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TokenPartitioner.cs
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182 lines (173 loc) · 7.81 KB
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// Copyright 2005-2015 Giacomo Stelluti Scala & Contributors. All rights reserved. See License.md in the project root for license information.
using System;
using System.Collections.Generic;
using System.Linq;
using CommandLine.Infrastructure;
using CSharpx;
namespace CommandLine.Core
{
static class TokenPartitioner
{
public static
Tuple<IEnumerable<KeyValuePair<string, IEnumerable<string>>>, IEnumerable<string>, IEnumerable<Token>> Partition(
IEnumerable<Token> tokens,
Func<string, Maybe<TypeDescriptor>> typeLookup)
{
var tokenList = tokens.Memoize();
var partitioned = PartitionTokensByType(tokenList, typeLookup);
var switches = partitioned.Item1;
var scalars = partitioned.Item2;
var sequences = partitioned.Item3;
var nonOptions = partitioned.Item4;
var valuesAndErrors = nonOptions.PartitionByPredicate(v => v.IsValue());
var values = valuesAndErrors.Item1;
var errors = valuesAndErrors.Item2;
return Tuple.Create(
KeyValuePairHelper.ForSwitch(switches)
.Concat(KeyValuePairHelper.ForScalar(scalars))
.Concat(KeyValuePairHelper.ForSequence(sequences)),
values.Select(t => t.Text),
errors);
}
public static Tuple<IEnumerable<Token>, IEnumerable<Token>, IEnumerable<Token>, IEnumerable<Token>> PartitionTokensByType(
IEnumerable<Token> tokens,
Func<string, Maybe<TypeDescriptor>> typeLookup)
{
var switchTokens = new List<Token>();
var scalarTokens = new List<Token>();
var sequenceTokens = new List<Token>();
var nonOptionTokens = new List<Token>();
var sequences = new Dictionary<Token, IList<Token>>();
var count = new Dictionary<Token, int>();
var max = new Dictionary<Token, Maybe<int>>();
var state = SequenceState.TokenSearch;
var separatorSeen = false;
Token nameToken = null;
foreach (var token in tokens)
{
if (token.IsValueForced())
{
separatorSeen = false;
nonOptionTokens.Add(token);
}
else if (token.IsName())
{
separatorSeen = false;
if (typeLookup(token.Text).MatchJust(out var info))
{
switch (info.TargetType)
{
case TargetType.Switch:
nameToken = null;
switchTokens.Add(token);
state = SequenceState.TokenSearch;
break;
case TargetType.Scalar:
nameToken = token;
scalarTokens.Add(nameToken);
state = SequenceState.ScalarTokenFound;
break;
case TargetType.Sequence:
nameToken = token;
if (! sequences.ContainsKey(nameToken))
{
sequences[nameToken] = new List<Token>();
count[nameToken] = 0;
max[nameToken] = info.MaxItems;
}
state = SequenceState.SequenceTokenFound;
break;
}
}
else
{
nameToken = null;
nonOptionTokens.Add(token);
state = SequenceState.TokenSearch;
}
}
else
{
switch (state)
{
case SequenceState.TokenSearch:
case SequenceState.ScalarTokenFound when nameToken == null:
case SequenceState.SequenceTokenFound when nameToken == null:
separatorSeen = false;
nameToken = null;
nonOptionTokens.Add(token);
state = SequenceState.TokenSearch;
break;
case SequenceState.ScalarTokenFound:
separatorSeen = false;
nameToken = null;
scalarTokens.Add(token);
state = SequenceState.TokenSearch;
break;
case SequenceState.SequenceTokenFound:
if (sequences.TryGetValue(nameToken, out var sequence)) {
if (max[nameToken].MatchJust(out int m) && count[nameToken] >= m)
{
// This sequence is completed, so this and any further values are non-option values
nameToken = null;
nonOptionTokens.Add(token);
state = SequenceState.TokenSearch;
}
else if (token.IsValueFromSeparator())
{
separatorSeen = true;
sequence.Add(token);
count[nameToken]++;
}
else if (separatorSeen)
{
// Previous token came from a separator but this one didn't: sequence is completed
separatorSeen = false;
nameToken = null;
nonOptionTokens.Add(token);
state = SequenceState.TokenSearch;
}
else
{
sequence.Add(token);
count[nameToken]++;
}
}
else
{
// Should never get here, but just in case:
separatorSeen = false;
sequences[nameToken] = new List<Token>(new[] { token });
count[nameToken] = 0;
max[nameToken] = Maybe.Nothing<int>();
}
break;
}
}
}
foreach (var kvp in sequences)
{
if (kvp.Value.Empty()) {
nonOptionTokens.Add(kvp.Key);
}
else
{
sequenceTokens.Add(kvp.Key);
sequenceTokens.AddRange(kvp.Value);
}
}
return Tuple.Create(
(IEnumerable<Token>)switchTokens,
(IEnumerable<Token>)scalarTokens,
(IEnumerable<Token>)sequenceTokens,
(IEnumerable<Token>)nonOptionTokens
);
}
private enum SequenceState
{
TokenSearch,
SequenceTokenFound,
ScalarTokenFound,
}
}
}