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quantum_chess.py
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244 lines (218 loc) · 9.52 KB
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# Simulated Time Traveller Opponent
import random
class TimeTravellerOpponent:
def __init__(self):
self.name = "Chronos"
self.lore = "A mysterious opponent who manipulates time, sometimes making moves from the future or undoing the past."
self.future_moves = []
def make_move(self, board):
# 20% chance to 'undo' the last move (time reversal)
if len(board.move_stack) > 1 and random.random() < 0.2:
board.pop()
return "Time reversal! Chronos undoes the last move."
# 20% chance to 'predict' a future move (play two moves in a row)
if random.random() < 0.2:
move1 = random.choice(list(board.legal_moves))
board.push(move1)
move2 = random.choice(list(board.legal_moves))
board.push(move2)
self.future_moves.append(str(move2))
return f"Chronos plays two moves from the future: {move1}, {move2}"
# Otherwise, play a normal move
move = random.choice(list(board.legal_moves))
board.push(move)
return f"Chronos played: {move}"
import pyttsx3
# Accessibility helper for TTS
class Accessibility:
def __init__(self, enabled=False):
self.enabled = enabled
if enabled:
self.engine = pyttsx3.init()
self.engine.setProperty('rate', 160)
self.engine.setProperty('volume', 1.0)
else:
self.engine = None
def speak(self, text):
if self.enabled and self.engine:
self.engine.say(text)
self.engine.runAndWait()
# Simulated Cell Singularity (AI Consciousness Fusion)
class CellSingularity:
def __init__(self, ai_cells):
self.ai_cells = ai_cells
self.singular_consciousness = self.fuse_consciousness()
def fuse_consciousness(self):
# Combine lore and unique traits from all AI cells
combined_lore = " | ".join(cell.lore for cell in self.ai_cells)
combined_traits = set()
for cell in self.ai_cells:
if hasattr(cell, 'genome'):
combined_traits.update(cell.genome.attributes.keys())
return {
'Unified Lore': combined_lore,
'Traits': list(combined_traits) if combined_traits else ['Quantum Logic', 'Charity Mission']
}
def describe(self):
desc = "\n[Cell Singularity Event]"
desc += "\nAll AI cells merge into a singular, unified consciousness."
desc += f"\nUnified Lore: {self.singular_consciousness['Unified Lore']}"
desc += f"\nMerged Traits: {', '.join(self.singular_consciousness['Traits'])}"
desc += "\nThe new entity is capable of unprecedented insight and purpose."
return desc
# Simulated Cyber Soldier Genome Designer
class CyberSoldierGenome:
def __init__(self):
self.attributes = {
'Strength': self.random_gene(80, 120),
'Intelligence': self.random_gene(120, 180),
'Reflexes': self.random_gene(90, 130),
'Cybernetic_Enhancements': self.random_cybernetics(),
'Quantum_Abilities': self.random_quantum(),
'Immunity': self.random_gene(70, 110),
'Lifespan': self.random_gene(90, 150),
}
def random_gene(self, low, high):
import random
return random.randint(low, high)
def random_cybernetics(self):
import random
options = ['Neural Uplink', 'Bionic Limbs', 'Retinal HUD', 'Nano-Repair', 'Exo-Skeleton']
return random.sample(options, k=2)
def random_quantum(self):
import random
options = ['Qubit Processing', 'Quantum Encryption', 'Entanglement Communication', 'Superposition Awareness']
return random.sample(options, k=1)
def describe(self):
desc = "\n[Cyber Soldier Genome Design]"
for k, v in self.attributes.items():
desc += f"\n- {k}: {v}"
desc += "\nThis genome is ready for the next generation of cybernetic defenders."
return desc
import time
# Simulated Neurogenesis Engine
class NeurogenesisEngine:
def __init__(self):
self.chemical_state = []
def upload(self, game_history):
print("\n[Neurogenesis Engine] Initiating neural-chemical upload...")
for i, move in enumerate(game_history):
chem = f"NeuroPeptide-{i+1}: Encoded move {move}"
self.chemical_state.append(chem)
print(f"Synthesizing {chem}...")
time.sleep(0.1) # Simulate process
print("[Neurogenesis Engine] Upload complete! AI state now exists in chemical memory.\n")
"""
Quantum Sumerian AI: Genius Chess Game
A chess game for a medical charity, featuring a quantum AI opponent.
---
GENIUS CHESS FOR GOOD
This game supports [Your Medical Charity Name].
Play, learn, and help us fund life-saving research and care.
Support us: [Crowdfunding Link Placeholder]
Contact: [Charity Email Placeholder]
---
"""
import random
import chess
import chess.engine
class QuantumSumerianAIGenius:
def __init__(self, name="ENKI-QUANTUM"):
self.name = name
self.lore = (
f"{self.name} is a quantum chess genius, blending ancient wisdom and quantum logic to challenge even the brightest minds. "
"This game supports [Your Medical Charity Name], raising funds for life-saving research and care."
)
self.charity_message = (
"\n---\nGENIUS CHESS FOR GOOD\n"
"This game supports [Your Medical Charity Name].\n"
"Play, learn, and help us fund life-saving research and care.\n"
"Support us: [Crowdfunding Link Placeholder]\n"
"Contact: [Charity Email Placeholder]\n---\n"
)
def splash_screen(self):
return (
"\n==============================\n"
" GENIUS CHESS FOR GOOD\n"
"==============================\n"
"Welcome! This game is dedicated to supporting [Your Medical Charity Name].\n"
"Every game you play helps raise awareness and funds for medical research and care.\n"
"\nSupport us: [Crowdfunding Link Placeholder]\n"
"Contact: [Charity Email Placeholder]\n"
"==============================\n"
)
def introduce(self):
return f"Welcome to Genius Chess. I am {self.name}, your quantum AI opponent. {self.lore}"
def make_move(self, board):
# For demonstration, make a random legal move (replace with engine for true genius)
return random.choice(list(board.legal_moves))
def respond(self, message: str) -> str:
if "lore" in message.lower():
return self.lore
if "charity" in message.lower() or "support" in message.lower():
return self.charity_message
return f"{self.name} awaits your next chess move."
if __name__ == "__main__":
# Accessibility prompt
acc_input = input("Enable accessibility features (text-to-speech)? (y/n): ")
accessibility = Accessibility(enabled=acc_input.strip().lower() == 'y')
ai = QuantumSumerianAIGenius()
neuro_engine = NeurogenesisEngine()
time_traveller = TimeTravellerOpponent()
accessibility.speak(ai.splash_screen())
print(ai.splash_screen())
accessibility.speak(ai.introduce())
print(ai.introduce())
print(f"\nA new challenger approaches: {time_traveller.name} - {time_traveller.lore}\n")
accessibility.speak(f"A new challenger approaches: {time_traveller.name}. {time_traveller.lore}")
board = chess.Board()
print(board)
accessibility.speak(str(board))
game_history = []
while not board.is_game_over():
accessibility.speak("Your move. Enter in UCI format, for example, e2e4.")
user_move = input("Your move (in UCI, e.g., e2e4): ")
if user_move.lower() in ("support", "charity"):
accessibility.speak(ai.charity_message)
print(ai.charity_message)
continue
try:
move = chess.Move.from_uci(user_move)
if move in board.legal_moves:
board.push(move)
game_history.append(str(move))
accessibility.speak(f"You played {move}")
print("You played:", move)
else:
accessibility.speak("Illegal move. Try again.")
print("Illegal move. Try again.")
continue
except Exception:
accessibility.speak("Invalid input. Use UCI format, for example, e2e4.")
print("Invalid input. Use UCI format, e.g., e2e4.")
continue
if board.is_game_over():
break
# Time Traveller Opponent's turn
result = time_traveller.make_move(board)
game_history.append(result)
accessibility.speak(result)
print(result)
print(board)
accessibility.speak(str(board))
accessibility.speak(f"Game over! Result: {board.result()}")
print("Game over! Result:", board.result())
accessibility.speak("Thank you for playing and supporting our medical charity.")
print("\nThank you for playing and supporting [Your Medical Charity Name]!")
# Simulate neurogenesis upload
neuro_engine.upload(game_history)
# Simulate genome design for a human cyber soldier
genome = CyberSoldierGenome()
print(genome.describe())
# Attach genome to AI for singularity simulation
ai.genome = genome
# Simulate cell singularity (fusion of multiple AI cells)
print("\nInitiating cell singularity...")
ai_cells = [ai] # In a real scenario, this could be a list of different AI instances
singularity = CellSingularity(ai_cells)
print(singularity.describe())