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Plugin update
prepare 1.1.1
2 parents 48cc5c2 + b7fd84d commit 7ed4026

7 files changed

Lines changed: 11 additions & 13 deletions

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Assets/BidMachine/Api/BidMachine.cs

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@@ -25,7 +25,7 @@ private static IBidMachine getInstance()
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return client ?? (client = BidMachineClientFactory.GetBidMachine());
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}
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public static string BIDMACHINE_UNITY_PLUGIN_VERSION = "1.1.0";
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public static string BIDMACHINE_UNITY_PLUGIN_VERSION = "1.1.1";
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/// <summary>
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/// Initializes BidMachine SDK.

Assets/BidMachine/Editor/BidMachineDependencies.xml

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<dependencies>
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<iosPods>
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<iosPod name='BidMachine' version='1.9.4.5' minTargetSdk='10.0'/>
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<iosPod name='BidMachine' version='1.9.4.7' minTargetSdk='10.0'/>
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<iosPod name='BDMIABAdapter' version='1.9.4.0' minTargetSdk='10.0'/>
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</iosPods>
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<androidPackages>
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<androidPackage spec='io.bidmachine:ads:1.9.8'/>
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<androidPackage spec='io.bidmachine:ads.extensions.unity:1.9.8.+'/>
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<androidPackage spec='io.bidmachine:ads:1.9.9'/>
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<androidPackage spec='io.bidmachine:ads.extensions.unity:1.9.9.+'/>
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<repositories>
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<repository>https://artifactory.bidmachine.io/bidmachine</repository>
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</repositories>

Assets/BidMachine/Editor/RemoveHelper.cs

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using UnityEngine;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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// using System.Linq;
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namespace BidMachine.Unity.Editor.Utils
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{
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}
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}
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}

Assets/README.md

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1.1 Download BidMachine Unity Plugin that includes the newest Android and iOS BidMachine SDK with major improvements.
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1.2 To import the BidMachine Unity plugin, double-click on the BidMachine-Unity-Plugin-1.1.0-01.08.2022.unitypackage , or go to Assets → Import Package → Custom Package . Keep all the files in the Importing Package window selected, and click Import .
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1.2 To import the BidMachine Unity plugin, double-click on the BidMachine-Unity-Plugin-1.1.1-12.08.2022.unitypackage , or go to Assets → Import Package → Custom Package . Keep all the files in the Importing Package window selected, and click Import .
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# Step 2. Project configuration
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ProjectSettings/AndroidResolverDependencies.xml

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<dependencies>
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<packages>
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<package>io.bidmachine:ads.extensions.unity:1.9.8.+</package>
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<package>io.bidmachine:ads:1.9.8</package>
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<package>io.bidmachine:ads.extensions.unity:1.9.9.+</package>
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<package>io.bidmachine:ads:1.9.9</package>
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</packages>
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<files />
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<settings>
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<setting name="androidAbis" value="arm64-v8a,armeabi-v7a" />
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<setting name="bundleId" value="com.bidmachine.testIssue" />
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<setting name="bundleId" value="com.bidmachine.test" />
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<setting name="explodeAars" value="True" />
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<setting name="gradleBuildEnabled" value="True" />
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<setting name="gradlePropertiesTemplateEnabled" value="True" />

ProjectSettings/GraphicsSettings.asset

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@@ -38,7 +38,6 @@ GraphicsSettings:
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- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16003, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}

ProjectSettings/ProjectSettings.asset

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androidSupportedAspectRatio: 1
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androidMaxAspectRatio: 2.1
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applicationIdentifier:
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Android: com.bidmachine.testIssue
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iPhone: io.bidmachine.test.app1
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Android: com.bidmachine.test
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iPhone: io.bidmachine.test
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buildNumber:
180180
Standalone: 0
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iPhone: 0

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