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mattrick
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First SRC Release!
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<HintPath>D:/Program Files/Editor/Data/Managed/UnityEditor.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js" />
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<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" />
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<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\PlatformInputController.js" />
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<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonCamera.js" />
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<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonController.js" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>

Assets/Chunk.prefab

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