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pattern: "{timestamp} [INFO] {player} issued server command: {command}"
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@@ -16,12 +17,14 @@ player_back:
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# ===========================
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# NationsStats
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# ===========================
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stats_login:
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pattern: "{timestamp} [NationsStats] Connexion de {player} avec {money}$"
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pattern: "{timestamp} [INFO] [NationsStats] Connexion de {player} avec {money}$"
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# ===========================
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# HDV — Hôtel des ventes
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# ===========================
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hdv_sell:
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pattern: "{timestamp} [HDV] {player} vient de mettre en vente {qty}x ID:({itemid}) pour un prix unitaire de {unitprice} $/U (UUID:{uuid})"
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@@ -31,35 +34,65 @@ hdv_buy:
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hdv_remove:
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pattern: "{timestamp} [HDV] {player} a retiré une annonce ({qty}x ID:({itemid}) pour {unitprice} $/U) (UUID:{uuid})"
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hdv_info_pricecalc:
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pattern: "{timestamp} [HDV] Le calcul du prix d'achat HDV affiché suit le calcul (quantité * prix unitaire * quantité), il faut diviser par la quantité pour avoir le bon prix d'achat"
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# ===========================
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# Factions / Relations / Claims
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# ===========================
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faction_kick:
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pattern: "{timestamp} kicked {player} from the faction {faction}"
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pattern: "{timestamp} [INFO] [Factions 2.2.2] {player} kicked {kicked_player} from the faction {country}"
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chunk_claim:
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pattern: "{timestamp} {player} did buy"
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pattern: "{timestamp} [INFO] {country} {player} buy {world} {chunk_x} {chunk_y} pour {for_country} à votre pays"
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chunk_unclaim:
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pattern: "{timestamp} {player} did sell"
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pattern: "{timestamp} [INFO] {country} {player} sell {world} {chunk_x} {chunk_y} pour {for_country} à votre pays"
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chunk_pillage:
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pattern: "{timestamp} {player} did pillage"
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pattern: "{timestamp} [INFO] {country} {player} pillage {world} {chunk_x} {chunk_y} pour {for_country} à votre pays"
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country_sale:
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pattern: "{timestamp} MISE EN VENTE PAYS {country} POUR {price}$"
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pattern: "{timestamp} [INFO] MISE EN VENTE PAYS {country} POUR {price}$"
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relation_change:
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pattern: "{timestamp} ({country_a}) set relation {relation} to {country_b}"
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# ===========================
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# Wars
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# ===========================
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war_add:
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pattern: "{timestamp} [INFO] [NationsUtils] Add war event {war_reason} between {country_a} and {country_b}"
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war_start:
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pattern: "{timestamp} [INFO] [NationsGUI] START WAR between {country_a} and {country_b} for reason {reason}"
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war_surrend:
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pattern: "{timestamp} [INFO] [NationsGUI] {country} SURREND WAR AGAINST {country} APPLY REWARDS : {reward}#{amount}"
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war_status_change:
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pattern: "{timestamp} [INFO] [NationsUtils] Change status of war request between {country_a} and {country_b} by {player} to {status}"
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war_inactivity:
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pattern: "{timestamp} [INFO] [NationsUtils] Change war inactivity for {country} from {latest_value} to {new_value}({country_a} vs {country_b})"
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war_won:
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pattern: "{timestamp} [INFO] [NationsUtils] War won by {country_a} against {country_b}"
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war_cancel:
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pattern: "{timestamp} Cancel war between {country_a} and {country_b} because the player {player} leaved the country {leaved_country}"
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country_refuse_colonisation:
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pattern: "{timestamp} Le pays {country} refuse d'être colonisé par {empire}, mise en ennemie automatique"
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war_event:
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pattern: "{timestamp} [INFO] [NationsUtils] Add war event {event} between {country_a} and {country_b}"
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war_decrease_powerloss:
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pattern: "{timestamp} [INFO] [Factions] Decrease powerLoss from war against {country} from {latest_value} to {new_value}"
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war_end_decrease_powerloss:
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pattern: "{timestamp} [INFO] [Factions] Decrease powerLoss from won in war against {country} from 1 to -9 (no powerLoss left)"
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# ===========================
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# Factions
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# ===========================
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chunk_access:
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pattern: "{timestamp} [INFO] [Factions] Player {player} set access to player {player} in chunk {x}, {z} to true"
pattern: "{timestamp} [INFO] [NationsUtils] Add war event {reason} between {country} and {country}"
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catalog_transaction:
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pattern: "{timestamp} [INFO] [NationsGUI] [Catalog] Player {player} bought the item {id} {quantity} for {price}$ (including delivery {tax}$) to player Bank"
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# ===========================
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# Warzone
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# ===========================
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warzone_add_skill:
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pattern: "{timestamp} [WarZone] Add {details}"
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warzone_add_power:
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pattern: "{timestamp} [WarZone] Add {details}"
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warzone_add_powerboost:
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pattern: "{timestamp} [INFO] [WarZone] Le pays {country} vient de recevoir un powerboost de {amount} de la warzone."
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war_surrend:
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pattern: "{timestamp} [INFO] [NationsGUI] {country} SURREND WAR AGAINST {country} APPLY REWARDS : {reward}#{amount}"
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# ===========================
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# Economie / Pays
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# ===========================
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country_buy:
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pattern: "{timestamp} [INFO] ACHAT PAYS {country} PAR {pseudo} POUR {price}$"
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country_action_buy:
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pattern: "{timetamp} [INFO] [NationsGUI] ACHAT ACTION : {country_a}({player}) buy action of {country_b} for {price}$"
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country_found:
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pattern: "{timestamp} [INFO] ONU >> {country} vient de fonder le pays {country} !"
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country_new_leader:
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pattern: "{timestamp} [INFO] ONU >> {player} est le nouveau dirigeant du pays {country} !"
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# ===========================
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# Powerboost
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# ===========================
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powerboost_player:
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pattern: "{timestamp} POWERBOOST DE {player} {details}"
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powerboost_country:
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pattern: "{timestamp} Powerboost to {country} {details}"
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powerboost_decrease:
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pattern: "{timestamp} [INFO] [Factions] BAISSE POWERBOOST DE {country} DE {latest_value} A {new_value}"
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# ===========================
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# Meteor
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# ===========================
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meteor_spawn:
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pattern: "{timestamp} [INFO] METEOR SPAWNED IN {planet} on player {player} at {x}, {y}, {z}"
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# ===========================
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# Access / Permissions
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# ===========================
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access_set:
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pattern: "{timestamp} [INFO] [Factions] Player {player} set access to player {player} in chunk {x}, {z} to true"
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access_remove:
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pattern: "{timestamp} [INFO] [Factions] Player {player} remove access to player {player} in chunk {x}, {z} to false"
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# ===========================
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# Divers
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# ===========================
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duel_start:
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pattern: "{timestamp} [INFO] START DUEL {player_a} vs {player_b} BET {amount}"
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restricted_item_interaction:
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pattern: "{timestamp} [INFO] [NationsUtils] Player {player} interacts with restricted item {id}"
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missile_launch:
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pattern: "{timestamp} [INFO] ({country}) vient de lancer un missile {missil} sur {target}"
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