAPON_MELEE_HAMMER",
},
-- GOLD ITEM LIKE DOLLARS
UseGoldItem = false, -- IF TRUE YOU HAVE GOLD IN INVENTORY LIKE DOLLARS
-- CHANGE IN html/js/config.js TOO !!!
-- DEATH FUNCTIONS
DisableDeathInventory = true, -- prevent the ability to access inventory while dead
--{ I } OPEN INVENTORY
OpenKey = 0xC1989F95,
--RMB mouse PROMPT PICKUP
PickupKey = 0xF84FA74F,
-- LOGS
webhookavatar = "https://cdn3.iconfinder.com/data/icons/hand/500/Hand_give_thumbs_finger-512.png",
webhook = "",
discordid = true, -- turn to true if ur using discord whitelist
-- WEBHOOK LANGUAGE
Language = {
gaveitem = "item transfer",
gave = " transfered ",
to = " to ",
withid = " with the weapon ID: ",
},
-- NEED TO TEST
DropOnRespawn = {
AllMoney = false,
PartMoney = false,
PartPercentage = 25,
Gold = false, -- TRUE ONLY IF UseGoldItem = true
Weapons = false,
Items = false
},
-- HOW MANY WEAPONS AND ITEMS ALLOWED PER PLAYER
MaxItemsInInventory = {
Weapons = 6,
Items = 200,
},
-- FIRST JOIN
startItems = {
consumable_raspberrywater = 2, --ITEMS SAME NAME AS IN DATABASE
ammorevolvernormal = 1 --AMMO SAME NAME AS I NTHE DATABASE
},
startWeapons = {
WEAPON_MELEE_KNIFE = {} --WEAPON HASH NAME
},
Ammotypes = {
["416676503"] = {"AMMO_PISTOL","AMMO_PISTOL_EXPRESS","AMMO_PISTOL_EXPRESS_EXPLOSIVE","AMMO_PISTOL_HIGH_VELOCITY","AMMO_PISTOL_SPLIT_POINT"},
["-594562071"] = {"AMMO_REPEATER","AMMO_REPEATER_EXPRESS","AMMO_REPEATER_EXPRESS_EXPLOSIVE","AMMO_REPEATER_HIGH_VELOCITY","AMMO_REPEATER_SPLIT_POINT"},
["-1101297303"] = {"AMMO_REVOLVER","AMMO_REVOLVER_EXPRESS","AMMO_REVOLVER_EXPRESS_EXPLOSIVE","AMMO_REVOLVER_HIGH_VELOCITY","AMMO_REVOLVER_SPLIT_POINT","AMMO_SHOTGUN","AMMO_SHOTGUN_BUCKSHOT_INCENDIARY","AMMO_SHOTGUN_EXPRESS_EXPLOSIVE","AMMO_SHOTGUN_SLUG"},
["970310034"] = {"AMMO_RIFLE","AMMO_RIFLE_ELEPHANT","AMMO_RIFLE_EXPRESS","AMMO_RIFLE_EXPRESS_EXPLOSIVE","AMMO_RIFLE_HIGH_VELOCITY","AMMO_RIFLE_SPLIT_POINT","AMMO_22","AMMO_22_TRANQUILIZER"},
["-1212426201"] = {"AMMO_RIFLE","AMMO_RIFLE_EXPRESS","AMMO_RIFLE_EXPRESS_EXPLOSIVE","AMMO_RIFLE_HIGH_VELOCITY","AMMO_RIFLE_SPLIT_POINT"},
["860033945"] = {"AMMO_SHOTGUN","AMMO_SHOTGUN_BUCKSHOT_INCENDIARY","AMMO_SHOTGUN_EXPRESS_EXPLOSIVE","AMMO_SHOTGUN_SLUG"},
["-1241684019"] = {"AMMO_ARROW","AMMO_ARROW_DYNAMITE","AMMO_ARROW_FIRE","AMMO_ARROW_IMPROVED","AMMO_ARROW_SMALL_GAME","AMMO_ARROW_POISON"},
["1548507267"] = {"AMMO_THROWING_KNIVES","AMMO_TOMAHAWK","AMMO_POISONBOTTLE","AMMO_BOLAS","AMMO_BOLAS_HAWKMOTH","AMMO_BOLAS_INTERTWINED","AMMO_BOLAS_IRONSPIKED","AMMO_DYNAMITE","AMMO_DYNAMITE_VOLATILE","AMMO_MOLOTOV","AMMO_MOLOTOV_VOLATILE"}
},
maxammo = { -- max ammo allowed to transfer between players
AMMO_PISTOL = 100,
AMMO_PISTOL_EXPRESS = 100,
AMMO_PISTOL_EXPRESS_EXPLOSIVE = 100,
AMMO_PISTOL_HIGH_VELOCITY = 100,
AMMO_PISTOL_SPLIT_POINT = 100,
AMMO_REPEATER = 100,
AMMO_REPEATER_EXPRESS = 100,
AMMO_REPEATER_EXPRESS_EXPLOSIVE = 100,
AMMO_REPEATER_HIGH_VELOCITY = 100,
AMMO_REPEATER_SPLIT_POINT = 100,
AMMO_REVOLVER = 100,
AMMO_REVOLVER_EXPRESS = 100,
AMMO_REVOLVER_EXPRESS_EXPLOSIVE = 100,
AMMO_REVOLVER_HIGH_VELOCITY = 100,
AMMO_REVOLVER_SPLIT_POINT = 100,
AMMO_RIFLE = 100,
AMMO_RIFLE_ELEPHANT = 100,
AMMO_RIFLE_EXPRESS = 100,
AMMO_RIFLE_EXPRESS_EXPLOSIVE = 100,
AMMO_RIFLE_HIGH_VELOCITY = 100,
AMMO_RIFLE_SPLIT_POINT = 100,
AMMO_22 = 100,
AMMO_22_TRANQUILIZER = 100,
AMMO_SHOTGUN = 100,
AMMO_SHOTGUN_BUCKSHOT_INCENDIARY = 100,
AMMO_SHOTGUN_EXPRESS_EXPLOSIVE = 100,
AMMO_SHOTGUN_SLUG = 100,
AMMO_ARROW = 10,
AMMO_ARROW_DYNAMITE = 10,
AMMO_ARROW_FIRE = 10,
AMMO_ARROW_IMPROVED = 10,
AMMO_ARROW_SMALL_GAME = 10,
AMMO_ARROW_POISON = 10,
AMMO_THROWING_KNIVES = 10,
AMMO_TOMAHAWK = 10,
AMMO_POISONBOTTLE = 10,
AMMO_BOLAS = 10,
AMMO_BOLAS_HAWKMOTH = 10,
AMMO_BOLAS_INTERTWINED = 10,
AMMO_BOLAS_IRONSPIKED = 10,
AMMO_DYNAMITE = 5,
AMMO_DYNAMITE_VOLATILE = 5,
AMMO_MOLOTOV = 5,
AMMO_MOLOTOV_VOLATILE = 5
},
Ammolabels = { -- you can change this to your language
AMMO_PISTOL = "Normal Pistol",
AMMO_PISTOL_EXPRESS = "Express Pistol",
AMMO_PISTOL_EXPRESS_EXPLOSIVE = "Explosives Pistol",
AMMO_PISTOL_HIGH_VELOCITY = "Velocity Pistol",
AMMO_PISTOL_SPLIT_POINT = "Splitpoint Pistol",
AMMO_REPEATER = "Normal Repeater",
AMMO_REPEATER_EXPRESS = "Express Repeater",
AMMO_REPEATER_EXPRESS_EXPLOSIVE = "Explosives Repeater",
AMMO_REPEATER_HIGH_VELOCITY = "Velocity Repeater",
AMMO_REPEATER_SPLIT_POINT = "Splitpoint Repeater",
AMMO_REVOLVER = "Normal Revolver",
AMMO_REVOLVER_EXPRESS = "Express Revolver",
AMMO_REVOLVER_EXPRESS_EXPLOSIVE = "Explosives Revolver",
AMMO_REVOLVER_HIGH_VELOCITY = "Velocity Revolver",
AMMO_REVOLVER_SPLIT_POINT = "Splitpoint Revolver",
AMMO_RIFLE = "Normal Rifle",
AMMO_RIFLE_ELEPHANT = "Elephant Rifle",
AMMO_RIFLE_EXPRESS = "Express Rifle",
AMMO_RIFLE_EXPRESS_EXPLOSIVE = "Explosives Rifle",
AMMO_RIFLE_HIGH_VELOCITY = "Velocity Rifle",
AMMO_RIFLE_SPLIT_POINT = "Splitpoint Rifle",
AMMO_22 = "22 Rifle",
AMMO_22_TRANQUILIZER = "22 Tranquilizer Rifle",
AMMO_SHOTGUN = "Normal Shotgun",
AMMO_SHOTGUN_BUCKSHOT_INCENDIARY = "Incendiary Shotgun",
AMMO_SHOTGUN_EXPRESS_EXPLOSIVE = "Explosive Shotgun",
AMMO_SHOTGUN_SLUG = "Slug Shotgun",
AMMO_ARROW = "Normal Arrows",
AMMO_ARROW_DYNAMITE = "Dynamite Arrows",
AMMO_ARROW_FIRE = "Fire Arrows",
AMMO_ARROW_IMPROVED = "Improved Arrows",
AMMO_ARROW_SMALL_GAME = "Small Game Arrows",
AMMO_ARROW_POISON = "Poison Arrows",
AMMO_THROWING_KNIVES = "Throwing Knives",
AMMO_TOMAHAWK = "Tomahawk",
AMMO_POISONBOTTLE = "Poison Bottle",
AMMO_BOLAS = "Bolas",
AMMO_BOLAS_HAWKMOTH = "Hawkmoth Bolas",
AMMO_BOLAS_INTERTWINED = "Intertwined Bolas",
AMMO_BOLAS_IRONSPIKED = "Ironspiked Bolas",
AMMO_DYNAMITE = "Dynamite",
AMMO_DYNAMITE_VOLATILE = 'Volatile Dynamite',
AMMO_MOLOTOV = "Molotov",
AMMO_MOLOTOV_VOLATILE = "Volatile Molotov"
},
--DON'T TOUCH BESIDES NAME OF WEAPON
Weapons = {
{
Name = "Lasso", -- TRANSLATE NAME ONLY
Desc = "An annoyingly useful rope", -- CHANGE DESCRIPTION ONLY
HashName = "WEAPON_LASSO", -- DONT TOUCH
},
{
Name = "Reinforced Lasso",
Desc = "A super annoyingly useful role",
HashName = "WEAPON_LASSO_REINFORCED",
},
{
Name = "Knife",
Desc = "Knife used mainly for skinning animals",
HashName = "WEAPON_MELEE_KNIFE",
},
{
Name = "Knife Rustic",
Desc = "old looking knife, could it be still useful ?",
HashName = "WEAPON_MELEE_KNIFE_RUSTIC",
},
{
Name = "Knife Horror",
Desc = "This knife was used to do plenty of unpleasant things",
HashName = "WEAPON_MELEE_KNIFE_HORROR",
},
{
Name = "Knife Civil War",
Desc = "A knife with a lot of history",
HashName = "WEAPON_MELEE_KNIFE_CIVIL_WAR",
},
{
Name = "Knife Jawbone",
Desc = "A knife made of ancient bones",
HashName = "WEAPON_MELEE_KNIFE_JAWBONE",
},
{
Name = "Knife Miner",
Desc = "Miners bestfriend",
HashName = "WEAPON_MELEE_KNIFE_MINER",
},
{
Name = "Knife Vampire",
Desc = "They cant be real...",
HashName = "WEAPON_MELEE_KNIFE_VAMPIRE",
},
{
Name = "Cleaver",
Desc = "Scary looking but useful",
HashName = "WEAPON_MELEE_CLEAVER",
},
{
Name = "Hachet",
Desc = "A piece of wood with a blade",
HashName = "WEAPON_MELEE_HATCHET",
},
{
Name = "Hachet Double Bit",
Desc = "A Piece of wood with twice the blade",
HashName = "WEAPON_MELEE_HATCHET_DOUBLE_BIT",
},
{
Name = "Hachet Hewing",
Desc = "Some say this hatchet is magical",
HashName = "WEAPON_MELEE_HATCHET_HEWING",
},
{
Name = "Hachet Hunter",
Desc = "A Hunters bestfriend",
HashName = "WEAPON_MELEE_HATCHET_HUNTER",
},
{
Name = "Hachet Viking",
Desc = "Smells of fish and salt",
HashName = "WEAPON_MELEE_HATCHET_VIKING",
},
{
Name = "Tomahawk",
Desc = "A weapon befitting a warrior",
HashName = "WEAPON_THROWN_TOMAHAWK",
},
{
Name = "Tomahawk Ancient",
Desc = "This one is Ancient",
HashName = "WEAPON_THROWN_TOMAHAWK_ANCIENT",
},
{
Name = "Throwing Knifes",
Desc = "Folks love playing with these",
HashName = "WEAPON_THROWN_THROWING_KNIVES",
},
{
Name = "Machete",
Desc = "Useful in the jungle",
HashName = "WEAPON_MELEE_MACHETE",
},
{
Name = "Bow",
Desc = "A Simple but effective weapon",
HashName = "WEAPON_BOW",
},
{
Name = "Pistol Semi-Auto",
Desc = "repeating single-chamber handgun",
HashName = 'WEAPON_PISTOL_SEMIAUTO',
},
{
Name = "Pistol Mauser",
Desc = "semi-automatic pistol that was originally produced by German arms manufacturer Mauser",
HashName = "WEAPON_PISTOL_MAUSER",
},
{
Name = "Pistol Volcanic",
Desc = " an improved version of the Rocket Ball ammunition",
HashName = "WEAPON_PISTOL_VOLCANIC",
},
{
Name = "Pistol M1899",
Desc = "its magazine-loaded ammunition allows for a swift reload",
HashName = "WEAPON_PISTOL_M1899",
},
{
Name = "Revolver Schofield",
Desc = "single-action, cartridge-firing, top-break revolver",
HashName = "WEAPON_REVOLVER_SCHOFIELD",
},
{
Name = "Revolver Navy",
Desc = "cap and ball revolver that was designed by Samuel Colt",
HashName = "WEAPON_REVOLVER_NAVY",
},
{
Name = "Revolver Navy Crossover",
Desc = "DESC IN config.lua",
HashName = "WEAPON_REVOLVER_NAVY_CROSSOVER",
},
{
Name = "Revolver Lemat",
Desc = "a revolver that is also a shotgun",
HashName = "WEAPON_REVOLVER_LEMAT",
},
{
Name = "Revolver Double Action",
Desc = "has a trigger that both cocks the hammer and releases it in one pull ",
HashName = "WEAPON_REVOLVER_DOUBLEACTION",
},
{
Name = "Revolver Cattleman",
Desc = "A cowboys bestfriend",
HashName = "WEAPON_REVOLVER_CATTLEMAN",
},
{
Name = "Revolver Cattleman mexican",
Desc = "a different flavor",
HashName = "WEAPON_REVOLVER_CATTLEMAN_MEXICAN",
},
{
Name = "Varmint Rifle",
Desc = "A rifle useful for hunting critters",
HashName = "WEAPON_RIFLE_VARMINT",
},
{
Name = "Winchester Repeater",
Desc = "lever-action repeating rifles manufactured by the Winchester Repeating Arms Company",
HashName = "WEAPON_REPEATER_WINCHESTER",
},
{
Name = "Henry Reapeater",
Desc = " lever-action tubular magazine rifle",
HashName = "WEAPON_REPEATER_HENRY",
},
{
Name = "Evans Repeater",
Desc = "a lever-action repeating rifle designed by Warren R. Evans as a high capacity rifle",
HashName = "WEAPON_REPEATER_EVANS",
},
{
Name = "Carabine Reapeater",
Desc = "A reliable and popular repeating rifle, the Buck Carbine provides medium damage and a decent firing rate",
HashName = "WEAPON_REPEATER_CARBINE",
},
{
Name = "Rolling Block Rifle",
Desc = "Remington Rolling Block is a family of breech-loading rifles",
HashName = "WEAPON_SNIPERRIFLE_ROLLINGBLOCK",
},
{
Name = "Carcano Rifle",
Desc = "The Carcano is an Italian, bolt action rifle",
HashName = "WEAPON_SNIPERRIFLE_CARCANO",
},
{
Name = "Springfield Rifle",
Desc = "Army's standard issue rifle",
HashName = "WEAPON_RIFLE_SPRINGFIELD",
},
{
Name = "Elephant Rifle",
Desc = "Best Weapon for a hunter looking to take down large prey",
HashName = "WEAPON_RIFLE_ELEPHANT",
},
{
Name = "BoltAction Rifle",
Desc = "manual firearm action that is operated by directly manipulating the bolt",
HashName = "WEAPON_RIFLE_BOLTACTION",
},
{
Name = "Semi-Auto Shotgun",
Desc = "a repeating shotgun with a semi-automatic action, capable of automatically chambering a new shell",
HashName = "WEAPON_SHOTGUN_SEMIAUTO",
},
{
Name = "Sawedoff Shotgun",
Desc = "shotgun with a shorter gun barre",
HashName = "WEAPON_SHOTGUN_SAWEDOFF",
},
{
Name = "Repeating Shotgun",
Desc = "The Lancaster Repeating Shotgun",
HashName = "WEAPON_SHOTGUN_REPEATING",
},
{
Name = "Double Barrel Exotic Shotgun",
Desc = "exotic-rarity variant of the Double Barrel Shotgun",
HashName = "WEAPON_SHOTGUN_DOUBLEBARREL_EXOTIC",
},
{
Name = "Pump Shotgun",
Desc = "repeating firearm action that is operated manually by moving a sliding handguard",
HashName = "WEAPON_SHOTGUN_PUMP",
},
{
Name = "Double Barrel Shotgun",
Desc = "break-action shotgun with two parallel barrels, allowing two single shots to be fired in quick succession",
HashName = "WEAPON_SHOTGUN_DOUBLEBARREL",
},
{
Name = "Camera",
Desc = "a journalists bestfriend",
HashName = "WEAPON_KIT_CAMERA",
},
{
Name = "Improved Binoculars",
Desc = "See things clearly !",
HashName = "WEAPON_KIT_BINOCULARS_IMPROVED",
},
{
Name = "Knife Trader",
Desc = "a traders bestfriend",
HashName = "WEAPON_MELEE_KNIFE_TRADER",
},
{
Name = "Binoculars",
Desc = "lets you see far things",
HashName = "WEAPON_KIT_BINOCULARS",
},
{
Name = "Advanced Camera",
Desc = "a camera thats slightly technologicaly better",
HashName = "WEAPON_KIT_CAMERA_ADVANCED",
},
{
Name = "Lantern",
Desc = "lets you see better in the dark",
HashName = "WEAPON_MELEE_LANTERN",
},
{
Name = "Davy Lantern",
Desc = "safety lamp for use in flammable atmospheres",
HashName = "WEAPON_MELEE_DAVY_LANTERN",
},
{
Name = "Halloween Lantern",
Desc = "made with a real human skull",
HashName = "WEAPON_MELEE_LANTERN_HALLOWEEN",
},
{
Name = "Poison Bottle",
Desc = "who knows whats in this thing",
HashName = "WEAPON_THROWN_POISONBOTTLE",
},
{
Name = "Metal Detector",
Desc = "helps you find valuables",
HashName = "WEAPON_KIT_METAL_DETECTOR",
},
{
Name = "Dynamite",
Desc = "boomstick",
HashName = "WEAPON_THROWN_DYNAMITE",
},
{
Name = "Molotov",
Desc = "an arsonists bestfriend",
HashName = "WEAPON_THROWN_MOLOTOV",
},
{
Name = "Improved Bow",
Desc = "a bow with better accuracy",
HashName = "WEAPON_BOW_IMPROVED",
},
{
Name = "Machete Collector",
Desc = "every collector needs one",
HashName = "WEAPON_MELEE_MACHETE_COLLECTOR",
},
{
Name = "Electric Lantern",
Desc = "a marvel of technology",
HashName = "WEAPON_MELEE_LANTERN_ELECTRIC",
},
{
Name = "Torch",
Desc = "your basic stick on fire",
HashName = "WEAPON_MELEE_TORCH",
},
{
Name = "Moonshine Jug",
Desc = "those are very fun",
HashName = "WEAPON_MOONSHINEJUG_MP",
},
{
Name = "Bolas",
Desc = "every badass cowboy needs one",
HashName = "WEAPON_THROWN_BOLAS",
},
{
Name = "Bolas Hawkmoth",
Desc = "a bola with a twist",
HashName = "WEAPON_THROWN_BOLAS_HAWKMOTH",
},
{
Name = "Bolas Ironspiked",
Desc = "a more edgy bola",
HashName = "WEAPON_THROWN_BOLAS_IRONSPIKED",
},
{
Name = "Bolas Intertwined",
Desc = "a stronger bola",
HashName = "WEAPON_THROWN_BOLAS_INTERTWINED",
},
{
Name = "Fishing Rod",
Desc = "whats better than catching fish",
HashName = "WEAPON_FISHINGROD",
},
{
Name = "Machete Horror",
Desc = "this one scares people",
HashName = "WEAPON_MACHETE_HORROR",
},
{
Name = "Lantern Haloween",
Desc = "made with a real human skull",
HashName = "WEAPON_MELEE_LANTERN_HALOWEEN",
},
{
Name = "Hammer",
Desc = "Richards Hammer!",
HashName = "WEAPON_MELEE_HAMMER",
}
}
}