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Hearts.py
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306 lines (242 loc) · 8.02 KB
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from Deck import Deck
from Card import Card, Suit, Rank
from Player import Player
from Trick import Trick
'''
Change auto to False if you would like to play the game manually.
This allows you to make all passes, and plays for all four players.
When auto is True, passing is disabled and the computer plays the
game by "guess and check", randomly trying moves until it finds a
valid one.
'''
auto = False
totalTricks = 13
maxScore = 100
queen = 12
noSuit = 0
spades = 2
hearts = 3
cardsToPass = 3
class Hearts:
def __init__(self):
self.roundNum = 0
self.trickNum = 0 # initialization value such that first round is round 0
self.dealer = -1 # so that first dealer is 0
self.passes = [1, -1, 2, 0] # left, right, across, no pass
self.currentTrick = Trick()
self.trickWinner = -1
self.heartsBroken = False
self.losingPlayer = None
self.passingCards = [[], [], [], []]
# Make four players
self.players = [Player("Danny"), Player("Desmond"), Player("Ben"), Player("Tyler")]
'''
Player physical locations:
Game runs clockwise
p3
p2 p4
p1
'''
# Generate a full deck of cards and shuffle it
self.newRound()
def handleScoring(self):
p, highestScore = None, 0
for player in self.players:
if player.roundScore == 26:
p = player
player.roundScore = 0
break
if p is not None:
print p.name + " shot the moon!"
for player in self.players:
if player != p:
player.roundScore = 26
p = None
for player in self.players:
player.score += player.roundScore
player.roundScore = 0
print "\nScores:\n"
for player in self.players:
print player.name + ": " + str(player.score)
if player.score > highestScore:
p = player
highestScore = player.score
self.losingPlayer = p
def newRound(self):
self.deck = Deck()
self.deck.shuffle()
self.roundNum += 1
self.trickNum = 0
self.trickWinner = -1
self.heartsBroken = False
self.dealer = (self.dealer + 1) % len(self.players)
self.dealCards()
self.currentTrick = Trick()
self.passingCards = [[], [], [], []]
for p in self.players:
p.discardTricks()
def getFirstTrickStarter(self):
for i,p in enumerate(self.players):
if p.hand.contains2ofclubs:
self.trickWinner = i
def dealCards(self):
i = 0
while(self.deck.size() > 0):
self.players[i % len(self.players)].addCard(self.deck.deal())
i += 1
def evaluateTrick(self):
self.trickWinner = self.currentTrick.winner
p = self.players[self.trickWinner]
p.trickWon(self.currentTrick)
self.printCurrentTrick()
print p.name + " won the trick."
# print 'Making new trick'
self.currentTrick = Trick()
print self.currentTrick.suit
def passCards(self, index):
print self.printPassingCards()
passTo = self.passes[self.trickNum] # how far to pass cards
passTo = (index + passTo) % len(self.players) # the index to which cards are passed
while len(self.passingCards[passTo]) < cardsToPass: # pass three cards
passCard = None
while passCard is None: # make sure string passed is valid
passCard = self.players[index].play(option='pass')
if passCard is not None:
# remove card from player hand and add to passed cards
self.passingCards[passTo].append(passCard)
self.players[index].removeCard(passCard)
def distributePassedCards(self):
for i,passed in enumerate(self.passingCards):
for card in passed:
self.players[i].addCard(card)
self.passingCards = [[], [], [], []]
def printPassingCards(self):
out = "[ "
for passed in self.passingCards:
out += "["
for card in passed:
out += card.__str__() + " "
out += "] "
out += " ]"
return out
def playersPassCards(self):
self.printPlayers()
if not self.trickNum % 4 == 3: # don't pass every fourth hand
for i in range(0, len(self.players)):
print # spacing
self.printPlayer(i)
self.passCards(i % len(self.players))
self.distributePassedCards()
self.printPlayers()
def playTrick(self, start):
shift = 0
if self.trickNum == 0:
startPlayer = self.players[start]
addCard = startPlayer.play(option="play", c='2c')
startPlayer.removeCard(addCard)
self.currentTrick.addCard(addCard, start)
shift = 1 # alert game that first player has already played
# have each player take their turn
for i in range(start + shift, start + len(self.players)):
self.printCurrentTrick()
curPlayerIndex = i % len(self.players)
self.printPlayer(curPlayerIndex)
curPlayer = self.players[curPlayerIndex]
addCard = None
while addCard is None: # wait until a valid card is passed
addCard = curPlayer.play(auto=auto) # change auto to False to play manually
# the rules for what cards can be played
# card set to None if it is found to be invalid
if addCard is not None:
# if it is not the first trick and no cards have been played,
# set the first card played as the trick suit if it is not a heart
# or if hearts have been broken
if self.trickNum != 0 and self.currentTrick.cardsInTrick == 0:
if addCard.suit == Suit(hearts) and not self.heartsBroken:
# if player only has hearts but hearts have not been broken,
# player can play hearts
if not curPlayer.hasOnlyHearts():
print curPlayer.hasOnlyHearts()
print curPlayer.hand.__str__()
print "Hearts have not been broken."
addCard = None
else:
self.currentTrick.setTrickSuit(addCard)
else:
self.currentTrick.setTrickSuit(addCard)
# player tries to play off suit but has trick suit
if addCard is not None and addCard.suit != self.currentTrick.suit:
if curPlayer.hasSuit(self.currentTrick.suit):
print "Must play the suit of the current trick."
addCard = None
elif addCard.suit == Suit(hearts):
self.heartsBroken = True
if self.trickNum == 0:
if addCard is not None:
if addCard.suit == Suit(hearts):
print "Hearts cannot be broken on the first hand."
self.heartsBroken = False
addCard = None
elif addCard.suit == Suit(spades) and addCard.rank == Rank(queen):
print "The queen of spades cannot be played on the first hand."
addCard = None
if addCard is not None and self.currentTrick.suit == Suit(noSuit):
if addCard.suit == Suit(hearts) and not self.heartsBroken:
print "Hearts not yet broken."
addCard = None
if addCard is not None:
if addCard == Card(queen, spades):
self.heartsBroken = True
curPlayer.removeCard(addCard)
self.currentTrick.addCard(addCard, curPlayerIndex)
self.evaluateTrick()
self.trickNum += 1
# print player's hand
def printPlayer(self, i):
p = self.players[i]
print p.name + "'s hand: " + str(p.hand)
print p.name + "'s round score: " + str(p.roundScore)
# print all players' hands
def printPlayers(self):
for p in self.players:
print p.name + ": " + str(p.hand)
# show cards played in current trick
def printCurrentTrick(self):
trickStr = '\nCurrent table:\n'
trickStr += "Trick suit: " + self.currentTrick.suit.__str__() + "\n"
for i, card in enumerate(self.currentTrick.trick):
if self.currentTrick.trick[i] is not 0:
trickStr += self.players[i].name + ": " + str(card) + "\n"
else:
trickStr += self.players[i].name + ": None\n"
print trickStr
def getWinner(self):
minScore = 200 # impossibly high
winner = None
for p in self.players:
if p.score < minScore:
winner = p
minScore = p.score
return winner
def main():
hearts = Hearts()
# play until someone loses
while hearts.losingPlayer is None or hearts.losingPlayer.score < maxScore:
while hearts.trickNum < totalTricks:
print "Round", hearts.roundNum
if hearts.trickNum == 0:
if not auto:
hearts.playersPassCards()
hearts.getFirstTrickStarter()
print '\nPlaying trick number', hearts.trickNum + 1
hearts.playTrick(hearts.trickWinner)
# tally scores
hearts.handleScoring()
# new round if no one has lost
if hearts.losingPlayer.score < maxScore:
print "New round"
hearts.newRound()
print # spacing
print hearts.getWinner().name, "wins!"
if __name__ == '__main__':
main()