forked from VisualPinball/VisualPinball.Engine.Mpf
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathToggleOnEvent.cs
More file actions
106 lines (91 loc) · 3.88 KB
/
ToggleOnEvent.cs
File metadata and controls
106 lines (91 loc) · 3.88 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
// Visual Pinball Engine
// Copyright (C) 2025 freezy and VPE Team
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System;
using UnityEngine;
using VisualPinball.Engine.Mpf.Unity.MediaController.Messages.Trigger;
using Logger = NLog.Logger;
namespace VisualPinball.Engine.Mpf.Unity.MediaController.ObjectToggle
{
/// <summary>
/// Toggle the parent game object when the specified enable and disable events occur in MPF.
/// </summary>
[AddComponentMenu("Pinball/MPF Media Controller/Toggle On MPF Event")]
public class ToggleOnEvent : MonoBehaviour
{
[SerializeField] private bool _enabledOnStart;
[SerializeField] private string _enableEvent;
[SerializeField] private string _disableEvent;
private MpfEventListener _enableEventListener;
private MpfEventListener _disableEventListener;
private MpfEventListener _toggleEventListener;
private static Logger Logger = NLog.LogManager.GetCurrentClassLogger();
private void Awake()
{
if (string.IsNullOrWhiteSpace(_enableEvent) && string.IsNullOrWhiteSpace(_disableEvent))
{
Logger.Warn(
"Both 'Enable Event' and 'Disable Event' are unspecified. The component 'Toggle On MPF Event' on "
+ $"game object '{gameObject.name}' won't do anything.");
return;
}
if (!MpfGamelogicEngine.TryGetBcpInterface(this, out var bcpInterface)) return;
if (_enableEvent == _disableEvent)
{
_toggleEventListener = new MpfEventListener(bcpInterface, _enableEvent);
_toggleEventListener.Triggered += OnToggleEvent;
}
else
{
_enableEventListener = new MpfEventListener(bcpInterface, _enableEvent);
_enableEventListener.Triggered += OnEnableEvent;
_disableEventListener = new MpfEventListener(bcpInterface, _disableEvent);
_disableEventListener.Triggered += OnDisableEvent;
}
}
private void Start()
{
// This is done in Start to give other components like this one attached to children of this game object a
// chance to run their Awake functions.
if (_enableEventListener != null || _disableEventListener != null || _toggleEventListener != null)
gameObject.SetActive(_enabledOnStart);
}
private void OnDestroy()
{
if (_toggleEventListener != null)
{
_toggleEventListener.Triggered -= OnToggleEvent;
_toggleEventListener.Dispose();
}
if (_enableEventListener != null)
{
_enableEventListener.Triggered -= OnEnableEvent;
_enableEventListener.Dispose();
}
if (_disableEventListener != null)
{
_disableEventListener.Triggered -= OnDisableEvent;
_disableEventListener.Dispose();
}
}
private void OnEnableEvent(object sender, EventArgs eventArgs)
{
gameObject.SetActive(true);
}
private void OnDisableEvent(object sender, EventArgs eventArgs)
{
gameObject.SetActive(false);
}
private void OnToggleEvent(object sender, EventArgs eventArgs)
{
gameObject.SetActive(!gameObject.activeSelf);
}
}
}