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Remove reduplicated english text, see #74
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localization/english.dl

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Original file line numberDiff line numberDiff line change
@@ -270,7 +270,7 @@ english:
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desc.tech.discard : "This card created in era ${era} is complete and can be used in the following phases:\n${adv1_discard}\n${adv2_discard}\n${adv3_discard}"
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desc.text.hand.tech : "This card created in era ${era} still has room for advancement. Advancement abilities of incomplete ${type} in hand cannot be used until this card is completed.\n\n$(desc.text.hand)"
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desc.text.hand.civ : "It's the winning civlization ${name} of era ${era}, The homeworld ${world} of this civilization is at the sector[sector] ${sector}.\n\nAt the phase [blue]$(phase.action)[n] : If you control the sector [sector] ${sector}, Choose [blue]$(action.evoke)[n] action:\n - ${victory}\n - ${advancement}\n\n$(desc.text.hand)"
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desc.text.homeworld.world.desc : "It represents your homeworld [blue]${name}[n], $(plant.era), located in sector [blue]${sector}[n].\n\nOnce you lose control of the sector containing your homeworld, you must promote a colony to homeworld. Having no other colonies at that time will result in game failure.\n\n$(desc.payment)\n\n${adv1}${adv2|}${adv3|}"
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desc.text.homeworld.world.desc : "It represents your homeworld [blue]${name}[n], $(plant.era), located in sector [blue]${sector}[n].\n\nOnce you lose control of the sector containing your homeworld, you must promote a colony to homeworld. Having no other colonies at that time will result in game failure."
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desc.text.homeworld.world : "$(desc.text.homeworld.world.desc)\n\nThis world can be advanced. To win the game, you need advance 3 times.\n\n$(desc.payment)\n\n${adv1}${adv2|}${adv3|}"
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desc.text.homeworld.world.complete : "$(desc.text.homeworld.world.desc)\n\n$(desc.payment)\n\n${adv1}${adv2|}${adv3|}"
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desc.payment : "Because this card has [blue]${payment}[n] type advancement, you can avoid challenges and produce [cube] during [blue]$(phase.payment)[n] phase by discarding hand cards with ${payment} markers. [cube] can counter negative effects from ${payment} type challenges during [blue]$(phase.challenge)[n] phase."

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