Skip to content

Latest commit

 

History

History
17 lines (9 loc) · 2.71 KB

File metadata and controls

17 lines (9 loc) · 2.71 KB

IEEE-CVPR (IEEE/CVF Conference on Computer Vision and Pattern Recognition)

2020

Kim, S.W., Zhou, Y., Philion, J., Torralba, A. and Fidler, S., 2020. Learning to simulate dynamic environments with gamegan. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (pp. 1231-1240). [ www | pdf | Python ] (CMA-ES)

Li, S., Ke, L., Pratama, K., Tai, Y.W., Tang, C.K. and Cheng, K.T., 2020. Cascaded deep monocular 3D human pose estimation with evolutionary training data. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (pp. 6173-6183). [ www | pdf | Python ]

Lu, Z., Deb, K. and Boddeti, V.N., 2020. Muxconv: Information multiplexing in convolutional neural networks. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (pp. 12044-12053). [ www | pdf | Python ]

2014

Qian, C., Sun, X., Wei, Y., Tang, X. and Sun, J., 2014. Realtime and robust hand tracking from depth. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (pp. 1106-1113). [ www | pdf ]

2013

Kyriazis, N. and Argyros, A., 2013. Physically plausible 3d scene tracking: The single actor hypothesis. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (pp. 9-16). [ www | pdf ]