forked from angular/components
-
Notifications
You must be signed in to change notification settings - Fork 9
Expand file tree
/
Copy pathconnected-position-strategy.ts
More file actions
455 lines (381 loc) · 16.5 KB
/
connected-position-strategy.ts
File metadata and controls
455 lines (381 loc) · 16.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
import {PositionStrategy} from './position-strategy';
import {ElementRef} from '@angular/core';
import {ViewportRuler} from '@angular/cdk/scrolling';
import {
ConnectionPositionPair,
OriginConnectionPosition,
OverlayConnectionPosition,
ConnectedOverlayPositionChange,
ScrollingVisibility,
} from './connected-position';
import {Subject} from 'rxjs/Subject';
import {Subscription} from 'rxjs/Subscription';
import {Observable} from 'rxjs/Observable';
import {CdkScrollable} from '@angular/cdk/scrolling';
import {isElementScrolledOutsideView, isElementClippedByScrolling} from './scroll-clip';
import {OverlayRef} from '../overlay-ref';
/**
* A strategy for positioning overlays. Using this strategy, an overlay is given an
* implicit position relative some origin element. The relative position is defined in terms of
* a point on the origin element that is connected to a point on the overlay element. For example,
* a basic dropdown is connecting the bottom-left corner of the origin to the top-left corner
* of the overlay.
*/
export class ConnectedPositionStrategy implements PositionStrategy {
/** The overlay to which this strategy is attached. */
private _overlayRef: OverlayRef;
/** Layout direction of the position strategy. */
private _dir = 'ltr';
/** The offset in pixels for the overlay connection point on the x-axis */
private _offsetX: number = 0;
/** The offset in pixels for the overlay connection point on the y-axis */
private _offsetY: number = 0;
/** The Scrollable containers used to check scrollable view properties on position change. */
private scrollables: CdkScrollable[] = [];
/** Subscription to viewport resize events. */
private _resizeSubscription = Subscription.EMPTY;
/** Whether the we're dealing with an RTL context */
get _isRtl() {
return this._dir === 'rtl';
}
/** Ordered list of preferred positions, from most to least desirable. */
_preferredPositions: ConnectionPositionPair[] = [];
/** The origin element against which the overlay will be positioned. */
private _origin: HTMLElement;
/** The overlay pane element. */
private _pane: HTMLElement;
/** The last position to have been calculated as the best fit position. */
private _lastConnectedPosition: ConnectionPositionPair;
/** Whether the position strategy is applied currently. */
private _applied = false;
/** Whether the overlay position is locked. */
private _positionLocked = false;
private _onPositionChange = new Subject<ConnectedOverlayPositionChange>();
/** Emits an event when the connection point changes. */
get onPositionChange(): Observable<ConnectedOverlayPositionChange> {
return this._onPositionChange.asObservable();
}
constructor(
originPos: OriginConnectionPosition,
overlayPos: OverlayConnectionPosition,
private _connectedTo: ElementRef,
private _viewportRuler: ViewportRuler,
private _document: any) {
this._origin = this._connectedTo.nativeElement;
this.withFallbackPosition(originPos, overlayPos);
}
/** Ordered list of preferred positions, from most to least desirable. */
get positions(): ConnectionPositionPair[] {
return this._preferredPositions;
}
/** Attach this position strategy to an overlay. */
attach(overlayRef: OverlayRef): void {
this._overlayRef = overlayRef;
this._pane = overlayRef.overlayElement;
this._resizeSubscription.unsubscribe();
this._resizeSubscription = this._viewportRuler.change().subscribe(() => this.apply());
}
/** Disposes all resources used by the position strategy. */
dispose() {
this._applied = false;
this._resizeSubscription.unsubscribe();
}
/** @docs-private */
detach() {
this._applied = false;
this._resizeSubscription.unsubscribe();
}
/**
* Updates the position of the overlay element, using whichever preferred position relative
* to the origin fits on-screen.
* @docs-private
*/
apply(): void {
// If the position has been applied already (e.g. when the overlay was opened) and the
// consumer opted into locking in the position, re-use the old position, in order to
// prevent the overlay from jumping around.
if (this._applied && this._positionLocked && this._lastConnectedPosition) {
this.recalculateLastPosition();
return;
}
this._applied = true;
// We need the bounding rects for the origin and the overlay to determine how to position
// the overlay relative to the origin.
const element = this._pane;
const originRect = this._origin.getBoundingClientRect();
const overlayRect = element.getBoundingClientRect();
// We use the viewport size to determine whether a position would go off-screen.
const viewportSize = this._viewportRuler.getViewportSize();
// Fallback point if none of the fallbacks fit into the viewport.
let fallbackPoint: OverlayPoint | undefined;
let fallbackPosition: ConnectionPositionPair | undefined;
// We want to place the overlay in the first of the preferred positions such that the
// overlay fits on-screen.
for (let pos of this._preferredPositions) {
// Get the (x, y) point of connection on the origin, and then use that to get the
// (top, left) coordinate for the overlay at `pos`.
let originPoint = this._getOriginConnectionPoint(originRect, pos);
let overlayPoint = this._getOverlayPoint(originPoint, overlayRect, viewportSize, pos);
// If the overlay in the calculated position fits on-screen, put it there and we're done.
if (overlayPoint.fitsInViewport) {
this._setElementPosition(element, overlayRect, overlayPoint, pos);
// Save the last connected position in case the position needs to be re-calculated.
this._lastConnectedPosition = pos;
return;
} else if (!fallbackPoint || fallbackPoint.visibleArea < overlayPoint.visibleArea) {
fallbackPoint = overlayPoint;
fallbackPosition = pos;
}
}
// If none of the preferred positions were in the viewport, take the one
// with the largest visible area.
this._setElementPosition(element, overlayRect, fallbackPoint!, fallbackPosition!);
}
/**
* Re-positions the overlay element with the trigger in its last calculated position,
* even if a position higher in the "preferred positions" list would now fit. This
* allows one to re-align the panel without changing the orientation of the panel.
*/
recalculateLastPosition(): void {
// If the overlay has never been positioned before, do nothing.
if (!this._lastConnectedPosition) {
return;
}
const originRect = this._origin.getBoundingClientRect();
const overlayRect = this._pane.getBoundingClientRect();
const viewportSize = this._viewportRuler.getViewportSize();
const lastPosition = this._lastConnectedPosition || this._preferredPositions[0];
let originPoint = this._getOriginConnectionPoint(originRect, lastPosition);
let overlayPoint = this._getOverlayPoint(originPoint, overlayRect, viewportSize, lastPosition);
this._setElementPosition(this._pane, overlayRect, overlayPoint, lastPosition);
}
/**
* Sets the list of Scrollable containers that host the origin element so that
* on reposition we can evaluate if it or the overlay has been clipped or outside view. Every
* Scrollable must be an ancestor element of the strategy's origin element.
*/
withScrollableContainers(scrollables: CdkScrollable[]) {
this.scrollables = scrollables;
}
/**
* Adds a new preferred fallback position.
* @param originPos
* @param overlayPos
*/
withFallbackPosition(
originPos: OriginConnectionPosition,
overlayPos: OverlayConnectionPosition,
offsetX?: number,
offsetY?: number): this {
const position = new ConnectionPositionPair(originPos, overlayPos, offsetX, offsetY);
this._preferredPositions.push(position);
return this;
}
/**
* Sets the layout direction so the overlay's position can be adjusted to match.
* @param dir New layout direction.
*/
withDirection(dir: 'ltr' | 'rtl'): this {
this._dir = dir;
return this;
}
/**
* Sets an offset for the overlay's connection point on the x-axis
* @param offset New offset in the X axis.
*/
withOffsetX(offset: number): this {
this._offsetX = offset;
return this;
}
/**
* Sets an offset for the overlay's connection point on the y-axis
* @param offset New offset in the Y axis.
*/
withOffsetY(offset: number): this {
this._offsetY = offset;
return this;
}
/**
* Sets whether the overlay's position should be locked in after it is positioned
* initially. When an overlay is locked in, it won't attempt to reposition itself
* when the position is re-applied (e.g. when the user scrolls away).
* @param isLocked Whether the overlay should locked in.
*/
withLockedPosition(isLocked: boolean): this {
this._positionLocked = isLocked;
return this;
}
/**
* Overwrites the current set of positions with an array of new ones.
* @param positions Position pairs to be set on the strategy.
*/
withPositions(positions: ConnectionPositionPair[]): this {
this._preferredPositions = positions.slice();
return this;
}
/**
* Gets the horizontal (x) "start" dimension based on whether the overlay is in an RTL context.
* @param rect
*/
private _getStartX(rect: ClientRect): number {
return this._isRtl ? rect.right : rect.left;
}
/**
* Gets the horizontal (x) "end" dimension based on whether the overlay is in an RTL context.
* @param rect
*/
private _getEndX(rect: ClientRect): number {
return this._isRtl ? rect.left : rect.right;
}
/**
* Gets the (x, y) coordinate of a connection point on the origin based on a relative position.
* @param originRect
* @param pos
*/
private _getOriginConnectionPoint(originRect: ClientRect, pos: ConnectionPositionPair): Point {
const originStartX = this._getStartX(originRect);
const originEndX = this._getEndX(originRect);
let x: number;
if (pos.originX == 'center') {
x = originStartX + (originRect.width / 2);
} else {
x = pos.originX == 'start' ? originStartX : originEndX;
}
let y: number;
if (pos.originY == 'center') {
y = originRect.top + (originRect.height / 2);
} else {
y = pos.originY == 'top' ? originRect.top : originRect.bottom;
}
return {x, y};
}
/**
* Gets the (x, y) coordinate of the top-left corner of the overlay given a given position and
* origin point to which the overlay should be connected, as well as how much of the element
* would be inside the viewport at that position.
*/
private _getOverlayPoint(
originPoint: Point,
overlayRect: ClientRect,
viewportSize: {width: number; height: number},
pos: ConnectionPositionPair): OverlayPoint {
// Calculate the (overlayStartX, overlayStartY), the start of the potential overlay position
// relative to the origin point.
let overlayStartX: number;
if (pos.overlayX == 'center') {
overlayStartX = -overlayRect.width / 2;
} else if (pos.overlayX === 'start') {
overlayStartX = this._isRtl ? -overlayRect.width : 0;
} else {
overlayStartX = this._isRtl ? 0 : -overlayRect.width;
}
let overlayStartY: number;
if (pos.overlayY == 'center') {
overlayStartY = -overlayRect.height / 2;
} else {
overlayStartY = pos.overlayY == 'top' ? 0 : -overlayRect.height;
}
// The (x, y) offsets of the overlay based on the current position.
let offsetX = typeof pos.offsetX === 'undefined' ? this._offsetX : pos.offsetX;
let offsetY = typeof pos.offsetY === 'undefined' ? this._offsetY : pos.offsetY;
// The (x, y) coordinates of the overlay.
let x = originPoint.x + overlayStartX + offsetX;
let y = originPoint.y + overlayStartY + offsetY;
// How much the overlay would overflow at this position, on each side.
let leftOverflow = 0 - x;
let rightOverflow = (x + overlayRect.width) - viewportSize.width;
let topOverflow = 0 - y;
let bottomOverflow = (y + overlayRect.height) - viewportSize.height;
// Visible parts of the element on each axis.
let visibleWidth = this._subtractOverflows(overlayRect.width, leftOverflow, rightOverflow);
let visibleHeight = this._subtractOverflows(overlayRect.height, topOverflow, bottomOverflow);
// The area of the element that's within the viewport.
let visibleArea = visibleWidth * visibleHeight;
let fitsInViewport = (overlayRect.width * overlayRect.height) === visibleArea;
return {x, y, fitsInViewport, visibleArea};
}
/**
* Gets the view properties of the trigger and overlay, including whether they are clipped
* or completely outside the view of any of the strategy's scrollables.
*/
private _getScrollVisibility(overlay: HTMLElement): ScrollingVisibility {
const originBounds = this._origin.getBoundingClientRect();
const overlayBounds = overlay.getBoundingClientRect();
const scrollContainerBounds =
this.scrollables.map(s => s.getElementRef().nativeElement.getBoundingClientRect());
return {
isOriginClipped: isElementClippedByScrolling(originBounds, scrollContainerBounds),
isOriginOutsideView: isElementScrolledOutsideView(originBounds, scrollContainerBounds),
isOverlayClipped: isElementClippedByScrolling(overlayBounds, scrollContainerBounds),
isOverlayOutsideView: isElementScrolledOutsideView(overlayBounds, scrollContainerBounds),
};
}
/** Physically positions the overlay element to the given coordinate. */
private _setElementPosition(
element: HTMLElement,
overlayRect: ClientRect,
overlayPoint: Point,
pos: ConnectionPositionPair) {
// We want to set either `top` or `bottom` based on whether the overlay wants to appear above
// or below the origin and the direction in which the element will expand.
let verticalStyleProperty = pos.overlayY === 'bottom' ? 'bottom' : 'top';
// When using `bottom`, we adjust the y position such that it is the distance
// from the bottom of the viewport rather than the top.
let y = verticalStyleProperty === 'top' ?
overlayPoint.y :
this._document.documentElement.clientHeight - (overlayPoint.y + overlayRect.height);
// We want to set either `left` or `right` based on whether the overlay wants to appear "before"
// or "after" the origin, which determines the direction in which the element will expand.
// For the horizontal axis, the meaning of "before" and "after" change based on whether the
// page is in RTL or LTR.
let horizontalStyleProperty: string;
if (this._dir === 'rtl') {
horizontalStyleProperty = pos.overlayX === 'end' ? 'left' : 'right';
} else {
horizontalStyleProperty = pos.overlayX === 'end' ? 'right' : 'left';
}
// When we're setting `right`, we adjust the x position such that it is the distance
// from the right edge of the viewport rather than the left edge.
let x = horizontalStyleProperty === 'left' ?
overlayPoint.x :
this._document.documentElement.clientWidth - (overlayPoint.x + overlayRect.width);
// Reset any existing styles. This is necessary in case the preferred position has
// changed since the last `apply`.
['top', 'bottom', 'left', 'right'].forEach(p => element.style[p] = null);
element.style[verticalStyleProperty] = `${y}px`;
element.style[horizontalStyleProperty] = `${x}px`;
// Notify that the position has been changed along with its change properties.
const scrollableViewProperties = this._getScrollVisibility(element);
const positionChange = new ConnectedOverlayPositionChange(pos, scrollableViewProperties);
this._onPositionChange.next(positionChange);
}
/**
* Subtracts the amount that an element is overflowing on an axis from it's length.
*/
private _subtractOverflows(length: number, ...overflows: number[]): number {
return overflows.reduce((currentValue: number, currentOverflow: number) => {
return currentValue - Math.max(currentOverflow, 0);
}, length);
}
}
/** A simple (x, y) coordinate. */
interface Point {
x: number;
y: number;
}
/**
* Expands the simple (x, y) coordinate by adding info about whether the
* element would fit inside the viewport at that position, as well as
* how much of the element would be visible.
*/
interface OverlayPoint extends Point {
visibleArea: number;
fitsInViewport: boolean;
}