How can we make shaders and light beams in _pygame_? **We want to make non-light objects to dark.** I think, we should **make a new lighting algorithm** to **calculate** how far the _blocks_ are from the _lighting objects_.
How can we make shaders and light beams in pygame? We want to make non-light objects to dark.
I think, we should make a new lighting algorithm to calculate how far the blocks are from the lighting objects.