
/*
// Definition for a Node.
class Node {
public:
int val;
Node* left;
Node* right;
Node* next;
Node() : val(0), left(NULL), right(NULL), next(NULL) {}
Node(int _val) : val(_val), left(NULL), right(NULL), next(NULL) {}
Node(int _val, Node* _left, Node* _right, Node* _next)
: val(_val), left(_left), right(_right), next(_next) {}
};
*/
class Solution {
public:
Node* connect(Node* root) {
if(!root) return nullptr;
Node* curr = root;
while(curr) {
Node dummy(0);
Node* tail = &dummy;
Node* p = curr;
while(p) {
if(p->left) {
tail->next = p->left;
tail = tail->next;
}
if(p->right) {
tail->next = p->right;
tail = tail->next;
}
p = p->next;
}
curr = dummy.next;
}
return root;
}
};