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157 | 157 | * @since 1.0.0 |
158 | 158 | */ |
159 | 159 | .macro @c128lib_SetScreenMemoryAndBitmapPointer(config) { SetScreenMemoryAndBitmapPointer(config) } |
| 160 | + |
| 161 | +/** |
| 162 | + * @brief Sets X position of given sprite (uses sprite MSB register if necessary) |
| 163 | + * |
| 164 | + * @param[in] spriteNo Number of the sprite to move |
| 165 | + * @param[in] x X position of sprite |
| 166 | + * |
| 167 | + * @remark Register .A will be modified. |
| 168 | + * @remark Flags N and Z will be affected. |
| 169 | + * |
| 170 | + * @since 1.2.0 |
| 171 | + */ |
| 172 | +.macro c128lib_SetSpriteXPosition(spriteNo, x) { SetSpriteXPosition(spriteNo, x) } |
| 173 | + |
| 174 | +/** |
| 175 | + * @brief Sets X position of given sprite (uses sprite MSB register if necessary) |
| 176 | + * using shadow registers |
| 177 | + * |
| 178 | + * @param[in] spriteNo Number of the sprite to move |
| 179 | + * @param[in] x X position of sprite |
| 180 | + * |
| 181 | + * @remark Register .A will be modified. |
| 182 | + * @remark Flags N and Z will be affected. |
| 183 | + * |
| 184 | + * @since 1.2.0 |
| 185 | + */ |
| 186 | +.macro c128lib_SetSpriteXPositionWithShadow(spriteNo, x) { SetSpriteXPositionWithShadow(spriteNo, x) } |
| 187 | + |
| 188 | +/** |
| 189 | + * @brief Sets y position of given sprite |
| 190 | + * |
| 191 | + * @param[in] spriteNo Number of the sprite to move |
| 192 | + * @param[in] y Y position of sprite |
| 193 | + * |
| 194 | + * @remark Register .A will be modified. |
| 195 | + * @remark Flags N and Z will be affected. |
| 196 | + * |
| 197 | + * @since 1.2.0 |
| 198 | + */ |
| 199 | +.macro c128lib_SetSpriteYPosition(spriteNo, y) { SetSpriteYPosition(spriteNo, y) } |
| 200 | + |
| 201 | +/** |
| 202 | + * @brief Sets y position of given sprite using shadow registers |
| 203 | + * |
| 204 | + * @param[in] spriteNo Number of the sprite to move |
| 205 | + * @param[in] y Y position of sprite |
| 206 | + * |
| 207 | + * @remark Register .A will be modified. |
| 208 | + * @remark Flags N and Z will be affected. |
| 209 | + * |
| 210 | + * @since 1.2.0 |
| 211 | + */ |
| 212 | +.macro c128lib_SetSpriteYPositionWithShadow(spriteNo, y) { SetSpriteYPositionWithShadow(spriteNo, y) } |
| 213 | + |
| 214 | +/** |
| 215 | + * @brief Sets x and y position of given sprite |
| 216 | + * |
| 217 | + * @param[in] spriteNo Number of the sprite to move |
| 218 | + * @param[in] x X position of sprite |
| 219 | + * @param[in] y Y position of sprite |
| 220 | + * |
| 221 | + * @remark Register .A will be modified. |
| 222 | + * @remark Flags N and Z will be affected. |
| 223 | + * |
| 224 | + * @since 1.2.0 |
| 225 | + */ |
| 226 | +.macro c128lib_SetSpritePosition(spriteNo, x, y) { SetSpritePosition(spriteNo, x, y) } |
| 227 | + |
| 228 | +/** |
| 229 | + * @brief Sets x and y position of given sprite using shadow registers |
| 230 | + * |
| 231 | + * @param[in] spriteNo Number of the sprite to move |
| 232 | + * @param[in] x X position of sprite |
| 233 | + * @param[in] y Y position of sprite |
| 234 | + * |
| 235 | + * @remark Register .A will be modified. |
| 236 | + * @remark Flags N and Z will be affected. |
| 237 | + * |
| 238 | + * @since 1.2.0 |
| 239 | + */ |
| 240 | +.macro c128lib_SetSpritePositionWithShadow(spriteNo, x, y) { SetSpritePositionWithShadow(spriteNo, x, y) } |
| 241 | + |
| 242 | +/** |
| 243 | + * @brief Define sprite movement |
| 244 | + * |
| 245 | + * @param[in] spriteNo Number of the sprite to set movement |
| 246 | + * @param[in] speed Speed of sprite |
| 247 | + * @param[in] quadrant Determines main direction of sprite (use SPRITE_MAIN_DIR_* labels) |
| 248 | + * @param[in] deltaX move sprite on X each interrupt |
| 249 | + * @param[in] deltaY move sprite on Y each interrupt |
| 250 | + * |
| 251 | + * @remark Register .A will be modified. |
| 252 | + * @remark Flags N and Z will be affected. |
| 253 | + * |
| 254 | + * @since 1.2.0 |
| 255 | + */ |
| 256 | +.macro c128lib_SpriteMove(spriteNo, speed, quadrant, deltaX, deltaY) { SpriteMove(spriteNo, speed, quadrant, deltaX, deltaY) } |
| 257 | + |
| 258 | +/** |
| 259 | + * @brief Enable one or more sprite, preserving status of other sprites. |
| 260 | + * |
| 261 | + * @param[in] mask Sprite mask |
| 262 | + * (use SPRITE_MASK_* eventually with | to enable more sprite at once) |
| 263 | + * |
| 264 | + * @remark Register .A will be modified. |
| 265 | + * @remark Flags N and Z will be affected. |
| 266 | + * |
| 267 | + * @since 1.2.0 |
| 268 | + */ |
| 269 | +.macro c128lib_SpriteEnable(mask) { SpriteEnable(mask) } |
| 270 | + |
| 271 | +/** |
| 272 | + * @brief Disable one or more sprite, preserving status of other sprites. |
| 273 | + * |
| 274 | + * @param[in] mask Sprite mask |
| 275 | + * (use SPRITE_MASK_* eventually with | to disable more sprite at once) |
| 276 | + * |
| 277 | + * @remark Register .A will be modified. |
| 278 | + * @remark Flags N and Z will be affected. |
| 279 | + * |
| 280 | + * @since 1.2.0 |
| 281 | + */ |
| 282 | +.macro c128lib_SpriteDisable(mask) { SpriteDisable(mask) } |
| 283 | + |
| 284 | +/** |
| 285 | + * @brief Enable multicolor setting for one or more sprite, preserving status of other sprites. |
| 286 | + * |
| 287 | + * @param[in] mask Sprite mask |
| 288 | + * (use SPRITE_MASK_* eventually with | to set multicolor on more sprite at once) |
| 289 | + * |
| 290 | + * @remark Register .A will be modified. |
| 291 | + * @remark Flags N and Z will be affected. |
| 292 | + * |
| 293 | + * @since 1.2.0 |
| 294 | + */ |
| 295 | +.macro c128lib_SpriteEnableMulticolor(mask) { SpriteEnableMulticolor(mask) } |
| 296 | + |
| 297 | +/** |
| 298 | + * @brief Disable multicolor setting for one or more sprite, preserving status of other sprites. |
| 299 | + * |
| 300 | + * @param[in] mask Sprite mask |
| 301 | + * (use SPRITE_MASK_* eventually with | to unset multicolor on more sprite at once) |
| 302 | + * |
| 303 | + * @remark Register .A will be modified. |
| 304 | + * @remark Flags N and Z will be affected. |
| 305 | + * |
| 306 | + * @since 1.2.0 |
| 307 | + */ |
| 308 | +.macro c128lib_SpriteDisableMulticolor(mask) { SpriteDisableMulticolor(mask) } |
| 309 | + |
| 310 | +/** |
| 311 | + * @brief Disable multicolor setting for one or more sprite. |
| 312 | + * |
| 313 | + * @param[in] spriteNo Number of the sprite to set movement |
| 314 | + * @param[in] color Color to set |
| 315 | + * |
| 316 | + * @remark Register .A will be modified. |
| 317 | + * @remark Flags N and Z will be affected. |
| 318 | + * |
| 319 | + * @since 1.2.0 |
| 320 | + */ |
| 321 | +.macro c128lib_SpriteColor(spriteNo, color) { SpriteColor(spriteNo, color) } |
| 322 | + |
| 323 | +/** |
| 324 | + * @brief Set sprite multi color 0 |
| 325 | + * |
| 326 | + * @param[in] color Color to set |
| 327 | + * |
| 328 | + * @note Use c128lib_SpriteMultiColor0 in vic2-global.asm |
| 329 | + * |
| 330 | + * @remark Register .A will be modified. |
| 331 | + * @remark Flags N and Z will be affected. |
| 332 | + * |
| 333 | + * @since 1.2.0 |
| 334 | + */ |
| 335 | +.macro c128lib_SpriteMultiColor0(color) { SpriteMultiColor0(color) } |
| 336 | + |
| 337 | +/** |
| 338 | + * @brief Set sprite multi color 1 |
| 339 | + * |
| 340 | + * @param[in] color Color to set |
| 341 | + * |
| 342 | + * @remark Register .A will be modified. |
| 343 | + * @remark Flags N and Z will be affected. |
| 344 | + * |
| 345 | + * @since 1.2.0 |
| 346 | + */ |
| 347 | +.macro c128lib_SpriteMultiColor1(color) { SpriteMultiColor1(color) } |
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