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EventSoundInspector.cs
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// Visual Pinball Engine
// Copyright (C) 2025 freezy and VPE Team
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using VisualPinball.Engine.Mpf.Unity.MediaController.Sound;
using VisualPinball.Unity.Editor;
namespace VisualPinball.Engine.Mpf.Unity.Editor
{
[CustomEditor(typeof(EventSound)), CanEditMultipleObjects]
public class EventSoundInspector : SoundComponentInspector
{
[SerializeField]
private VisualTreeAsset mpfEventSoundInspectorXml;
public override VisualElement CreateInspectorGUI()
{
var root = base.CreateInspectorGUI();
var inspectorUi = mpfEventSoundInspectorXml.Instantiate();
root.Add(inspectorUi);
return root;
}
}
}