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MonitoredVariableText.cs
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56 lines (47 loc) · 2.02 KB
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// Visual Pinball Engine
// Copyright (C) 2025 freezy and VPE Team
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System;
using TMPro;
using UnityEngine;
using VisualPinball.Engine.Mpf.Unity.MediaController.Messages;
namespace VisualPinball.Engine.Mpf.Unity.MediaController.Text
{
// This non-generic base class exists so there can be one inspector for all generic variations.
public abstract class MonitoredVariableTextBase : MonoBehaviour
{
[SerializeField] protected TextMeshProUGUI _textField;
[SerializeField] protected string _format = "{0}";
}
public abstract class MonitoredVariableText<TVar, TMessage> : MonitoredVariableTextBase
where TVar : IEquatable<TVar>, IConvertible
where TMessage : EventArgs
{
private MonitorBase<TVar, TMessage> _monitor;
protected abstract MonitorBase<TVar, TMessage> CreateMonitor(BcpInterface bcpInterface);
private void OnEnable()
{
if (!MpfGamelogicEngine.TryGetBcpInterface(this, out var bcpInterface)) return;
_monitor = CreateMonitor(bcpInterface);
SetText(_monitor.VarValue);
_monitor.ValueChanged += Monitor_ValueChanged;
}
private void OnDisable()
{
if (_monitor != null)
{
_monitor.ValueChanged -= Monitor_ValueChanged;
_monitor.Dispose();
}
}
private void Monitor_ValueChanged(object sender, TVar value) => SetText(value);
private void SetText(TVar value) => _textField.text = string.Format(_format, value);
}
}