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SDL_switchvideo.c
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388 lines (344 loc) · 11.1 KB
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_SWITCH
#include "../SDL_sysvideo.h"
#include "../../render/SDL_sysrender.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_windowevents_c.h"
#include "SDL_switchvideo.h"
#include "SDL_switchopengles.h"
#include "SDL_switchtouch.h"
#include "SDL_switchkeyboard.h"
#include "SDL_switchmouse_c.h"
#include "SDL_switchswkb.h"
/* Currently only one window */
static SDL_Window *switch_window = NULL;
static AppletOperationMode operationMode;
static void
SWITCH_Destroy(SDL_VideoDevice *device)
{
if (device != NULL) {
if(device->driverdata != NULL) {
SDL_free(device->driverdata);
}
SDL_free(device);
}
}
static SDL_VideoDevice *
SWITCH_CreateDevice()
{
SDL_VideoDevice *device;
/* Initialize SDL_VideoDevice structure */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device == NULL) {
SDL_OutOfMemory();
return NULL;
}
/* Setup amount of available displays */
device->num_displays = 0;
/* Set device free function */
device->free = SWITCH_Destroy;
/* Setup all functions which we can handle */
device->VideoInit = SWITCH_VideoInit;
device->VideoQuit = SWITCH_VideoQuit;
device->GetDisplayModes = SWITCH_GetDisplayModes;
device->SetDisplayMode = SWITCH_SetDisplayMode;
device->CreateSDLWindow = SWITCH_CreateWindow;
device->CreateSDLWindowFrom = SWITCH_CreateWindowFrom;
device->SetWindowTitle = SWITCH_SetWindowTitle;
device->SetWindowIcon = SWITCH_SetWindowIcon;
device->SetWindowPosition = SWITCH_SetWindowPosition;
device->SetWindowSize = SWITCH_SetWindowSize;
device->ShowWindow = SWITCH_ShowWindow;
device->HideWindow = SWITCH_HideWindow;
device->RaiseWindow = SWITCH_RaiseWindow;
device->MaximizeWindow = SWITCH_MaximizeWindow;
device->MinimizeWindow = SWITCH_MinimizeWindow;
device->RestoreWindow = SWITCH_RestoreWindow;
//device->SetWindowMouseGrab = SWITCH_SetWindowGrab; // SDL 2.0.16
//device->SetWindowKeyboardGrab = SWITCH_SetWindowGrab; // SDL 2.0.16
device->DestroyWindow = SWITCH_DestroyWindow;
#ifdef SDL_VIDEO_OPENGL_EGL
device->GL_LoadLibrary = SWITCH_GLES_LoadLibrary;
device->GL_GetProcAddress = SWITCH_GLES_GetProcAddress;
device->GL_UnloadLibrary = SWITCH_GLES_UnloadLibrary;
device->GL_CreateContext = SWITCH_GLES_CreateContext;
device->GL_MakeCurrent = SWITCH_GLES_MakeCurrent;
device->GL_SetSwapInterval = SWITCH_GLES_SetSwapInterval;
device->GL_GetSwapInterval = SWITCH_GLES_GetSwapInterval;
device->GL_SwapWindow = SWITCH_GLES_SwapWindow;
device->GL_DeleteContext = SWITCH_GLES_DeleteContext;
device->GL_DefaultProfileConfig = SWITCH_GLES_DefaultProfileConfig;
#endif
device->StartTextInput = SWITCH_StartTextInput;
device->StopTextInput = SWITCH_StopTextInput;
device->HasScreenKeyboardSupport = SWITCH_HasScreenKeyboardSupport;
device->IsScreenKeyboardShown = SWITCH_IsScreenKeyboardShown;
device->PumpEvents = SWITCH_PumpEvents;
return device;
}
VideoBootStrap SWITCH_bootstrap = {
"Switch",
"Nintendo Switch Video Driver",
SWITCH_CreateDevice
};
/*****************************************************************************/
/* SDL Video and Display initialization/handling functions */
/*****************************************************************************/
int
SWITCH_VideoInit(_THIS)
{
SDL_VideoDisplay display;
SDL_DisplayMode current_mode;
SDL_zero(current_mode);
current_mode.w = 1920;
current_mode.h = 1080;
current_mode.refresh_rate = 60;
current_mode.format = SDL_PIXELFORMAT_RGBA8888;
current_mode.driverdata = NULL;
SDL_zero(display);
display.desktop_mode = current_mode;
display.current_mode = current_mode;
display.driverdata = NULL;
SDL_AddVideoDisplay(&display, SDL_FALSE);
// init psm service
psmInitialize();
// init touch
SWITCH_InitTouch();
// init keyboard
SWITCH_InitKeyboard();
// init mouse
SWITCH_InitMouse();
// init software keyboard
SWITCH_InitSwkb();
return 0;
}
void
SWITCH_VideoQuit(_THIS)
{
#ifdef SDL_VIDEO_OPENGL_EGL
// this should not be needed if user code is right (SDL_GL_LoadLibrary/SDL_GL_UnloadLibrary calls match)
// this (user) error doesn't have the same effect on switch thought, as the driver needs to be unloaded (crash)
if(_this->gl_config.driver_loaded > 0) {
SWITCH_GLES_UnloadLibrary(_this);
_this->gl_config.driver_loaded = 0;
}
#endif
// exit touch
SWITCH_QuitTouch();
// exit keyboard
SWITCH_QuitKeyboard();
// exit mouse
SWITCH_QuitMouse();
// exit software keyboard
SWITCH_QuitSwkb();
// exit psm service
psmExit();
}
void
SWITCH_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
{
SDL_DisplayMode mode;
// 1920x1080 RGBA8888, default mode
SDL_AddDisplayMode(display, &display->current_mode);
// 1280x720 RGBA8888
SDL_zero(mode);
mode.w = 1280;
mode.h = 720;
mode.refresh_rate = 60;
mode.format = SDL_PIXELFORMAT_RGBA8888;
SDL_AddDisplayMode(display, &mode);
}
int
SWITCH_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
{
#ifdef SDL_VIDEO_OPENGL_EGL
SDL_WindowData *data = (SDL_WindowData *) SDL_GetFocusWindow()->driverdata;
SDL_GLContext ctx = SDL_GL_GetCurrentContext();
NWindow *nWindow = nwindowGetDefault();
if (data != NULL && data->egl_surface != EGL_NO_SURFACE) {
SDL_EGL_MakeCurrent(_this, NULL, NULL);
SDL_EGL_DestroySurface(_this, data->egl_surface);
nwindowSetDimensions(nWindow, mode->w, mode->h);
data->egl_surface = SDL_EGL_CreateSurface(_this, nWindow);
SDL_EGL_MakeCurrent(_this, data->egl_surface, ctx);
}
#endif
return 0;
}
int
SWITCH_CreateWindow(_THIS, SDL_Window *window)
{
Result rc;
#ifdef SDL_VIDEO_OPENGL_EGL
SDL_WindowData *window_data = NULL;
#endif
NWindow *nWindow = NULL;
if (switch_window != NULL) {
return SDL_SetError("Switch only supports one window");
}
#ifdef SDL_VIDEO_OPENGL_EGL
if (!_this->egl_data) {
return SDL_SetError("EGL not initialized");
}
window_data = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData));
if (window_data == NULL) {
return SDL_OutOfMemory();
}
#endif
nWindow = nwindowGetDefault();
rc = nwindowSetDimensions(nWindow, window->w, window->h);
if (R_FAILED(rc)) {
return SDL_SetError("Could not set NWindow dimensions: 0x%x", rc);
}
#ifdef SDL_VIDEO_OPENGL_EGL
window_data->egl_surface = SDL_EGL_CreateSurface(_this, nWindow);
if (window_data->egl_surface == EGL_NO_SURFACE) {
return SDL_SetError("Could not create GLES window surface");
}
/* Setup driver data for this window */
window->driverdata = window_data;
#endif
switch_window = window;
/* starting operation mode */
operationMode = appletGetOperationMode();
/* One window, it always has focus */
SDL_SetMouseFocus(window);
SDL_SetKeyboardFocus(window);
/* Window has been successfully created */
return 0;
}
void
SWITCH_DestroyWindow(_THIS, SDL_Window *window)
{
if (window == switch_window) {
#ifdef SDL_VIDEO_OPENGL_EGL
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if (data != NULL) {
if (data->egl_surface != EGL_NO_SURFACE) {
SDL_EGL_MakeCurrent(_this, NULL, NULL);
SDL_EGL_DestroySurface(_this, data->egl_surface);
}
if(window->driverdata != NULL) {
SDL_free(window->driverdata);
window->driverdata = NULL;
}
}
#endif
switch_window = NULL;
}
}
int
SWITCH_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
{
return -1;
}
void
SWITCH_SetWindowTitle(_THIS, SDL_Window *window)
{
}
void
SWITCH_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
{
}
void
SWITCH_SetWindowPosition(_THIS, SDL_Window *window)
{
}
void
SWITCH_SetWindowSize(_THIS, SDL_Window *window)
{
#ifdef SDL_VIDEO_OPENGL_EGL
u32 w = 0, h = 0;
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
SDL_GLContext ctx = SDL_GL_GetCurrentContext();
NWindow *nWindow = nwindowGetDefault();
if(window->w != w || window->h != h) {
if (data != NULL && data->egl_surface != EGL_NO_SURFACE) {
SDL_EGL_MakeCurrent(_this, NULL, NULL);
SDL_EGL_DestroySurface(_this, data->egl_surface);
nwindowSetDimensions(nWindow, window->w, window->h);
data->egl_surface = SDL_EGL_CreateSurface(_this, nWindow);
SDL_EGL_MakeCurrent(_this, data->egl_surface, ctx);
}
}
#endif
}
void
SWITCH_ShowWindow(_THIS, SDL_Window *window)
{
}
void
SWITCH_HideWindow(_THIS, SDL_Window *window)
{
}
void
SWITCH_RaiseWindow(_THIS, SDL_Window *window)
{
}
void
SWITCH_MaximizeWindow(_THIS, SDL_Window *window)
{
}
void
SWITCH_MinimizeWindow(_THIS, SDL_Window *window)
{
}
void
SWITCH_RestoreWindow(_THIS, SDL_Window *window)
{
}
void
SWITCH_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
{
}
void
SWITCH_PumpEvents(_THIS)
{
AppletOperationMode om;
if (!appletMainLoop()) {
SDL_Event ev;
ev.type = SDL_QUIT;
SDL_PushEvent(&ev);
return;
}
// we don't want other inputs overlapping with software keyboard
if(!SDL_IsTextInputActive()) {
SWITCH_PollTouch();
SWITCH_PollKeyboard();
SWITCH_PollMouse();
}
SWITCH_PollSwkb();
// handle docked / un-docked modes
// note that SDL_WINDOW_RESIZABLE is only possible in windowed mode,
// so we don't care about current fullscreen/windowed status
if(switch_window != NULL && switch_window->flags & SDL_WINDOW_RESIZABLE) {
om = appletGetOperationMode();
if(om != operationMode) {
operationMode = om;
if(operationMode == AppletOperationMode_Handheld) {
SDL_SetWindowSize(switch_window, 1280, 720);
} else {
SDL_SetWindowSize(switch_window, 1920, 1080);
}
}
}
}
#endif /* SDL_VIDEO_DRIVER_SWITCH */