Internal workflow automation tools for Banaspateam.
Location: Side Panel (N) > Tool > BNSPT
Hotkey: D in 3D Viewport opens the main menu. D in Outliner opens the image renamer.
Menu: export in the BNSPT panel or D-menu.
Four export modes:
- fbx — Exports selected objects as FBX into
//fbx/<collection>/<collection>.fbx. Unpacks textures before export, repacks after. - fbx combine — Exports the entire blend file as a single FBX into
//fbx/<filename>.fbx. - gltf — Exports selected objects as GLB into
//gltf/<collection>.glb. Respects the Options panel settings (see below). - gltf batch — Exports each collection as a separate GLB into
//gltf/<filename>/<collection>/.
| Property | Description |
|---|---|
| export path | Custom directory for GLTF export (overrides default //gltf/) |
| export use vcol | (reserved) |
| export flatten hierarchy | Flattens bone hierarchy in GLTF export |
| stepping interpolation | Uses stepped (constant) keyframe interpolation on baked animations |
Renames object data-blocks, materials, and ucupaint node trees to match the object name.
Usage:
- Select objects in the 3D Viewport
- Click
Rename Datain the BNSPT panel, or use the D-menu > Rename Data
Each selected object will have:
- Its data-block (
mesh,armature, etc.) renamed to the object name - Its active material renamed to the object name (if any)
- Its ucupaint node tree renamed (if ucupaint addon is available)
Renders individual preview images of each selected object in isolation.
Usage:
- Select objects in the 3D Viewport
- Click
Render Preview - Each object is rendered one at a time with all other meshes hidden
- Output:
//preview/<object_name>.png
Snaps metarig bone positions to match an applied (DEF) rig.
Usage:
- Select an applied rig armature (name must contain "APPLIED")
- Click the operator
- Choose the metarig armature from the search popup
- All metarig bones (except heels) are snapped to their DEF-bone counterparts
Reparents DEF bones under their ORG counterparts in a rigify armature. Adds Copy Transforms constraints where needed.
Usage:
- Select a rigify armature
- Click the operator
Sets selected pose bones to basic.super_copy rigify type with bone widget.
Usage:
- Select a rigify armature and enter Pose mode
- Select the bones to configure
- Click the operator
Generates an armature with bones following mesh edges. Seams define bone flow, sharp edges mark root points.
Usage:
- In Edit mode on a mesh, mark seams along desired bone paths (
Edge > Mark Seam) - Mark sharp edges at root/start points (
Edge > Mark Sharp) - Click
Cloth Bones Form Mesh - A new armature is created with bones along each seam, connected head-to-tail
Imports multiple Mixamo FBX animations and transfers them to the target rig using the mr.import_anim_to_rig operator.
Usage:
- Select the target armature
- Click
Import mixamo Animations - Select one or more FBX files in the file browser
- Each animation is imported, transferred, and the source is cleaned up
Imports FBX animation onto the active armature directly.
Usage:
- Select the target armature
- Click
Import fbx Animations - Select one or more FBX files
- Each animation is imported and named after the source file
Collects all visible renderable collections, combines them into single meshes, bakes ucupaint textures, and removes vertex groups (optional).
Usage:
- Hide all collections you don't want to compile (render visibility)
- Click
Compile - A new
COMPILEDcollection is created with the baked results
Adjusts animation curve offset parameters on selected pose bones.
Usage:
- Select an armature and enter Pose mode
- Select pose bones
- In the
Animation Toolsub-panel, adjust strength, rotation (w/x/y/z), and position (x/y/z) offsets
Renames selected image datablocks from the Outliner.
Usage:
- Open the Outliner, switch to Blender File or Data API view mode
- Select one or more image datablocks
- Press
Dto open the rename dialog
Two modes:
- Replace All — Rename all selected images to a base name. Optionally add
_001,_002, … numbering. - Find & Replace — Find text in image names and replace it.
| Key | Context | Action |
|---|---|---|
D |
3D Viewport | Opens BNSPT main menu |
D |
Outliner (with image(s) selected) | Opens Image Batch Renamer |