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prototype-refactor.js
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165 lines (150 loc) · 4.88 KB
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/*
Prototype Refactor
1. Copy and paste your code or the solution from yesterday
/*
=== GameObject ===
* createdAt
* name
* dimensions (These represent the character's size in the video game)
* destroy() // prototype method that returns: `${this.name} was removed from the game.`
*/
// function GameObject(attr){
// this.createdAt = attr.createdAt,
// this.name = attr.name,
// this.dimensions = attr.dimensions
// }
// // Prototype Method. Moved out of GameObject function due to memory issues.
// GameObject.prototype.destroy = function(){
// return `${this.name} was removed from the game.`;
// }
class GameObject{
constructor(attr){
this.createdAt = attr.createdAt;
this.name = attr.name;
this.dimensions = attr.dimensions;
}
destroy(){
return `${this.name} was removed from the game.`;
}
}
/*
=== CharacterStats ===
* healthPoints
* takeDamage() // prototype method -> returns the string '<object name> took damage.'
* should inherit destroy() from GameObject's prototype
*/
// function CharacterStats(attr){
// this.healthPoints = attr.healthPoints,
// //For inheriting, you are calling this and parameter. Also, you need to create a child contructor.
// // Calling GameObject's attributes
// GameObject.call(this, attr)
// }
// // Creating child constructor.
// // Created child constructor needs to go before all functions.
// CharacterStats.prototype = Object.create(GameObject.prototype);
// CharacterStats.prototype.takeDamage = function(){
// return `${this.name} took damage.`;
// }
class CharacterStats extends GameObject{
constructor(attr){
super(attr);
this.healthPoints = attr.healthPoints;
}
takeDamage(){
return `${this.name} took damage.`;
}
}
/*
=== Humanoid (Having an appearance or character resembling that of a human.) ===
* team
* weapons
* language
* greet() // prototype method -> returns the string '<object name> offers a greeting in <object language>.'
* should inherit destroy() from GameObject through CharacterStats
* should inherit takeDamage() from CharacterStats
*/
// function Humanoid(attr){
// this.team = attr.team,
// this.weapons = attr.weapons,
// this.language = attr.language,
// CharacterStats.call(this, attr)
// }
// Humanoid.prototype = Object.create(CharacterStats.prototype);
// // Greet prototype method
// Humanoid.prototype.greet = function(){
// return `${this.name} offers a greeting in ${this.language}`;
// }
class Humanoid extends CharacterStats{
constructor(attr){
super(attr);
this.team = attr.team;
this.weapons = attr.weapons;
this.language = attr.language;
}
greet(){
return `${this.name} offers a greeting in ${this.language}`;
}
}
/*
* Inheritance chain: GameObject -> CharacterStats -> Humanoid
* Instances of Humanoid should have all of the same properties as CharacterStats and GameObject.
* Instances of CharacterStats should have all of the same properties as GameObject.
*/
// Test you work by un-commenting these 3 objects and the list of console logs below:
const mage = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 2,
width: 1,
height: 1,
},
healthPoints: 5,
name: 'Bruce',
team: 'Mage Guild',
weapons: [
'Staff of Shamalama',
],
language: 'Common Tongue',
});
const swordsman = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 2,
width: 2,
height: 2,
},
healthPoints: 15,
name: 'Sir Mustachio',
team: 'The Round Table',
weapons: [
'Giant Sword',
'Shield',
],
language: 'Common Tongue',
});
const archer = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 1,
width: 2,
height: 4,
},
healthPoints: 10,
name: 'Lilith',
team: 'Forest Kingdom',
weapons: [
'Bow',
'Dagger',
],
language: 'Elvish',
});
console.log(mage.createdAt); // Today's date
console.log(archer.dimensions); // { length: 1, width: 2, height: 4 }
console.log(swordsman.healthPoints); // 15
console.log(mage.name); // Bruce
console.log(swordsman.team); // The Round Table
console.log(mage.weapons); // Staff of Shamalama
console.log(archer.language); // Elvish
console.log(archer.greet()); // Lilith offers a greeting in Elvish.
console.log(mage.takeDamage()); // Bruce took damage.
console.log(swordsman.destroy()); // Sir Mustachio was removed from the game.