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Brian Kendall
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Fixed typo in readme
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README.md

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@@ -3,7 +3,7 @@ A utility for reordering and hiding controllers for games using DirectInput 8. I
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The main use of this tool is to bring some sanity to older DirectInput games that rely on the enumeration order of devices to determine the controller order in game (even though they are not supposed to do that). After Windows XP, and especially starting with Windows 8, the enumeration order of controllers is quite arbitrary and will change after rebooting Windows or unplugging and replugging in your devices. This can wreck havoc on games where you have carefully set up controller bindings for players 1-4, only to find that they are totally ruined the next time you boot up Windows.
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There is no way supported way to change this order, and the only method I found before writing devreorder was to physically unplug all of your devices and plug them back in the order that you want. This technique, however, falls apart when dealing with wireless and virtual devices. This tool finally allows the order to be defined explicitly.
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There is no supported way to change this order, and the only method I found before writing devreorder was to physically unplug all of your devices and plug them back in the order that you want. This technique, however, falls apart when dealing with wireless and virtual devices. This tool finally allows the order to be defined explicitly.
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Tested in Windows 8.1, but should in theory work in any version of Windows. Note that this currently only works for games that use DirectInput 8. Any older games that make use of an earlier version of DirectInput will not be affected, nor will games that use a different API for reading controller input, including Xinput, the old joystick API in winmm.dll, raw input, and the low level Windows HID API.
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