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EditorMapWindow.py
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418 lines (347 loc) · 16.2 KB
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# 绘制用的主窗体
from PyQt5.QtWidgets import *
from PyQt5.QtCore import *
from PyQt5.QtGui import *
from Euclid.EuclidWindow import *
from Euclid.EuclidWidgets import *
from Euclid.EuclidGraphicsView import *
from Editor import *
from EditorData import ProjectData, Tile
from EditorRoomBuffer import RoomDrawingBuffer
from EditorTools import *
import qtutils
import utils
class RoomCreatorHelper(EuclidWindow):
'''房间创建器辅助工具'''
def __init__(self, parent=None):
super().__init__(parent=parent, title="创建新的房间", hasButtons=False)
self._sizegrip.set_enabled(False)
self.resize(400, 120)
self.btn_cancel = EuclidButton(text="取消创建")
self.btn_confirm = EuclidButton(text="确认创建")
self.msg_room_tilesize = QLabel(text="tilesize:(?,?)")
self.msg_room_sourceRect = QLabel(text="rect:?")
self.addh(self.btn_confirm, 130, 20)
self.addh(self.btn_cancel, 130, 20)
self.addv(self.msg_room_tilesize, 100, 20)
self.addh(self.msg_room_sourceRect, 250, 20)
self.reset()
self.roomtilesize = (0, 0)
self.roomtilepos = (0, 0)
self.roomsize = QSizeF()
self.roompos = QPointF()
@property
def isRoomValid(self):
return self.__is_room_valid
def reset(self):
'''重新房间参数'''
self.__is_room_valid = False
def receive(self, tilesize: QSize, tilepos: QPoint, sourceRect: QRectF):
'''根据房间工具传递过来的rect来计算房间的属性,位置,大小(瓦片单位)'''
self.__is_room_valid = True
self.roomtilesize = (tilesize.width(), tilesize.height())
self.roomtilepos = (tilepos.x(), tilepos.y())
self.roomRect = sourceRect
self.msg_room_tilesize.setText(f"tilesize:({tilesize.width()},{tilesize.height()})")
self.msg_room_sourceRect.setText(f"rect:({sourceRect.x()},{sourceRect.y()},{sourceRect.width()},{sourceRect.height()})")
class EditorMapWindow(EuclidWindow):
'''用于编辑单个房间\n
根据层级管理原则,任何被MapWindow创建的单位都由MapWindow来负责,不允许下级对象越界访问MapWindow的上级对象'''
def __init__(self, parent=None):
super().__init__(parent=parent, title="编辑器")
#DOC> 创建提示符
self.message = QLabel("消息提示符")
self.output = lambda x: self.message.setText(x)
self.btn_pen = EuclidButton(text="铅笔", callback=lambda:self.switch_tool(self.pentool))
self.btn_eraser = EuclidButton(text="橡皮", callback=lambda:self.switch_tool(self.erasertool))
self.btn_marquee = EuclidButton(text="选框", callback=lambda:self.switch_tool(self.marqueetool))
#DOC> 创建GraphicsView和GraphicsScene
self.view = EditorView()
self.view.onClicked.connect(self.onClick)
self.view.onMove.connect(self.onMove)
self.view.onRelease.connect(self.onRelease)
self.view.onLeave.connect(self.onLeave)
self.view.onEnter.connect(self.onEnter)
#DOC> 创建LayerList和Button
self.layerList = EditorListBox()
self.layerList.elemClicked.connect(self.on_layerList_elemClicked)
self.layerList.elemButtonClicked.connect(self.on_layerList_elemBtnClicked)
self.btn_createroom = EuclidButton(text="新建房间", callback=self.trycreateroom)
self.btn_exportdata = EuclidButton(text="导出地图数据", callback=self.export_current_room)
self.btn_exportimage = EuclidButton(text="导出地图图片", callback=self.export_room_image)
#DOC> 建立布局
self.addh(self.message, 150, 20)
self.addh(self.btn_pen, 50, 20)
self.addh(self.btn_eraser, 50, 20)
self.addh(self.btn_marquee, 50, 20)
self.addv_calch(self.layerList, 80, (1.0, -60))
self.addh_calc(self.view, (1.0, -90), (1.0, -60))
self.addv(self.btn_createroom)
self.addh(self.btn_exportimage)
self.addh(self.btn_exportdata)
#DOC> 其他初始化设置
self.disable()
self.tool = FakeTool()
self.last_tool = FakeTool()
self.pentool = None
self.erasertool = None
self.copytool = None
self.roomTool = None
self.emptyTool = None
self.movetool = None
self.marqueetool = None
self.project = None
self.roomBuffer = None
def initproject(self, project: ProjectData):
'''根据给定的工程文件来初始化GraphicsScene'''
self.project = project
self.scene = EuclidSceneGrid(
ltcolor=EditorColor.BACKGROUND_COLOR_LEVEL1,
hvcolor=EditorColor.BACKGROUND_COLOR_LEVEL2,
cellsize=(project.tilew, project.tileh)
)
self.view.setScene(self.scene)
self.create_tools(self.view, self.scene, project)
self.enable()
# WARN> 关于绘图工具
def create_tools(self, view: EditorView, scene: EuclidSceneGrid, projectData: ProjectData):
'''创建所有的工具'''
self.helper = ToolHelper(projectData.tilesize)
self.emptyTool = EmptyTool(view, scene, self.helper)
self.pentool = PenTool(view, scene, self.helper)
self.erasertool = EraserTool(view, scene, self.helper)
self.marqueetool = MarqueeTool(view, scene, self.helper)
self.copytool = CopyTool(view, scene, self.helper)
self.pickertool = TilePickerTool(view, scene, self.helper)
self.movetool = MoveTool(view, scene, self.helper)
# DOC> 房间创建器
self.roomTool = RoomCreatorTool(view, scene, self.helper)
self.roomhelper = RoomCreatorHelper(parent=self.parent())
self.roomhelper.btn_cancel.set_callback(self.cancelcreateroom)
self.roomhelper.btn_confirm.set_callback(self.confirm_create_room)
EuclidWindow.setOnTop(self.roomhelper)
self.roomhelper.hide()
self.roomTool.onSizeChanged.connect(self.roomhelper.receive)
def switch_tool(self, tool: ITool, ignore_type=False) -> bool:
'''更换当前正在使用的工具
切换工具时会检查当前工具是否支持切换'''
if self.roomBuffer is None or self.tool is None:
return False
if self.tool.canDraw or self.tool.toolType == tool.toolType:
return False
if self.tool.toolType >= 0 or ignore_type:
self.last_tool = self.tool
self.usetool(tool)
tool.updatePosition(self.last_tool.indicator.pos())
return True
return False
def enable(self):
'''启用所有的部件'''
self.message.setText("编辑器启用")
self.view.setEnabled(True)
self.btn_createroom.enable()
self.btn_exportimage.enable()
self.btn_exportdata.enable()
self.usetool(self.emptyTool)
def disable(self):
'''禁用所有部件'''
self.message.setText("编辑器已禁用")
self.view.setEnabled(False)
self.btn_createroom.disable()
self.btn_exportimage.disable()
self.btn_exportdata.disable()
def usetool(self, tool):
'''开始使用某个工具'''
if self.tool != None:
self.tool.stopTool()
self.tool = tool
self.tool.useTool()
self.message.setText(self.tool.name)
def trycreateroom(self):
'''尝试创建一个新的房间'''
if self.roomBuffer != None:
if not self.roomBuffer.room.hasSaved:
button = qtutils.question_withcancel(None, "创建房间","当前房间未保存,是否保存数据?")
if button == QMessageBox.Ok:
self.roomBuffer.save(self.project)
self.roomBuffer = None
elif button == QMessageBox.No:
self.roomBuffer.clear()
elif button == QMessageBox.Cancel:
return
self.btn_createroom.disable()
self.usetool(self.roomTool)
self.roomhelper.show()
self.roomhelper.reset()
def cancelcreateroom(self):
'''取消创建新的房间'''
self.usetool(self.emptyTool)
self.roomhelper.hide()
self.btn_createroom.enable()
def confirm_create_room(self):
'''确认创建房间'''
#DOC> 检查数据是否有效
if self.roomhelper.isRoomValid:
# 开始创建房间
self.roomBuffer = RoomDrawingBuffer(
self.project.tilesize,
self.roomhelper.roomRect,
self.roomhelper.roomtilesize,
self.roomhelper.roomtilepos,
self.view,
self.scene,
self.helper)
# DOC> 渲染层级信息
self.layerList.clear()
for name in self.roomBuffer.room.layers:
self.layerList.add(name)
self.layerList.clearSelection()
self.on_project_tileChoosed(self.project.currentTile)
# DOC> 链接所有的槽函数|所有槽函数必须在MapWindow中定义
self.project.tileChoosed.connect(self.on_project_tileChoosed)
self.project.tileRemoved.connect(self.on_project_tileRemoved)
self.pentool.drawMoved.connect(self.on_pentool_drawMoved)
self.erasertool.drawMoved.connect(self.on_erasertool_drawMoved)
self.copytool.clicked.connect(self.on_copytool_clicked)
self.copytool.rightClicked.connect(self.on_copytool_rightClicked)
self.pickertool.clicked.connect(self.on_pickertool_clicked)
self.movetool.clicked.connect(self.on_movetool_clicked)
self.movetool.rightClicked.connect(self.on_movetool_rightClicked)
self.cancelcreateroom()
else:
qtutils.information(None, "创建房间", "房间尺寸无效")
def export_room_image(self):
'''将当前房间作为一张图导出'''
if self.roomBuffer is None:
qtutils.information(None, "导出地图图片", "当前没有建立房间")
return
filepath = qtutils.savefile("导出地图数据",filter="png文件(*.png)")
if filepath is None:
return
tilew, tileh = self.roomBuffer.tilesize
buffer = QPixmap(self.roomBuffer.room.width * tilew, self.roomBuffer.room.height * tileh)
buffer.fill(QColor("#00000000"))
painter = QPainter()
painter.begin(buffer)
for layer, tilemap in self.roomBuffer.room.layers.items():
for pos, tile in tilemap.tilemap.items():
if tile is None:
continue
painter.drawPixmap(pos[0] * tilew, buffer.height() - pos[1] * tileh, tilew, tileh, tile.pixmap())
painter.end()
buffer.save(filepath)
def export_current_room(self):
'''打印选框中的数据'''
if self.roomBuffer is None:
qtutils.information(None, "导出地图数据", "当前没有建立房间")
else:
filepath = qtutils.savefile("导出地图数据")
if filepath != None:
obj = self.project.json
obj.setdefault("room", self.roomBuffer.room.json)
utils.save_json(obj, filepath)
def choose_tile(self, tileId:int, pixmap:QPixmap):
'''分离出来主要是因为选取瓦片的方式不止从瓦片库选择一种,还可以用滴灌来选取'''
self.pentool.tileId = tileId
self.pentool.indicator.setPixmap(pixmap)
self.roomBuffer.current_tile = (tileId, pixmap)
@property
def lastTool(self):
return self.last_tool if self.last_tool != None else self.emptyTool
# WARN> 所有的槽函数
@pyqtSlot(Tile)
def on_project_tileChoosed(self, tile: Tile) -> None:
'''当瓦片被重新选择时,执行该函数'''
if tile != None:
self.choose_tile(tile.tileId, tile.pixmap)
@pyqtSlot(Tile)
def on_project_tileRemoved(self, tile: Tile) -> None:
'''当瓦片被移除时,执行该函数'''
if self.roomBuffer.current_tile[0] == tile.tileId:
self.roomBuffer.current_tile = None
if self.pentool.tileId == tile.tileId:
self.pentool.indicator.setPixmap(self.pentool.defaultpixmap)
self.roomBuffer.clear_tile(tile.tileId)
@pyqtSlot(str)
def on_layerList_elemClicked(self, name:str) -> None:
'''当选中一个层级时执行该函数'''
if self.roomBuffer != None:
self.roomBuffer.chooselayer(name)
@pyqtSlot(str)
def on_layerList_elemBtnClicked(self, name:str) -> None:
'''当一个层级的按钮被点击的时候'''
if self.roomBuffer != None:
value = self.roomBuffer.setLayerVisible(name)
item = self.layerList.fetch(name)
restyle(item.button, EUCLID_BUTTON if value else EUCLID_BUTTON_RED)
@pyqtSlot(QPointF, QPoint)
def on_pentool_drawMoved(self, scenepos:QPointF, gridpos:QPoint):
self.roomBuffer.drawpoint(scenepos, gridpos)
@pyqtSlot(QPointF, QPoint)
def on_erasertool_drawMoved(self, scenepos:QPointF, gridpos:QPoint):
self.roomBuffer.erasepoint(scenepos, gridpos)
@pyqtSlot(QPoint)
def on_copytool_clicked(self, gridpos:QPoint):
self.roomBuffer.paste_copied_data(gridpos)
@pyqtSlot()
def on_copytool_rightClicked(self):
self.switch_tool(self.marqueetool)
@pyqtSlot(QPointF, QPoint)
def on_pickertool_clicked(self, scenepos:QPointF, pos_snapped: QPoint):
if self.roomBuffer != None:
item = self.roomBuffer.readpoint(scenepos, pos_snapped)
if item != None:
self.choose_tile(item.tileId, item.pixmap())
@pyqtSlot(QPoint)
def on_movetool_clicked(self, gridpos: QPoint):
'''如果成功的移动了数据就直接退出当前工具'''
if self.roomBuffer != None:
if self.roomBuffer.move_copied_data(gridpos):
self.switch_tool(self.lastTool)
@pyqtSlot()
def on_movetool_rightClicked(self):
if self.tool is self.movetool:
self.switch_tool(self.lastTool)
def receiveKeyEvent(self, event: QKeyEvent) -> None:
if event.key() == Qt.Key_B:
self.switch_tool(self.pentool)
elif event.key() == Qt.Key_E:
self.switch_tool(self.erasertool)
elif event.key() == Qt.Key_R:
self.switch_tool(self.marqueetool)
elif event.key() == Qt.Key_C and event.modifiers() & Qt.ControlModifier:
if self.tool is self.marqueetool:
valid, rect = self.roomBuffer.try_copydata(self.marqueetool.entrygridpos, self.marqueetool.endgridpos)
if valid:
self.copytool.indicator.setRect(rect)
self.switch_tool(self.copytool)
elif event.key() == Qt.Key_X and event.modifiers() & Qt.ControlModifier:
if self.tool is self.marqueetool:
valid, rect = self.roomBuffer.try_copydata(self.marqueetool.entrygridpos, self.marqueetool.endgridpos)
if valid:
self.movetool.indicator.setRect(rect)
self.switch_tool(self.movetool)
elif event.key() == Qt.Key_Shift:
self.switch_tool(self.pickertool)
def receiveKeyReleaseEvent(self, event: QKeyEvent) -> None:
if event.key() == Qt.Key_Shift:
if self.tool is self.pickertool:
self.switch_tool(self.pentool, True)
#WARN> 工具回调
def onSelectionChanged(self):
'''被选中的对象发生改变时,通知工具'''
def onEnter(self, event: QEnterEvent):
'''鼠标进入绘制场景时,通知工具'''
self.tool.onEnter(event)
def onLeave(self, event: QEvent):
'''鼠标离开绘制场景时,通知工具'''
self.tool.onLeave(event)
def onClick(self, event:QMouseEvent, isMovingScene:bool):
'''isMovingScene标记了当前的鼠标移动操作是否是移动场景而非绘制'''
self.tool.onClick(event, isMovingScene)
def onMove(self, event: QMouseEvent):
'''鼠标移动时,通知工具'''
self.tool.onMove(event)
def onRelease(self, event: QMouseEvent):
'''鼠标松开时,通知工具'''
self.tool.onRelease(event)