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Copy file name to clipboardExpand all lines: localization/english.dl
+6-6Lines changed: 6 additions & 6 deletions
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@@ -28,9 +28,9 @@ english:
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tips.menu.returngame : "[lbutton]Exit menu"
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tips.menu.restart : "[lbutton]Abandon current game\n - Start a new game with current deck"
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tips.menu.startmenu : "[lbutton]Return to start menu\n - Save current progress"
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tips.menu.restart_confirm : "[lbutton]Confirm to abandon current game"
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tips.menu.restart_confirm : "[lbutton]Confirm to abandon the current game"
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tips.menu.erasegame : "[lbutton]Erase current game\n - You can restart a new campaign from start"
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tips.menu.erasegame_confirm : "[lbutton]Confirm to erase current game"
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tips.menu.erasegame_confirm : "[lbutton]Confirm to erase the current game"
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tips.menu.exit : "[lbutton]Exit game"
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tips.menu.start : "[lbutton]Start game"
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tips.menu.newgame : "[lbutton]New campaign"
@@ -270,7 +270,7 @@ english:
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desc.tech.discard : "This card created in era ${era} is complete and can be used in the following phases:\n${adv1_discard}\n${adv2_discard}\n${adv3_discard}"
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desc.text.hand.tech : "This card created in era ${era} still has room for advancement. Advancement abilities of incomplete ${type} in hand cannot be used until this card is completed.\n\n$(desc.text.hand)"
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desc.text.hand.civ : "It's the winning civlization ${name} of era ${era}, The homeworld ${world} of this civilization is at the sector[sector] ${sector}.\n\nAt the phase [blue]$(phase.action)[n] : If you control the sector [sector] ${sector}, Choose [blue]$(action.evoke)[n] action:\n - ${victory}\n - ${advancement}\n\n$(desc.text.hand)"
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desc.text.homeworld.world.desc : "It represents your homeworld [blue]${name}[n], $(plant.era), located in sector [blue]${sector}[n].\n\nOnce you lose control of the sector containing your homeworld, you must promote a colony to homeworld. Having no other colonies at that time will result in game failure.\n\n$(desc.payment)\n\n${adv1}${adv2|}${adv3|}"
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desc.text.homeworld.world.desc : "It represents your homeworld, [blue]${name}[n], located in sector [blue]${sector}[n]. $(plant.era).\n\nIf you lose all cubes in the sector with your homeworld, discard it and choose another world from your tableau in a different sector to replace it. You lose the game if you are unable to replace your homeworld.\n\n$(desc.payment)\n\n${adv1}${adv2|}${adv3|}"
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desc.text.homeworld.world : "$(desc.text.homeworld.world.desc)\n\nThis world can be advanced. To win the game, you need advance 3 times.\n\n$(desc.payment)\n\n${adv1}${adv2|}${adv3|}"
desc.payment : "Because this card has [blue]${payment}[n] type advancement, you can avoid challenges and produce [cube] during [blue]$(phase.payment)[n] phase by discarding hand cards with ${payment} markers. [cube] can counter negative effects from ${payment} type challenges during [blue]$(phase.challenge)[n] phase."
desc.text.neutral.world : "It represents [blue]${name}[n], a neutral [planet] world in sector [blue]${sector}[n]. $(plant.era).\n\nOnce you control sector ${sector}, you may $(action.settle) this world.\n\nAfter settling a neutral [planet] world, you may immediately take a free [blue]$(action.power)[n] and a free [blue]$(action.advance)[n] action for completing the conquest of a rival civilization."
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