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169 | 169 | * |
170 | 170 | * @since 1.2.0 |
171 | 171 | */ |
172 | | -.macro c128lib_SetSpriteXPosition(spriteNo, x) { SetSpriteXPosition(spriteNo, x) } |
| 172 | +.macro @c128lib_SetSpriteXPosition(spriteNo, x) { SetSpriteXPosition(spriteNo, x) } |
173 | 173 |
|
174 | 174 | /** |
175 | 175 | * @brief Sets X position of given sprite (uses sprite MSB register if necessary) |
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183 | 183 | * |
184 | 184 | * @since 1.2.0 |
185 | 185 | */ |
186 | | -.macro c128lib_SetSpriteXPositionWithShadow(spriteNo, x) { SetSpriteXPositionWithShadow(spriteNo, x) } |
| 186 | +.macro @c128lib_SetSpriteXPositionWithShadow(spriteNo, x) { SetSpriteXPositionWithShadow(spriteNo, x) } |
187 | 187 |
|
188 | 188 | /** |
189 | 189 | * @brief Sets y position of given sprite |
|
196 | 196 | * |
197 | 197 | * @since 1.2.0 |
198 | 198 | */ |
199 | | -.macro c128lib_SetSpriteYPosition(spriteNo, y) { SetSpriteYPosition(spriteNo, y) } |
| 199 | +.macro @c128lib_SetSpriteYPosition(spriteNo, y) { SetSpriteYPosition(spriteNo, y) } |
200 | 200 |
|
201 | 201 | /** |
202 | 202 | * @brief Sets y position of given sprite using shadow registers |
|
209 | 209 | * |
210 | 210 | * @since 1.2.0 |
211 | 211 | */ |
212 | | -.macro c128lib_SetSpriteYPositionWithShadow(spriteNo, y) { SetSpriteYPositionWithShadow(spriteNo, y) } |
| 212 | +.macro @c128lib_SetSpriteYPositionWithShadow(spriteNo, y) { SetSpriteYPositionWithShadow(spriteNo, y) } |
213 | 213 |
|
214 | 214 | /** |
215 | 215 | * @brief Sets x and y position of given sprite |
|
223 | 223 | * |
224 | 224 | * @since 1.2.0 |
225 | 225 | */ |
226 | | -.macro c128lib_SetSpritePosition(spriteNo, x, y) { SetSpritePosition(spriteNo, x, y) } |
| 226 | +.macro @c128lib_SetSpritePosition(spriteNo, x, y) { SetSpritePosition(spriteNo, x, y) } |
227 | 227 |
|
228 | 228 | /** |
229 | 229 | * @brief Sets x and y position of given sprite using shadow registers |
|
237 | 237 | * |
238 | 238 | * @since 1.2.0 |
239 | 239 | */ |
240 | | -.macro c128lib_SetSpritePositionWithShadow(spriteNo, x, y) { SetSpritePositionWithShadow(spriteNo, x, y) } |
| 240 | +.macro @c128lib_SetSpritePositionWithShadow(spriteNo, x, y) { SetSpritePositionWithShadow(spriteNo, x, y) } |
241 | 241 |
|
242 | 242 | /** |
243 | 243 | * @brief Define sprite movement |
|
253 | 253 | * |
254 | 254 | * @since 1.2.0 |
255 | 255 | */ |
256 | | -.macro c128lib_SpriteMove(spriteNo, speed, quadrant, deltaX, deltaY) { SpriteMove(spriteNo, speed, quadrant, deltaX, deltaY) } |
| 256 | +.macro @c128lib_SpriteMove(spriteNo, speed, quadrant, deltaX, deltaY) { SpriteMove(spriteNo, speed, quadrant, deltaX, deltaY) } |
257 | 257 |
|
258 | 258 | /** |
259 | 259 | * @brief Enable one or more sprite, preserving status of other sprites. |
|
266 | 266 | * |
267 | 267 | * @since 1.2.0 |
268 | 268 | */ |
269 | | -.macro c128lib_SpriteEnable(mask) { SpriteEnable(mask) } |
| 269 | +.macro @c128lib_SpriteEnable(mask) { SpriteEnable(mask) } |
270 | 270 |
|
271 | 271 | /** |
272 | 272 | * @brief Disable one or more sprite, preserving status of other sprites. |
|
279 | 279 | * |
280 | 280 | * @since 1.2.0 |
281 | 281 | */ |
282 | | -.macro c128lib_SpriteDisable(mask) { SpriteDisable(mask) } |
| 282 | +.macro @c128lib_SpriteDisable(mask) { SpriteDisable(mask) } |
283 | 283 |
|
284 | 284 | /** |
285 | 285 | * @brief Enable multicolor setting for one or more sprite, preserving status of other sprites. |
|
292 | 292 | * |
293 | 293 | * @since 1.2.0 |
294 | 294 | */ |
295 | | -.macro c128lib_SpriteEnableMulticolor(mask) { SpriteEnableMulticolor(mask) } |
| 295 | +.macro @c128lib_SpriteEnableMulticolor(mask) { SpriteEnableMulticolor(mask) } |
296 | 296 |
|
297 | 297 | /** |
298 | 298 | * @brief Disable multicolor setting for one or more sprite, preserving status of other sprites. |
|
305 | 305 | * |
306 | 306 | * @since 1.2.0 |
307 | 307 | */ |
308 | | -.macro c128lib_SpriteDisableMulticolor(mask) { SpriteDisableMulticolor(mask) } |
| 308 | +.macro @c128lib_SpriteDisableMulticolor(mask) { SpriteDisableMulticolor(mask) } |
309 | 309 |
|
310 | 310 | /** |
311 | 311 | * @brief Disable multicolor setting for one or more sprite. |
|
318 | 318 | * |
319 | 319 | * @since 1.2.0 |
320 | 320 | */ |
321 | | -.macro c128lib_SpriteColor(spriteNo, color) { SpriteColor(spriteNo, color) } |
| 321 | +.macro @c128lib_SpriteColor(spriteNo, color) { SpriteColor(spriteNo, color) } |
322 | 322 |
|
323 | 323 | /** |
324 | 324 | * @brief Set sprite multi color 0 |
325 | 325 | * |
326 | 326 | * @param[in] color Color to set |
327 | 327 | * |
328 | | - * @note Use c128lib_SpriteMultiColor0 in vic2-global.asm |
329 | | - * |
330 | 328 | * @remark Register .A will be modified. |
331 | 329 | * @remark Flags N and Z will be affected. |
332 | 330 | * |
333 | 331 | * @since 1.2.0 |
334 | 332 | */ |
335 | | -.macro c128lib_SpriteMultiColor0(color) { SpriteMultiColor0(color) } |
| 333 | +.macro @c128lib_SpriteMultiColor0(color) { SpriteMultiColor0(color) } |
336 | 334 |
|
337 | 335 | /** |
338 | 336 | * @brief Set sprite multi color 1 |
|
344 | 342 | * |
345 | 343 | * @since 1.2.0 |
346 | 344 | */ |
347 | | -.macro c128lib_SpriteMultiColor1(color) { SpriteMultiColor1(color) } |
| 345 | +.macro @c128lib_SpriteMultiColor1(color) { SpriteMultiColor1(color) } |
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