Skip to content

Commit c1f9b42

Browse files
Day 68
1 parent 3945119 commit c1f9b42

2 files changed

Lines changed: 20 additions & 1 deletion

File tree

assets/js/recaps.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@ let days =
22
[
33
0, 1, 3, 4, 5, 6, 7, 8, 11, 12, 13, 14, 15, 18, 19, 20, 21, 22, 24, 25, 26, 27, 28, 29, 31,
44
32, 33, 34, 35, 36, 38, 39, 40, 41, 42, 43, 45, 46, 47, 48, 49, 51, 52, 53, 54, 55, 56, 57, 59, 60, 61, 62, 66,
5-
67
5+
67, 68
66
];
77

88
let day = days.length - 1;

assets/recaps/Day 68.md

Lines changed: 19 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,19 @@
1+
# 15 days until SPC\#2
2+
3+
Another CAD day today but we did start our roller hopper prototype again.
4+
5+
# Intake
6+
7+
- Intake CAD is finished. We just need to cut the parts and start assembly. We didn’t want to take the robot away from the programmers so we’ll start the work on it tomorrow.
8+
9+
# Twindexer-Hopper
10+
11+
- We cut prototype parts on our laser and started assembly but we weren’t able to finish it before the end of the meeting. It should be able to be finished during the day so we can tested it at the start of the meeting
12+
13+
# Shooter
14+
15+
- After flipping the shooter, we started working on our drum shooter idea. The CAD should be finished tonight for us to be able to cut and assemble the parts tomorrow. We aren’t sure this will make it on the robot for Space City but we already are planning for it to be on the robot for state. If we can get it done and tested before Space City, we’ll install it, but we aren’t rushing.
16+
17+
# Programming
18+
19+
- Today programming worked on code for the intake and shooting to work simultaneously. We haven't needed it before due to us intaking and shooting in the same direction but with the flipped shooter, we want to be able to back into the balls right in front of the alliance station and continue to shoot while doing so. It should be tuned and ready to go for Space City.

0 commit comments

Comments
 (0)