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Fix some unexported macro
1 parent 14e6241 commit 9801d83

3 files changed

Lines changed: 17 additions & 21 deletions

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lib/cia-global.asm

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -89,4 +89,4 @@
8989
*
9090
* @since 1.2.0
9191
*/
92-
.macro c128lib_SetVicBank(bank) { SetVicBank(bank) }
92+
.macro @c128lib_SetVicBank(bank) { SetVicBank(bank) }

lib/mmu-global.asm

Lines changed: 2 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -158,7 +158,7 @@
158158
*
159159
* @since 1.2.0
160160
*/
161-
.macro c128lib_SetModeConfig(config) { SetModeConfig(config) }
161+
.macro @c128lib_SetModeConfig(config) { SetModeConfig(config) }
162162

163163
/**
164164
* @brief Configure common RAM amount.
@@ -175,8 +175,6 @@
175175
*
176176
* @note Config parameter can be filled with Mmu.COMMON_RAM_*
177177
*
178-
* @note Use c128lib_SetCommonRAM in mmu-global.asm
179-
*
180178
* @since 1.2.0
181179
*/
182-
.macro c128lib_SetCommonRAM(config) { SetCommonRAM(config) }
180+
.macro @c128lib_SetCommonRAM(config) { SetCommonRAM(config) }

lib/vic2-global.asm

Lines changed: 14 additions & 16 deletions
Original file line numberDiff line numberDiff line change
@@ -169,7 +169,7 @@
169169
*
170170
* @since 1.2.0
171171
*/
172-
.macro c128lib_SetSpriteXPosition(spriteNo, x) { SetSpriteXPosition(spriteNo, x) }
172+
.macro @c128lib_SetSpriteXPosition(spriteNo, x) { SetSpriteXPosition(spriteNo, x) }
173173

174174
/**
175175
* @brief Sets X position of given sprite (uses sprite MSB register if necessary)
@@ -183,7 +183,7 @@
183183
*
184184
* @since 1.2.0
185185
*/
186-
.macro c128lib_SetSpriteXPositionWithShadow(spriteNo, x) { SetSpriteXPositionWithShadow(spriteNo, x) }
186+
.macro @c128lib_SetSpriteXPositionWithShadow(spriteNo, x) { SetSpriteXPositionWithShadow(spriteNo, x) }
187187

188188
/**
189189
* @brief Sets y position of given sprite
@@ -196,7 +196,7 @@
196196
*
197197
* @since 1.2.0
198198
*/
199-
.macro c128lib_SetSpriteYPosition(spriteNo, y) { SetSpriteYPosition(spriteNo, y) }
199+
.macro @c128lib_SetSpriteYPosition(spriteNo, y) { SetSpriteYPosition(spriteNo, y) }
200200

201201
/**
202202
* @brief Sets y position of given sprite using shadow registers
@@ -209,7 +209,7 @@
209209
*
210210
* @since 1.2.0
211211
*/
212-
.macro c128lib_SetSpriteYPositionWithShadow(spriteNo, y) { SetSpriteYPositionWithShadow(spriteNo, y) }
212+
.macro @c128lib_SetSpriteYPositionWithShadow(spriteNo, y) { SetSpriteYPositionWithShadow(spriteNo, y) }
213213

214214
/**
215215
* @brief Sets x and y position of given sprite
@@ -223,7 +223,7 @@
223223
*
224224
* @since 1.2.0
225225
*/
226-
.macro c128lib_SetSpritePosition(spriteNo, x, y) { SetSpritePosition(spriteNo, x, y) }
226+
.macro @c128lib_SetSpritePosition(spriteNo, x, y) { SetSpritePosition(spriteNo, x, y) }
227227

228228
/**
229229
* @brief Sets x and y position of given sprite using shadow registers
@@ -237,7 +237,7 @@
237237
*
238238
* @since 1.2.0
239239
*/
240-
.macro c128lib_SetSpritePositionWithShadow(spriteNo, x, y) { SetSpritePositionWithShadow(spriteNo, x, y) }
240+
.macro @c128lib_SetSpritePositionWithShadow(spriteNo, x, y) { SetSpritePositionWithShadow(spriteNo, x, y) }
241241

242242
/**
243243
* @brief Define sprite movement
@@ -253,7 +253,7 @@
253253
*
254254
* @since 1.2.0
255255
*/
256-
.macro c128lib_SpriteMove(spriteNo, speed, quadrant, deltaX, deltaY) { SpriteMove(spriteNo, speed, quadrant, deltaX, deltaY) }
256+
.macro @c128lib_SpriteMove(spriteNo, speed, quadrant, deltaX, deltaY) { SpriteMove(spriteNo, speed, quadrant, deltaX, deltaY) }
257257

258258
/**
259259
* @brief Enable one or more sprite, preserving status of other sprites.
@@ -266,7 +266,7 @@
266266
*
267267
* @since 1.2.0
268268
*/
269-
.macro c128lib_SpriteEnable(mask) { SpriteEnable(mask) }
269+
.macro @c128lib_SpriteEnable(mask) { SpriteEnable(mask) }
270270

271271
/**
272272
* @brief Disable one or more sprite, preserving status of other sprites.
@@ -279,7 +279,7 @@
279279
*
280280
* @since 1.2.0
281281
*/
282-
.macro c128lib_SpriteDisable(mask) { SpriteDisable(mask) }
282+
.macro @c128lib_SpriteDisable(mask) { SpriteDisable(mask) }
283283

284284
/**
285285
* @brief Enable multicolor setting for one or more sprite, preserving status of other sprites.
@@ -292,7 +292,7 @@
292292
*
293293
* @since 1.2.0
294294
*/
295-
.macro c128lib_SpriteEnableMulticolor(mask) { SpriteEnableMulticolor(mask) }
295+
.macro @c128lib_SpriteEnableMulticolor(mask) { SpriteEnableMulticolor(mask) }
296296

297297
/**
298298
* @brief Disable multicolor setting for one or more sprite, preserving status of other sprites.
@@ -305,7 +305,7 @@
305305
*
306306
* @since 1.2.0
307307
*/
308-
.macro c128lib_SpriteDisableMulticolor(mask) { SpriteDisableMulticolor(mask) }
308+
.macro @c128lib_SpriteDisableMulticolor(mask) { SpriteDisableMulticolor(mask) }
309309

310310
/**
311311
* @brief Disable multicolor setting for one or more sprite.
@@ -318,21 +318,19 @@
318318
*
319319
* @since 1.2.0
320320
*/
321-
.macro c128lib_SpriteColor(spriteNo, color) { SpriteColor(spriteNo, color) }
321+
.macro @c128lib_SpriteColor(spriteNo, color) { SpriteColor(spriteNo, color) }
322322

323323
/**
324324
* @brief Set sprite multi color 0
325325
*
326326
* @param[in] color Color to set
327327
*
328-
* @note Use c128lib_SpriteMultiColor0 in vic2-global.asm
329-
*
330328
* @remark Register .A will be modified.
331329
* @remark Flags N and Z will be affected.
332330
*
333331
* @since 1.2.0
334332
*/
335-
.macro c128lib_SpriteMultiColor0(color) { SpriteMultiColor0(color) }
333+
.macro @c128lib_SpriteMultiColor0(color) { SpriteMultiColor0(color) }
336334

337335
/**
338336
* @brief Set sprite multi color 1
@@ -344,4 +342,4 @@
344342
*
345343
* @since 1.2.0
346344
*/
347-
.macro c128lib_SpriteMultiColor1(color) { SpriteMultiColor1(color) }
345+
.macro @c128lib_SpriteMultiColor1(color) { SpriteMultiColor1(color) }

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