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note: "Hi. It's hard to explain in a simple changelog how much this update has done. See everything you're looking at? I can confidently say that what is happening behind the scenes for what you're looking at has changed drastically.",
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name: "tbd",
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name: "the boilerplate update",
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added: [
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"\"Cookies Per Click\" statistic.",
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"A button in Options to toggle auto-saving (#29)",
@@ -188,7 +175,7 @@ export class Game implements SaveProvider<GameSaveData> {
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/* check for old saves (typically directly interacts with localStorage because using Savinator.getLocalStorageSave() will make it angry since localStorage doesn't have a Save it has some other data) */
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// wow that's old
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if(localStorage.cookies>=0)
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newSimplePopup({x: 400,y: 200,text: "You are using an extremely outdated saving method. You will have issues with saving now that the new one is implimented. Clicking below will reset your save to the new format. Your old save cannot be restored.",func: ()=>{localStorage.clear()},title: "Warning"});
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newSimplePopup({x: 400,y: 200,text: "You are using an extremely outdated saving method. You will have issues with saving now that the new one is implemented. Clicking below will reset your save to the new format. Your old save cannot be restored.",func: ()=>{localStorage.clear()},title: "Warning"});
console.warn(`${this.savinator5000.currentSaveName} was null and was automatically reset, if this is your first time playing this is an intended behavior.`);
@@ -267,9 +251,6 @@ export class Game implements SaveProvider<GameSaveData> {
@@ -408,28 +389,7 @@ export class Game implements SaveProvider<GameSaveData> {
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}
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}
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// dev commands
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/**
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* Sets the developer mode status
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* @param value Can either be 1 or "on" to set to True | 0 or "off" to set to False. The "on" and "off" options are there because of the "devForm" submission
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