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Release/3.2.1.0 (#29)
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Lines changed: 22 additions & 19 deletions

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Assets/BidMachine/Api/BidMachine.cs

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@@ -20,7 +20,7 @@ private static IBidMachine GetInstance()
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return client ??= BidMachineClientFactory.GetBidMachine();
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}
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public static string BIDMACHINE_UNITY_PLUGIN_VERSION = "3.2.0";
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public static string BIDMACHINE_UNITY_PLUGIN_VERSION = "3.2.1.0";
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/// <summary>
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/// Initializes BidMachine SDK.
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{
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"name": "NewAssembly"
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}

Assets/BidMachine/Editor/BidMachineDependencies.xml

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<dependencies>
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<iosPods>
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<iosPod name='BidMachine' version='3.2.0' minTargetSdk='12.0'/>
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<iosPod name='BidMachine' version='3.2.1' minTargetSdk='13.0'/>
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<sources>
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<source>https://github.com/bidmachine/CocoaPods-Specs.git</source>
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<source>git@github.com:bidmachine/CocoaPods-Specs.git</source>
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</sources>
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</iosPods>
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<androidPackages>
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<androidPackage spec='io.bidmachine:ads:3.2.0'/>
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<androidPackage spec='io.bidmachine:ads.extensions.unity:3.2.0.3'/>
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<androidPackage spec='io.bidmachine:ads:3.2.1'/>
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<androidPackage spec='io.bidmachine:ads.extensions.unity:3.2.1.3'/>
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<repositories>
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<repository>https://artifactory.bidmachine.io/bidmachine</repository>
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</repositories>

Assets/BidMachine/Editor/BidMachinePostProcess.cs

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#if UNITY_IOS
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#if UNITY_IOS && UNITY_EDITOR
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using System.Diagnostics.CodeAnalysis;
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using BidMachineAds.Unity.Editor.iOS;
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using UnityEditor;

Assets/BidMachine/Editor/iOSPostprocessUtils.cs

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#if UNITY_IOS
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#if UNITY_IOS && UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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project.AddBuildProperty(target, "LIBRARY_SEARCH_PATHS", "$(SRCROOT)/Libraries");
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project.AddBuildProperty(target, "LIBRARY_SEARCH_PATHS", "$(TOOLCHAIN_DIR)/usr/lib/swift/$(PLATFORM_NAME)");
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#if UNITY_2019_3_OR_NEWER
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#if UNITY_2019_3_OR_NEWER
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project.AddBuildProperty(target, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "NO");
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#else
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#else
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project.AddBuildProperty(target, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "YES");
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#endif
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#endif
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project.AddBuildProperty(target, "LD_RUNPATH_SEARCH_PATHS", "@executable_path/Frameworks");
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project.SetBuildProperty(target, "SWIFT_VERSION", "5.5");
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private static string GetTargetNameOfProject(PBXProject project)
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{
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#if UNITY_2019_3_OR_NEWER
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#if UNITY_2019_3_OR_NEWER
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return project.GetUnityMainTargetGuid();
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#else
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#else
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return project.TargetGuidByName("Unity-iPhone");
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#endif
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#endif
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}
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private static int CompareVersions(string v1, string v2)

Assets/Plugins/Android/mainTemplate.gradle

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@@ -4,8 +4,8 @@ apply plugin: 'com.android.library'
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dependencies {
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implementation fileTree(dir: 'libs', include: ['*.jar'])
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// Android Resolver Dependencies Start
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implementation 'io.bidmachine:ads.extensions.unity:3.2.0.3' // Assets/BidMachine/Editor/BidMachineDependencies.xml:10
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implementation 'io.bidmachine:ads:3.2.0' // Assets/BidMachine/Editor/BidMachineDependencies.xml:9
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implementation 'io.bidmachine:ads.extensions.unity:3.2.1.3' // Assets/BidMachine/Editor/BidMachineDependencies.xml:10
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implementation 'io.bidmachine:ads:3.2.1' // Assets/BidMachine/Editor/BidMachineDependencies.xml:9
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// Android Resolver Dependencies End
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**DEPS**}
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Assets/README.md

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1.1 Download the latest version of the BidMachine Unity Plugin, which includes the newest Android and iOS BidMachine SDK with significant improvements.
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1.2 To import the BidMachine Unity plugin, either double-click on the `BidMachine-Unity-Plugin-3.2.0.unitypackage` file or navigate to `Assets → Import Package → Custom Package` in the Unity editor. Ensure all files are selected in the Importing Package window, then click `Import`.
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1.2 To import the BidMachine Unity plugin, either double-click on the `BidMachine-Unity-Plugin-3.2.1.0.unitypackage` file or navigate to `Assets → Import Package → Custom Package` in the Unity editor. Ensure all files are selected in the Importing Package window, then click `Import`.
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## Step 2. Project configuration
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ProjectSettings/AndroidResolverDependencies.xml

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<dependencies>
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<packages>
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<package>io.bidmachine:ads.extensions.unity:3.2.0.3</package>
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<package>io.bidmachine:ads:3.2.0</package>
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<package>io.bidmachine:ads.extensions.unity:3.2.1.3</package>
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<package>io.bidmachine:ads:3.2.1</package>
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</packages>
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<files />
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<settings>

ProjectSettings/ProjectSettings.asset

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loadStoreDebugModeEnabled: 0
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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bundleVersion: 3.1.1
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bundleVersion: 3.2.1.0
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preloadedAssets: []
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metroInputSource: 0
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wsaTransparentSwapchain: 0

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