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## 4.1
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* Fixed issue that when a game object will reach the last destination it has a minor flicker.
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*`ROUTETYPE` members `onetime`, `shuffle` and `cycle` are changed to `ONETIME`, `SHUFFLE` and `CYCLE`.
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* Lots of code quality and style improvements.
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* Lots of code quality and style improvements and optimized memory and speed consumption.
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## 4.0
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* Added ability to specify multiple destination node id as `destination_list` and type of route that the game object has to walk as `route_type` in `move_initialize` function.
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