From fe6731d00ba1e03a25fec695cd0a2b47a4a7fe3d Mon Sep 17 00:00:00 2001 From: Juan Pablo Flores <6200135+juanpflores@users.noreply.github.com> Date: Thu, 22 Oct 2026 08:43:39 +0000 Subject: [PATCH] fix(platformer): reduce jump sound volume Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> --- hoppys-adventure-arcade/modes/platformer/level.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/hoppys-adventure-arcade/modes/platformer/level.gd b/hoppys-adventure-arcade/modes/platformer/level.gd index 086f001f..cfa67f18 100644 --- a/hoppys-adventure-arcade/modes/platformer/level.gd +++ b/hoppys-adventure-arcade/modes/platformer/level.gd @@ -508,7 +508,7 @@ func _setup_session() -> void: var sound := AudioStreamPlayer.new() sound.stream = SFX[clip] sound.bus = "SFX" - sound.volume_db = -12 + sound.volume_db = -20 if clip == "jump" else -12 add_child(sound) sfx_players[clip] = sound for child in get_children():