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Player.cs
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107 lines (74 loc) · 2.49 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class Player : Character
{
public Inventory inventoryPrefab;
public Inventory inventory;
public TicketInventory ticketInventoryPrefab;
public TicketInventory ticket;
public StoveInventory stoveInventory;
TicketClass OrderOne = new TicketClass("Breakfast Burrito", "Onion", "Garlic", "Eggs", "Sausage", "Tortilla");
int orderIndex = 0;
public int itemCount;
public void Start()
{
inventory = Instantiate(inventoryPrefab);
ticket = Instantiate(ticketInventoryPrefab);
}
public void Update()
{
CheckStoveAndTicket();
}
//Player collides with Consumable Item
void OnTriggerEnter2D(Collider2D collision)
{
PickUpGroundItem(collision);
}
public void PickUpGroundItem(Collider2D collision)
{
if (collision.gameObject.CompareTag("CanBePickedUp"))
{
Item hitObject = collision.gameObject.GetComponent<Consumable>().item;
if (hitObject != null)
{
bool shouldDisappear = false;
switch (hitObject.itemType)
{
case Item.ItemType.FOODITEM:
Debug.Log("hit FOODITEM");
shouldDisappear = inventory.AddItem(hitObject);
if (shouldDisappear)
{
collision.gameObject.SetActive(false);
}
break;
}
}
}
}
public Item[] PassItem()
{
Item[] items = inventory.GetItems();
return items;
}
//think about name
//what is it doing?
//name that would explain whats going on
public bool CheckStoveAndTicket()
{
string[] ticketOrder = ticket.PassOrder(orderIndex);
Item[] stoveItems = stoveInventory.GetItems();
//if ticket.length == stove.length ?
for(int i = 0; i < ticketOrder.Length; i++)
{
//handle null exception
//try catch: handle known exception
Debug.Log(ticketOrder[i]+"(Clone)(Clone)" == stoveItems[i].name);
Debug.Log(ticketOrder[i] + " : " + stoveItems[i].name.ToString());
}
return false;
}
}