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Widen MotionLayerState stat counters from uint32 to uint64 (#1647)
MotionLayerState accumulates stats across all MotionNodeEntry instances.
Per-node entries already use uint64. The global sum ≥ any individual
node, so it overflows first — at 4GB. Fix by widening to uint64.
Also fix the debug elog() format specifiers to match.
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