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Add a config option that allows you to modify other mods's visuals to use watt ticks instead of RF. This only works on mekanism currently and is on by default.
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Decrease turbine max rf so it actually holds the max steam * energy and not the max value of an integer.
6
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Optimize models themselves.
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Add a battery box. This has three sub-blocks which is the "Battery Box", the Advanced "..." and the Elite "...".
8
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Fix that the world was generating lead blocks instead of lead ore.
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Fix bugs with the coal generator.
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Add custom textures for all the machines. They now use a set of defaults plus whatever they use that is different.
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Add an electric furnace. This works the same as a normal furnace except that it is faster and uses electricity to run
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Remove wattticks from the waila integration.
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Optimize model rendering.
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Separate wattticks into watt ticks. This also applies to watt seconds and watt hours.
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Improve quantum cell texture.
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Improve electromagnetic cell texture.
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Improve steel ingot texture. Made it darker.
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### Code Changes ###
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Remove useless code in the CommonProxy.java
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Move all source code in the old src/main and separate it. Now there are two new folders, src/core and src/resources.
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Stop using ForgeDirection.class in all the places that we can. We now use the custom 'Face.java' This is because of the changes in future MC versions.
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Stop using X,Y,Z in all the tileentities that we can. We now use the custom Location class. This is because of the changes in future MC versions.
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Stopped accessing worldObj directly. This is also an "abstraction" layer to the old code.
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Stopped using the tessellator in most classes and we now use a wrapper for it. This is also an "abstraction" layer to the old code.
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Add a custom model loader so that we can continue to use obj models in the future.
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Add an abstraction layer for sides in sided inventories.
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Remove massive amounts of code frop the javax.vecmath api. We dont need this here? Only used once. Changed to Vector3f's from elsewhere.
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Made packet ids more consistant.
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Move relative rotation stuff into the face class itself.
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Remove parts of the cofhcore api as we dont need it.
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