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avida.cfg
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#############################################################################
# This file includes all the basic run-time defines for Avida.
# For more information, see doc/config.html
#############################################################################
VERSION_ID 2.15.0 # Do not change this value.
### GENERAL_GROUP ###
# General Settings
VERBOSITY 1 # 0 = No output at all
# 1 = Normal output
# 2 = Verbose output, detailing progress
# 3 = High level of details, as available
# 4 = Print Debug Information, as applicable
RANDOM_SEED -1 # Random number seed (-1 for based on time)
SPECULATIVE 1 # Enable speculative execution
# (pre-execute instructions that don't affect other organisms)
POPULATION_CAP 0 # Carrying capacity in number of organisms (use 0 for no cap)
POP_CAP_ELDEST 0 # Carrying capacity in number of organisms (use 0 for no cap).
# Will kill oldest organism in population, but still use birth method to place new offspring.
### TOPOLOGY_GROUP ###
# World topology
WORLD_X 60 # Width of the Avida world
WORLD_Y 60 # Height of the Avida world
WORLD_GEOMETRY 2 # 1 = Bounded Grid (WOLRD_X x WORLD_Y)
# 2 = Toroidal Grid (WOLRD_X x WORLD_Y; wraps at edges
# 3 = Clique (all population cells are connected)
# 4 = Hexagonal grid
# 5 = Partial
# 6 = 3D Lattice (under development)
# 7 = Random connected
# 8 = Scale-free (detailed below)
SCALE_FREE_M 3 # Number of connections per cell in a scale-free geometry
SCALE_FREE_ALPHA 1.0 # Attachment power (1=linear)
SCALE_FREE_ZERO_APPEAL 0.0 # Appeal of cells with zero connections
### CONFIG_FILE_GROUP ###
# Other configuration Files
DATA_DIR data # Directory in which config files are found
EVENT_FILE events.cfg # File containing list of events during run
ANALYZE_FILE analyze.cfg # File used for analysis mode
ENVIRONMENT_FILE environment.cfg # File that describes the environment
#include INST_SET=instset-heads.cfg
### MUTATION_GROUP ###
# Mutation rates
COPY_MUT_PROB 0.0075 # Mutation rate (per copy)
COPY_INS_PROB 0.0 # Insertion rate (per copy)
COPY_DEL_PROB 0.0 # Deletion rate (per copy)
COPY_UNIFORM_PROB 0.0 # Uniform mutation probability (per copy)
# - Randomly apply insertion, deletion or point mutation
COPY_SLIP_PROB 0.0 # Slip rate (per copy)
POINT_MUT_PROB 0.0 # Mutation rate (per-location per update)
DIV_MUT_PROB 0.0 # Mutation rate (per site, applied on divide)
DIV_INS_PROB 0.0 # Insertion rate (per site, applied on divide)
DIV_DEL_PROB 0.0 # Deletion rate (per site, applied on divide)
DIV_UNIFORM_PROB 0.0 # Uniform mutation probability (per site, applied on divide)
# - Randomly apply insertion, deletion or point mutation
DIV_SLIP_PROB 0.0 # Slip rate (per site, applied on divide)
DIVIDE_MUT_PROB 0.0 # Mutation rate (max one, per divide)
DIVIDE_INS_PROB 0.05 # Insertion rate (max one, per divide)
DIVIDE_DEL_PROB 0.05 # Deletion rate (max one, per divide)
DIVIDE_UNIFORM_PROB 0.0 # Uniform mutation probability (per divide)
# - Randomly apply insertion, deletion or point mutation
DIVIDE_SLIP_PROB 0.0 # Slip rate (per divide) - creates large deletions/duplications
DIVIDE_POISSON_MUT_MEAN 0.0 # Mutation rate (Poisson distributed, per divide)
DIVIDE_POISSON_INS_MEAN 0.0 # Insertion rate (Poisson distributed, per divide)
DIVIDE_POISSON_DEL_MEAN 0.0 # Deletion rate (Poisson distributed, per divide)
DIVIDE_POISSON_SLIP_MEAN 0.0 # Slip rate (Poisson distributed, per divide)
INJECT_INS_PROB 0.0 # Insertion rate (per site, applied on inject)
INJECT_DEL_PROB 0.0 # Deletion rate (per site, applied on inject)
INJECT_MUT_PROB 0.0 # Mutation rate (per site, applied on inject)
SLIP_FILL_MODE 0 # Fill insertions from slip mutations with:
# 0 = Duplication
# 1 = nop-X
# 2 = Random
# 3 = scrambled
# 4 = nop-C
SLIP_COPY_MODE 0 # How to handle 'on-copy' slip mutations:
# 0 = actual read head slip
# 1 = instant large mutation (obeys slip mode)
PARENT_MUT_PROB 0.0 # Per-site, in parent, on divide
SPECIAL_MUT_LINE -1 # If this is >= 0, ONLY this line is mutated
META_COPY_MUT 0.0 # Prob. of copy mutation rate changing (per gen)
META_STD_DEV 0.0 # Standard deviation of meta mutation size.
MUT_RATE_SOURCE 1 # 1 = Mutation rates determined by environment.
# 2 = Mutation rates inherited from parent.
### REPRODUCTION_GROUP ###
# Birth and Death config options
DIVIDE_FAILURE_RESETS 0 # When Divide fails, organisms are interally reset
BIRTH_METHOD 0 # Which organism should be replaced when a birth occurs?
# 0 = Random organism in neighborhood
# 1 = Oldest in neighborhood
# 2 = Largest Age/Merit in neighborhood
# 3 = None (use only empty cells in neighborhood)
# 4 = Random from population (Mass Action)
# 5 = Oldest in entire population
# 6 = Random within deme
# 7 = Organism faced by parent
# 8 = Next grid cell (id+1)
# 9 = Largest energy used in entire population
# 10 = Largest energy used in neighborhood
# 11 = Local neighborhood dispersal
# 12 = Kill offpsring after recording birth stats (for behavioral trials)
# 13 = Kill parent and offpsring (for behavioral trials)
PREFER_EMPTY 1 # Overide BIRTH_METHOD to preferentially choose empty cells for offsping?
ALLOW_PARENT 1 # Should parents be considered when deciding where to place offspring?
DISPERSAL_RATE 0.0 # Rate of dispersal under birth method 11
# (poisson distributed random connection list hops)
DEATH_PROB 0.0 # Probability of death when dividing.
DEATH_METHOD 2 # When should death by old age occur?
# 0 = Never
# 1 = When executed AGE_LIMIT (+deviation) total instructions
# 2 = When executed genome_length * AGE_LIMIT (+dev) instructions
AGE_LIMIT 20 # See DEATH_METHOD
AGE_DEVIATION 0 # Creates a normal distribution around AGE_LIMIT for time of death
JUV_PERIOD 0 # Number of CPU cycles before newborn orgs can execute various instructions / behaviors.
ALLOC_METHOD 0 # When allocating blank tape, how should it be initialized?
# 0 = Allocated space is set to default instruction.
# 1 = Set to section of dead genome (creates potential for recombination)
# 2 = Allocated space is set to random instruction.
DIVIDE_METHOD 1 # 0 = Divide leaves state of mother untouched.
# 1 = Divide resets state of mother(effectively creating 2 offspring)
# 2 = Divide resets state of current thread only (use with parasites)
EPIGENETIC_METHOD 0 # Inheritance of state information other than genome
# 0 = none
# 1 = offspring inherits registers and stacks of first thread
# 1 = parent maintains registers and stacks of first thread
#
# 1 = offspring and parent keep state information
GENERATION_INC_METHOD 1 # 0 = Only increase generation of offspring on divide.
# 1 = Increase generation of both parent and offspring
# (suggested with DIVIDE_METHOD 1).
RESET_INPUTS_ON_DIVIDE 0 # Reset environment inputs of parent upon successful divide.
INHERIT_MERIT 1 # Should merit be inhereted from mother parent? (in asexual)
INHERIT_MULTITHREAD 0 # Should offspring of parents with multiple threads be marked multithreaded?
### DIVIDE_GROUP ###
# Divide restrictions and triggers - settings describe conditions for a successful divide
OFFSPRING_SIZE_RANGE 2.0 # Maximal differential between offspring and parent length.
# (Checked BEFORE mutations applied on divide.)
MIN_COPIED_LINES 0.5 # Code fraction that must be copied before divide
MIN_EXE_LINES 0.5 # Code fraction that must be executed before divide
MIN_GENOME_SIZE 0 # Minimum number of instructions allowed in a genome. 0 = OFF
MAX_GENOME_SIZE 0 # Maximum number of instructions allowed in a genome. 0 = OFF
MIN_CYCLES 0 # Min number of CPU cycles (age) required before reproduction.
REQUIRE_ALLOCATE 1 # (Original CPU Only) Require allocate before divide?
REQUIRED_TASK -1 # Task ID required for successful divide
IMMUNITY_TASK -1 # Task providing immunity from the required task
REQUIRED_REACTION -1 # Reaction ID required for successful divide
IMMUNITY_REACTION -1 # Reaction ID that provides immunity for successful divide
REQUIRE_SINGLE_REACTION 0 # If set to 1, at least one reaction is required for a successful divide
REQUIRED_BONUS 0.0 # Required bonus to divide
REQUIRE_EXACT_COPY 0 # Require offspring to be an exact copy (checked before divide mutations)
REQUIRED_RESOURCE -1 # ID of resource required in organism's internal bins for successful
# divide (resource not consumed)
REQUIRED_RESOURCE_LEVEL 0.0 # Level of resource needed for REQUIRED_RESOURCE
REQUIRED_PRED_HABITAT -1 # Required resource habitat type in cell for predators to reproduce.
REQUIRED_PRED_HABITAT_VALUE 0 # Level of resource needed for REQUIRED_PRED_HABITAT.
REQUIRED_PREY_HABITAT -1 # Required resource habitat type in cell for prey to reproduce.
REQUIRED_PREY_HABITAT_VALUE 0.0 #Level of resource needed for REQUIRED_PREY_HABITAT
IMPLICIT_REPRO_BONUS 0 # Call Inst_Repro to divide upon achieving this bonus. 0 = OFF
IMPLICIT_REPRO_CPU_CYCLES 0 # Call Inst_Repro after this many cpu cycles. 0 = OFF
IMPLICIT_REPRO_TIME 0 # Call Inst_Repro after this time used. 0 = OFF
IMPLICIT_REPRO_END 0 # Call Inst_Repro after executing the last instruction in the genome.
IMPLICIT_REPRO_ENERGY 0.0 # Call Inst_Repro if organism accumulates this amount of energy.
### RECOMBINATION_GROUP ###
# Sexual Recombination and Modularity
RECOMBINATION_PROB 1.0 # Probability of recombination in div-sex
MAX_BIRTH_WAIT_TIME -1 # Updates incipiant orgs can wait for crossover (-1 = unlimited)
MODULE_NUM 0 # Number of modules in the genome
CONT_REC_REGS 1 # Are (modular) recombination regions continuous?
CORESPOND_REC_REGS 1 # Are (modular) recombination regions swapped randomly
# or with corresponding positions?
TWO_FOLD_COST_SEX 0 # 0 = Both offspring are born (no two-fold cost)
# 1 = only one recombined offspring is born.
SAME_LENGTH_SEX 0 # 0 = Recombine with any genome
# 1 = Recombine only w/ same length
ALLOW_MATE_SELECTION 0 # Allow organisms to select mates (requires instruction set support)
### MATING_TYPES_GROUP ###
# Mating Types and Mate Choice
MATING_TYPES 0 # Turn on separate mating types (i.e., males/females; off by default; requires instruction set support)
LEKKING 0 # Offspring from males go directly into birth chamber to await female choice (off by default)
MAX_GLOBAL_BIRTH_CHAMBER_SIZE 3600 # Maximum number of waiting that can be stored in the birth chamber in a well-mixed population (3600 by default)
DISABLE_GENOTYPE_CLASSIFICATION 0 # Disable tracking of historical genotypes to conserve memory (off by default)
NOISY_MATE_ASSESSMENT 0 # Is mate assessment perfect (0) or noisy (1) (0 by default)
MATE_ASSESSMENT_CV 0.1 # Coefficient of variation for how noisy mate assessment is (0.1 by default)
FORCED_MATE_PREFERENCE -1 # Force all females to use a specific mate preference
# -1 = off (mate preferences can evolve)
# 0 = all females mate randomly
# 1 = all prefer highest display A
# 2 = highest display B
# 3 = highest merit
MATE_IN_GROUPS 0 # Require all mating to happen within groups
### PARASITE_GROUP ###
# Parasite config options
INJECT_METHOD 0 # What should happen to a parasite when it gives birth?
# 0 = Leave the parasite thread state untouched.
# 1 = Resets the state of the calling thread (for SMT parasites, this must be 1)
INFECTION_MECHANISM 0 # 0 = Infection will succeed independent of task-based phenotypes
# 1 = Infection will succeed if the parasite and host have at least one overlapping task (Inverse Gene-for-Gene)
# 2 = Infection will succeed if the parasite does at least one task the host does not perform
# 3 = Infection will succeed if the parasite and host do the same tasks (Matching Alleles)
# 4 = Infection will succeed if the parasite performs all the tasks the host does as well as at least one additional task (Gene-for-Gene)
INJECT_STERILIZES_HOST 0 # Infection causes host steralization
INJECT_IS_VIRULENT 0 # Infection causes host steralization and takes all cpu cycles (setting this to 1 will override inject_virulence)
PARASITE_SKIP_REACTIONS 1 # Parasite tasks do not get processed in the environment (1) or they do trigger reactions (0)
INJECT_SKIP_FIRST_TASK 0 # They cannot match the first task the host is doing to infect
INJECT_DEFAULT_SUCCESS 0.0 # If injection is task specific, with what probability should non-matching parasites infect the host
PARASITE_VIRULENCE -1 # The probabalistic percentage of cpu cycles allocated to the parasite instead of the host. Ensure INJECT_IS_VIRULENT is set to 0. This only works for single infection at the moment
PARASITE_MEM_SPACES 1 # Parasites get their own memory spaces
PARASITE_NO_COPY_MUT 0 # Parasites do not get copy mutation rates
### ARCHETECTURE_GROUP ###
# Details on how CPU should work
IO_EXPIRE 1 # Is the expiration functionality of '-expire' I/O instructions enabled?
### MP_GROUP ###
# Config options for multiple, distributed populations
ENABLE_MP 0 # Enable multi-process Avida; 0=disabled (default),
# 1=enabled.
MP_SCHEDULING_STYLE 0 # Style of scheduling:
# 0=non-MP aware (default)
# 1=MP aware, integrated across worlds.
### DEME_GROUP ###
# Demes and Germlines
NUM_DEMES 1 # Number of independent groups in the population
DEMES_COMPETITION_STYLE 0 # How should demes compete?
# 0=Fitness proportional selection
# 1=Tournament selection
DEMES_TOURNAMENT_SIZE 0 # Number of demes that participate in a tournament
DEMES_OVERRIDE_FITNESS 0 # Should the calculated fitness is used?
# 0=yes (default)
# 1=no (all fitnesses=1)
DEMES_USE_GERMLINE 0 # Should demes use a distinct germline?
DEMES_PREVENT_STERILE 0 # Prevent sterile demes from replicating?
DEMES_RESET_RESOURCES 0 # Reset resources in demes on replication?
# 0 = reset both demes
# 1 = reset target deme
# 2 = deme resources remain unchanged
DEMES_REPLICATE_SIZE 1 # Number of identical organisms to create or copy from the
# source deme to the target deme
LOG_DEMES_REPLICATE 0 # Log deme replications?
DEMES_REPLICATE_LOG_START 0 # Update at which to start logging deme replications
DEMES_PROB_ORG_TRANSFER 0.0 # Probablity of an organism being transferred from the
# source deme to the target deme
DEMES_ORGANISM_SELECTION 0 # How should organisms be selected for transfer from
# source to target during deme replication?
# 0 = random with replacement
# 1 = sequential
DEMES_ORGANISM_PLACEMENT 0 # How should organisms be placed during deme replication.
# 0 = cell-array middle
# 1 = deme center
# 2 = random placement
# 3 = sequential
DEMES_ORGANISM_FACING 0 # Which direction should organisms face after deme replication.
# 0 = unchanged
# 1 = northwest.
# 2 = random.
DEMES_MAX_AGE 500 # The maximum age of a deme (in updates) to be
# used for age-based replication
DEMES_MAX_BIRTHS 100 # Max number of births that can occur within a deme;
# used with birth-count replication
DEMES_MIM_EVENTS_KILLED_RATIO 0.7 # Minimum ratio of events killed required for event period to be a success.
DEMES_MIM_SUCCESSFUL_EVENT_PERIODS 1 # Minimum number of consecutive event periods that must be a success.
GERMLINE_COPY_MUT 0.0075 # Prob. of copy mutations during germline replication
GERMLINE_INS_MUT 0.05 # Prob. of insertion mutations during germline replication
GERMLINE_DEL_MUT 0.05 # Prob. of deletion mutations during germline replication
DEMES_REPLICATE_CPU_CYCLES 0.0 # Replicate a deme immediately after it has used this many
# cpu cycles per org in deme (0 = OFF).
DEMES_REPLICATE_TIME 0.0 # Number of CPU cycles used by a deme to trigger its replication
# (normalized by number of orgs in deme and organism merit; 0 = OFF).
DEMES_REPLICATE_BIRTHS 0 # Number of offspring produced by a deme to trigger its replication (0 = OFF).
DEMES_REPLICATE_ORGS 0 # Number of organisms in a deme to trigger its replication (0 = OFF).
DEMES_REPLICATION_ONLY_RESETS 0 # Kin selection mode. On replication:
# 0 = Nothing extra
# 1 = reset deme resources
# 2 = reset resources and re-inject organisms
DEMES_MIGRATION_RATE 0.0 # Probability of an offspring being born in a different deme.
DEMES_MIGRATION_METHOD 0 # Which demes can an org land in when it migrates?
# 0 = Any other deme
# 1 = Eight neighboring demes
# 2 = Two adjacent demes in list
# 3 = Proportional based on the number of points
DEMES_NUM_X 0 # Simulated number of demes in X dimension. Used only for migration.
DEMES_SEED_METHOD 0 # Deme seeding method.
# 0 = Maintain old consistency
# 1 = New method using genotypes
DEMES_DIVIDE_METHOD 0 # Deme divide method. Only works with DEMES_SEED_METHOD 1
# 0 = Replace and target demes
# 1 = Replace target deme, reset source deme to founders
# 2 = Replace target deme, leave source deme unchanged
DEMES_DEFAULT_GERMLINE_PROPENSITY 0.0 # Default germline propensity of organisms in deme.
# For use with DEMES_DIVIDE_METHOD 2.
DEMES_FOUNDER_GERMLINE_PROPENSITY -1.0 # Default germline propensity of founder organisms in deme.
# For use with DEMES_DIVIDE_METHOD 2.
# <0 = OFF
DEMES_PREFER_EMPTY 0 # Give empty demes preference as targets of deme replication?
DEMES_PROTECTION_POINTS 0 # The number of points a deme receives for each suicide.
MIGRATION_RATE 0.0 # Uniform probability of offspring migrating to a new deme.
DEMES_TRACK_SHANNON_INFO 0 # Enable shannon mutual information tracking for demes.
### REVERSION_GROUP ###
# Mutation Reversion
# Most of these slow down avida a lot, and should be set to 0.0 normally.
REVERT_FATAL 0.0 # Prob of lethal mutations being reverted on birth
REVERT_DETRIMENTAL 0.0 # Prob of harmful (but non-lethal) mutations reverting on birth
REVERT_NEUTRAL 0.0 # Prob of neutral mutations being reverted on birth
REVERT_BENEFICIAL 0.0 # Prob of beneficial mutations being reverted on birth
REVERT_TASKLOSS 0.0 # Prob of mutations that cause task loss (without any gains) being reverted
STERILIZE_FATAL 0.0 # Prob of lethal mutations steralizing an offspring (typically no effect!)
STERILIZE_DETRIMENTAL 0.0 # Prob of harmful (but non-lethal) mutations steralizing an offspring
STERILIZE_NEUTRAL 0.0 # Prob of neutral mutations steralizing an offspring
STERILIZE_BENEFICIAL 0.0 # Prob of beneficial mutations steralizing an offspring
STERILIZE_TASKLOSS 0.0 # Prob of mutations causing task loss steralizing an offspring
STERILIZE_UNSTABLE 0 # Should genotypes that cannot replicate perfectly not be allowed to replicate?
NEUTRAL_MAX 0.0 # Percent benifical change from parent fitness to be considered neutral.
NEUTRAL_MIN 0.0 # Percent deleterious change from parent fitness to be considered neutral.
### TIME_GROUP ###
# Time Slicing
AVE_TIME_SLICE 30 # Average number of CPU-cycles per org per update
SLICING_METHOD 1 # 0 = CONSTANT: all organisms receive equal number of CPU cycles
# 1 = PROBABILISTIC: CPU cycles distributed randomly, proportional to merit.
# 2 = INTEGRATED: CPU cycles given out deterministicly, proportional to merit
# 3 = DEME_PROBABALISTIC: Demes receive fixed number of CPU cycles, awarded probabalistically to members
# 4 = CROSS_DEME_PROBABALISTIC: Demes receive CPU cycles proportional to living population size, awarded probabalistically to members
BASE_MERIT_METHOD 4 # How should merit be initialized?
# 0 = Constant (merit independent of size)
# 1 = Merit proportional to copied size
# 2 = Merit prop. to executed size
# 3 = Merit prop. to full size
# 4 = Merit prop. to min of executed or copied size
# 5 = Merit prop. to sqrt of the minimum size
# 6 = Merit prop. to num times MERIT_BONUS_INST is in genome.
BASE_CONST_MERIT 100 # Base merit valse for BASE_MERIT_METHOD 0
MERIT_BONUS_INST 0 # Instruction ID to count for BASE_MERIT_METHOD 6
MERIT_BONUS_EFFECT 0 # Amount of merit earn per instruction for BASE_MERIT_METHOD 6 (-1 = penalty, 0 = no effect)
FITNESS_VALLEY 0 # in BASE_MERIT_METHOD 6, this creates valleys from
# FITNESS_VALLEY_START to FITNESS_VALLEY_STOP
# (0 = off, 1 = on)
FITNESS_VALLEY_START 0 # if FITNESS_VALLEY = 1, orgs with num_key_instructions
# from FITNESS_VALLEY_START to FITNESS_VALLEY_STOP
# get fitness 1 (lowest)
FITNESS_VALLEY_STOP 0 # if FITNESS_VALLEY = 1, orgs with num_key_instructions
# from FITNESS_VALLEY_START to FITNESS_VALLEY_STOP
# get fitness 1 (lowest)
DEFAULT_BONUS 1.0 # Initial bonus before any tasks
MERIT_DEFAULT_BONUS 0 # Instead of inheriting bonus from parent, use this value instead (0 = off)
MERIT_INC_APPLY_IMMEDIATE 0 # Should merit increases (above current) be applied immediately, or delayed until divide?
TASK_REFRACTORY_PERIOD 0.0 # Number of updates after taske until regain full value
FITNESS_METHOD 0 # 0 = default, 1 = sigmoidal,
FITNESS_COEFF_1 1.0 # 1st FITNESS_METHOD parameter
FITNESS_COEFF_2 1.0 # 2nd FITNESS_METHOD parameter
MAX_CPU_THREADS 1 # Maximum number of Threads a CPU can spawn
THREAD_SLICING_METHOD 0 # Formula for allocating CPU cycles across threads in an organism
# (num_threads-1) * THREAD_SLICING_METHOD + 1
# 0 = One thread executed per time slice.
# 1 = All threads executed each time slice.
NO_CPU_CYCLE_TIME 0 # Don't count each CPU cycle as part of gestation time
MAX_LABEL_EXE_SIZE 1 # Max nops marked as executed when labels are used
PRECALC_PHENOTYPE 0 # 0 = Disabled
# 1 = Assign precalculated merit at birth (unlimited resources only)
# 2 = Assign precalculated gestation time
# 3 = Assign precalculated merit AND gestation time.
# 4 = Assign last instruction counts
# 5 = Assign last instruction counts and merit
# 6 = Assign last instruction counts and gestation time
# 7 = Assign everything currently supported
# Fitness will be evaluated for organism based on these settings.
GENOTYPE_PHENPLAST_CALC 100 # Number of times to test a genotype's
# plasticity during runtime.
### ALTRUISM_GROUP ###
# Altrusim
MERIT_GIVEN 0.0 # Fraction of merit donated with 'donate' command
MERIT_RECEIVED 0.0 # Multiplier of merit given with 'donate' command
MAX_DONATE_KIN_DIST -1 # Limit on distance of relation for donate; -1=no max
MAX_DONATE_EDIT_DIST -1 # Limit on genetic (edit) distance for donate; -1=no max
MIN_GB_DONATE_THRESHOLD -1 # threshold green beard donates only to orgs above this
# donation attempt threshold; -1=no thresh
DONATE_THRESH_QUANTA 10 # The size of steps between quanta donate thresholds
MAX_DONATES 1000000 # Limit on number of donates organisms are allowed.
### GENEOLOGY_GROUP ###
# Geneology
THRESHOLD 3 # Number of organisms in a genotype needed for it
# to be considered viable.
TEST_CPU_TIME_MOD 20 # Time allocated in test CPUs (multiple of length)
### ORGANISM_MESSAGING_GROUP ###
# Organism Message-Based Communication
MESSAGE_SEND_BUFFER_SIZE 1 # Size of message send buffer (stores messages that were sent)
# TASKS NOT CHECKED ON 0!
# -1=inf, default=1.
MESSAGE_RECV_BUFFER_SIZE 8 # Size of message receive buffer (stores messages that are received); -1=inf, default=8.
MESSAGE_RECV_BUFFER_BEHAVIOR 0 # Behavior of message receive buffer; 0=drop oldest (default), 1=drop incoming
ACTIVE_MESSAGES_ENABLED 0 # Enable active messages.
# 0 = off
# 2 = message creates parallel thread
### BUY_SELL_GROUP ###
# Buying and Selling Parameters
SAVE_RECEIVED 0 # Enable storage of all inputs bought from other orgs
### HOARD_RESOURCE_GROUP ###
# Resource Hoarding Parameters
USE_RESOURCE_BINS 0 # Enable resource bin use. This serves as a guard on most resource hoarding code.
ABSORB_RESOURCE_FRACTION .0025 # Fraction of available environmental resource an organism absorbs.
MULTI_ABSORB_TYPE 0 # What to do if a collect instruction is called on a range of resources.
# 0 = absorb a random resource in the range
# 1 = absorb the first resource in the range
# 2 = absorb the last resource in the range
# 3 = absorb ABSORB_RESOURCE_FRACTION / (# of resources in range) of each resource in the range
MAX_TOTAL_STORED -1 # Maximum total amount of all resources an organism can store.
# <0 = no maximum
USE_STORED_FRACTION 1.0 # The fraction of stored resource to use.
ENV_FRACTION_THRESHOLD 1.0 # The fraction of available environmental resource to compare available stored resource to when deciding whether to use stored resource.
RETURN_STORED_ON_DEATH 1 # Return an organism's stored resources to the world when it dies?
SPLIT_ON_DIVIDE 1 # Split mother cell's resources between two daughter cells on division?
COLLECT_SPECIFIC_RESOURCE 0 # Resource to be collected by the "collect-specific" instruction
RESOURCE_GIVEN_ON_INJECT 0 # Units of collect-specific resources given to organism upon injection.
RESOURCE_GIVEN_AT_BIRTH 0 # Units of collect-specific resources given to offspring upon birth.
### ANALYZE_GROUP ###
# Analysis Settings
MAX_CONCURRENCY -1 # Maximum number of analyze threads, -1 == use all available.
ANALYZE_OPTION_1 # String variable accessible from analysis scripts
ANALYZE_OPTION_2 # String variable accessible from analysis scripts
### ENERGY_GROUP ###
# Energy Settings
ENERGY_ENABLED 0 # Enable Energy Model. 0/1 (off/on)
ENERGY_GIVEN_ON_INJECT 0.0 # Energy given to organism upon injection.
ENERGY_GIVEN_AT_BIRTH 0.0 # Energy given to offspring upon birth.
FRAC_PARENT_ENERGY_GIVEN_TO_ORG_AT_BIRTH 0.5 # Fraction of parent's energy given to offspring organism.
FRAC_PARENT_ENERGY_GIVEN_TO_DEME_AT_BIRTH 0.5 # Fraction of parent's energy given to offspring deme.
FRAC_ENERGY_DECAY_AT_ORG_BIRTH 0.0 # Fraction of energy lost due to decay during organism reproduction.
FRAC_ENERGY_DECAY_AT_DEME_BIRTH 0.0 # Fraction of energy lost due to decay during deme reproduction.
NUM_CYCLES_EXC_BEFORE_0_ENERGY 0 # Number of virtual CPU cycles executed before energy is exhausted.
ENERGY_CAP -1.0 # Maximum amount of energy that can be stored in an organism. -1 = no max
APPLY_ENERGY_METHOD 0 # When should rewarded energy be applied to current energy?
# 0 = on divide
# 1 = on completion of task
# 2 = on sleep
FIX_METABOLIC_RATE -1.0 # Fix organism metobolic rate to value. This value is static. Feature disabled by default (value == -1)
FRAC_ENERGY_TRANSFER 0.0 # Fraction of replaced organism's energy take by new resident
LOG_SLEEP_TIMES 0 # Log sleep start and end times. 0/1 (off/on)
# WARNING: may use lots of memory.
FRAC_ENERGY_RELINQUISH 1.0 # Fraction of organisms energy to relinquish
ENERGY_PASSED_ON_DEME_REPLICATION_METHOD 0 # Who get energy passed from a parent deme
# 0 = Energy divided among organisms injected to offspring deme
# 1 = Energy divided among cells in offspring deme
INHERIT_EXE_RATE 0 # Inherit energy rate from parent? 0=no 1=yes
ATTACK_DECAY_RATE 0.0 # Percent of cell's energy decayed by attack
ENERGY_THRESH_LOW .33 # Threshold percent below which energy level is considered low. Requires ENERGY_CAP.
ENERGY_THRESH_HIGH .75 # Threshold percent above which energy level is considered high. Requires ENERGY_CAP.
ENERGY_COMPARISON_EPSILON 0.0 # Percent difference (relative to executing organism) required in energy level comparisons
ENERGY_REQUEST_RADIUS 1 # Radius of broadcast energy request messages.
### ENERGY_SHARING_GROUP ###
# Energy Sharing Settings
ENERGY_SHARING_METHOD 0 # Method for sharing energy. 0=receiver must actively receive/request, 1=energy pushed on receiver
ENERGY_SHARING_PCT 0.0 # Percent of energy to share
ENERGY_SHARING_INCREMENT 0.01 # Amount to change percent energy shared
RESOURCE_SHARING_LOSS 0.0 # Fraction of shared resource lost in transfer
ENERGY_SHARING_UPDATE_METABOLIC 0 # 0/1 (off/on) - Whether to update an organism's metabolic rate on donate or reception/application of energy
### SECOND_PASS_GROUP ###
# Tracking metrics known after the running experiment previously
TRACK_CCLADES 0 # Enable tracking of coalescence clades
TRACK_CCLADES_IDS coalescence.ids # File storing coalescence IDs
### GX_GROUP ###
# Gene Expression CPU Settings
MAX_PROGRAMIDS 16 # Maximum number of programids an organism can create.
MAX_PROGRAMID_AGE 2000 # Max number of CPU cycles a programid executes before it is removed.
IMPLICIT_GENE_EXPRESSION 0 # Create executable programids from the genome without explicit allocation and copying?
IMPLICIT_BG_PROMOTER_RATE 0.0 # Relative rate of non-promoter sites creating programids.
IMPLICIT_TURNOVER_RATE 0.0 # Number of programids recycled per CPU cycle. 0 = OFF
IMPLICIT_MAX_PROGRAMID_LENGTH 0 # Creation of an executable programid terminates after this many instructions. 0 = disabled
### PROMOTER_GROUP ###
# Promoters
PROMOTERS_ENABLED 0 # Use the promoter/terminator execution scheme.
# Certain instructions must also be included.
PROMOTER_INST_MAX 0 # Maximum number of instructions to execute before terminating. 0 = off
PROMOTER_PROCESSIVITY 1.0 # Chance of not terminating after each cpu cycle.
PROMOTER_PROCESSIVITY_INST 1.0 # Chance of not terminating after each instruction.
PROMOTER_TO_REGISTER 0 # Place a promoter's base bit code in register BX when starting execution from it?
TERMINATION_RESETS 0 # Does termination reset the thread's state?
NO_ACTIVE_PROMOTER_EFFECT 0 # What happens when there are no active promoters?
# 0 = Start execution at the beginning of the genome.
# 1 = Kill the organism.
# 2 = Stop the organism from executing any further instructions.
PROMOTER_CODE_SIZE 24 # Size of a promoter code in bits. (Maximum value is 32)
PROMOTER_EXE_LENGTH 3 # Length of promoter windows used to determine execution.
PROMOTER_EXE_THRESHOLD 2 # Minimum number of bits that must be set in a promoter window to allow execution.
INST_CODE_LENGTH 3 # Instruction binary code length (number of bits)
INST_CODE_DEFAULT_TYPE 0 # Default value of instruction binary code value.
# 0 = All zeros
# 1 = Based off the instruction number
CONSTITUTIVE_REGULATION 0 # Sense a new regulation value before each CPU cycle?
### COLORS_GROUP ###
# Output colors for when data files are printed in HTML mode.
# There are two sets of these; the first are for lineages,
# and the second are for mutation tests.
COLOR_DIFF CCCCFF # Color to flag stat that has changed since parent.
COLOR_SAME FFFFFF # Color to flag stat that has NOT changed since parent.
COLOR_NEG2 FF0000 # Color to flag stat that is significantly worse than parent.
COLOR_NEG1 FFCCCC # Color to flag stat that is minorly worse than parent.
COLOR_POS1 CCFFCC # Color to flag stat that is minorly better than parent.
COLOR_POS2 00FF00 # Color to flag stat that is significantly better than parent.
COLOR_MUT_POS 00FF00 # Color to flag stat that has changed since parent.
COLOR_MUT_NEUT FFFFFF # Color to flag stat that has changed since parent.
COLOR_MUT_NEG FFFF00 # Color to flag stat that has changed since parent.
COLOR_MUT_LETHAL FF0000 # Color to flag stat that has changed since parent.
### MOVEMENT_GROUP ###
# Movement Features Settings
MOVEMENT_COLLISIONS_LETHAL 0 # Are collisions during movement lethal (not applied to avatars)?
# (0=no, use swap; 1=yes, use collision selection type; 2=no, but movement fails)
MOVEMENT_COLLISIONS_SELECTION_TYPE 0 # 0 = 50% chance
# 1 = binned vitality based
VITALITY_BIN_EXTREMES 1.0 # vitality multiplier for extremes (> 1 stddev from the mean population age)
VITALITY_BIN_CENTER 10.0 # vitality multiplier for center bin (with 1 stddev of the mean population age)
DEADLY_BOUNDARIES 0 # Are bounded grid border cell deadly?
# If == 1, orgs stepping onto boundary cells will disappear into oblivion (aka die)
STEP_COUNTING_ERROR 0 # % chance a step is not counted as part of easterly/northerly travel.
USE_AVATARS 0 # Set orgs to move & navigate in solo avatar worlds(1=yes, 2=yes, with org interactions).
AVATAR_BIRTH 0 # 0 = Same as parent
# 1 = Random
# 2 = Cell faced by parent avatar
# 3 = Next grid cell
# 4 = Center of the world
AVATAR_BIRTH_FACING 0 # 0 North
# 1 Random
TRACK_BIRTH_LOCS 0 # Log and print locations for all births place.
### SENSING_GROUP ###
# Sensing Features Settings
LOOK_DIST -1 # -1: use limits set inside look instructions
# >-1: limit sight distance of look instructions to this number of cells
LOOK_DISABLE 0 # 0: none
# 1: input habitat register
# 2: input sight dist sought
# 3: input type of search (e.g. closest vs count vs total)
# 4: input resource/org id sought
# 5: input direction faced
# 6: output habitat used
# 7: output distance used
# 8: output search type used
# 9: output resource/org id used
# 10: output count (edible)
# 11: output amount/value seen
# 12: output first org opinion / first org relative facing / id of first visible res / id of first edible resource
# 13: output org forage target seen
LOOK_DISABLE_COMBO 0 # 0: none
# 1: return 'not found' for any food resource query
# 2: return 'not found' for any looking-for-predator query
# 3: return 'not found' for any looking-for-prey query
LOOK_DISABLE_TYPE 0 # 0: predators
# 1: prey
# 2: both predators and prey
PRED_CONFUSION 0 # If 1, pred will get random data returned to registers when seen prey with odds of 0.1 * n, where n = # neighbors that that prey has.
# If 2, pred will get random data returned to registers with odds of n/8, where n = # facings among neighbors that that prey has.
# If 3, will be number of opinions seen / number of opinions in restricted list.
# If 4, look executions fail for predators.
TRACK_LOOK_SETTINGS 0 # track (final) settings for look sensor use
TRACK_LOOK_OUTPUT 0 # track (final) output from sensor use
USE_DISPLAY 0 # If 1, org display data is always 'on' (visible). If 2, org display is on and sensor does not set potential data.
USE_MIMICS 0 # If 1, org's with forage target of 1 can show a deceptive ft number (as seen by other orgs via sensor)
MIMIC_ODDS 1.0, # Odds that a mimic will appear to other organisms as the thing it is mimicing.
SET_FT_AT_BIRTH # Should offspring set forage target at birth? 0: No 1: Yes
### PHEROMONE_GROUP ###
# Pheromone Settings
PHEROMONE_ENABLED 0 # Enable pheromone usage. 0/1 (off/on)
PHEROMONE_AMOUNT 1.0 # Amount of pheromone to add per drop
PHEROMONE_DROP_MODE 0 # Where to drop pheromone
# 0 = Half amount at src, half at dest
# 1 = All at source
# 2 = All at dest
EXPLOIT_EXPLORE_PROB 0.00 # Probability of random exploration
# instead of pheromone trail following
EXPLOIT_LOG_START 0 # Update at which to start logging exploit moves
EXPLORE_LOG_START 0 # Update at which to start logging explore moves
LOG_INJECT 0 # Log injection of organisms. 0/1 (off/on)
INJECT_LOG_START 0 # Update at which to start logging injection of
# organisms
### SYNCHRONIZATION_GROUP ###
# Synchronization settings
SYNC_FITNESS_WINDOW 100 # Number of updates over which to calculate fitness (default=100).
SYNC_FLASH_LOSSRATE 0.0 # P() to lose a flash send (0.0==off).
SYNC_TEST_FLASH_ARRIVAL -1 # CPU cycle at which an organism will receive a flash (off=-1, default=-1, analyze mode only.)
### CONSENSUS_GROUP ###
# Consensus settings
CONSENSUS_HOLD_TIME 1 # Number of updates that consensus must be held for.
### REPUTATION_GROUP ###
# Reputation Settings
RAW_MATERIAL_AMOUNT 100 # Number of raw materials an organism starts with
AUTO_REPUTATION 0 # Is an organism's reputation automatically computed based on its donations
# 0=no
# 1=increment for each donation + standing
# 2=+1 for donations given -1 for donations received
# 3=1 for donors -1 for recivers who have not donated
# 4=+1 for donors
# 5=+1 for donors during task check
ALT_BENEFIT 1.00 # Number multiplied by the number of raw materials received from another organism to compute reward
ALT_COST 1.00 # Number multiplied by the number of your raw materials
ROTATE_ON_DONATE 0 # Rotate an organism to face its donor 0/1 (off/on)
REPUTATION_REWARD 0 # Reward an organism for having a good reputation
DONATION_FAILURE_PERCENT 0 # Percentage of times that a donation fails
RANDOMIZE_RAW_MATERIAL_AMOUNT 0 # Should all the organisms receive the same amount 0/1 (off/on)
DONATION_RESTRICTIONS 0 # 0=none
# 1=inter-species only
# 2=different tag only
INHERIT_REPUTATION 0 # 0=reputations are not inherited
# 1=reputations are inherited
# 2=tags are inherited
SPECIALISTS 0 # 0=generalists allowed
# 1=only specialists
STRING_AMOUNT_CAP -1 # -1=no cap on string amounts
# #=CAP
MATCH_ALREADY_PRODUCED 0 # 0=off
# 1=on
### GROUPING_GROUP ###
# Group Formation Settings
USE_FORM_GROUPS 0 # Enable organisms to form groups. 0=off,
# 1=on no restrict,
# 2=on restrict to defined
DEFAULT_GROUP -1 # Default group to assign to organisms not asserting a group membership (-1 indicates disabled)
INHERIT_OPINION 1 # Should offspring inherit the parent's opinion?
OPINION_BUFFER_SIZE 1 # Size of the opinion buffer (stores opinions set over the organism's lifetime); -1=inf, default=1, cannot be 0.
JOIN_GROUP_FAILURE 0 # Percent chance for failing to switch groups. If negative, is % chance of death.
TOLERANCE_WINDOW 0 # Window of previous updates used to evaluate org's tolerance levels
# (0 indicates tolarance disabled, values <1 indicate % chance random migration for offspring)
MAX_TOLERANCE 1 # Maximum tolerance level
TOLERANCE_VARIATIONS 0 # 0=all tolerance active, 1=only immigration tolerance active, 2=immigrants + sex
TRACK_TOLERANCE 0 # Turn on/off detailed recording of tolerance change circumstances (Warning: can be slow)
PRED_PREY_SWITCH -1 # -2: no predators, but track prey stats
# -1: no predators in experiment
# 0: don't allow a predator to switch to being a prey (prey to pred always allowed)
# 1: allow predators to switch to being prey
# 2: don't allow a predator to switch to being a prey & don't allow prey to switch via set-forage-target (via attack allowed)
PRED_EFFICIENCY 1.0 # Multiply the current bonus, merit, and resource bin amounts of the consumed prey by this value
# and add to current predator values (for bonus, merit, and bin consumption instructions).
PRED_EFFICIENCY_POISON 1.0, # Multiply the current bonus, merit, and resource bin amounts of the consumed prey by this value
# and subtract from current predator values if this prey is poisonous (ft == 2).
PRED_ODDS 1.0 # Probability of success for predator 'attack' instructions.
PRED_INJURY 0.0 # If an attack fails, target's bonus, merit, and internal resources are reduced by this fraction.
MIN_PREY 0 # If positive (recommended for prey studies), predator attacks fail if num prey falls below this (0 = off).
# If negative (recommended for predator studies), random prey of genotype other than target will be cloned (using birth placement methods).
MAX_PRED 0 # Population cap on number of predators (random predator will be removed when cap is exceeded).
MAX_PREY 0 # Population cap on number of prey (random prey will be removed when cap is exceeded).
# For births, classification as prey is based on parent.
TRACK_GROUP_ATTACK_DETAILS 0 # Track details around execution of EVERY group attack instructions for every update.
# 1 = as string in one file.
# 2 = as bits in new file for every update that this is on!"
MARKING_EXPIRE_DATE -1 # Number of updates markings in cells will remain effective on territory move.
### DEME_NETWORK_GROUP ###
# Deme network settings
DEME_NETWORK_TYPE 0 # 0=topology, structure of network determines fitness.
DEME_NETWORK_REQUIRES_CONNECTEDNESS 1 # Whether the deme's network must be connected before an actual fitness is calculated.
DEME_NETWORK_TOPOLOGY_FITNESS 0 # Network measure used to determine fitness; see cDemeTopologyNetwork.h.
DEME_NETWORK_LINK_DECAY 0 # Number of updates after which a link decays; 0=no decay (default).
DEME_NETWORK_REMOVE_NODE_ON_DEATH 0 # Whether death of an organism in
# the deme removes its links;
# 0=no (default);
# 1=yes.
### HGT_GROUP ###
# Horizontal gene transfer settings
ENABLE_HGT 0 # Whether HGT is enabled; 0=false (default),
# 1=true.
HGT_SOURCE 0 # Source of HGT fragments; 0=dead organisms (default),
# 1=parent.
HGT_FRAGMENT_SELECTION 0 # Method used to select fragments for HGT mutation; 0=random (default),
# 1=trimmed selection
# 2=random placement.
HGT_FRAGMENT_SIZE_MEAN 10 # Mean size of fragments (default=10).
HGT_FRAGMENT_SIZE_VARIANCE 2 # Variance of fragments (default=2).
HGT_MAX_FRAGMENTS_PER_CELL 100 # Max. allowed number of fragments per cell (default=100).
HGT_DIFFUSION_METHOD 0 # Method to use for diffusion of genome fragments; 0=none (default).
HGT_COMPETENCE_P 0.0 # Probability that an HGT 'natural competence' mutation will occur on divide (default=0.0).
HGT_INSERTION_MUT_P 0.0 # Probability that an HGT mutation will result in an insertion (default=0.0).
HGT_CONJUGATION_METHOD 0 # Method used to select the receiver and/or donor of an HGT conjugation;
# 0=random from neighborhood (default);
# 1=faced.
HGT_CONJUGATION_P 0.0 # Probability that an HGT conjugation mutation will occur on divide (default=0.0).
HGT_FRAGMENT_XFORM 0 # Transformation to apply to each fragment prior to incorporation into offspring's genome; 0=none (default),
# 1=random shuffle,
# 2=replace with random instructions.
### INST_RES_GROUP ###
# Resource-Dependent Instructions Settings
INST_RES # Resource upon which the execution of certain instruction depends
INST_RES_FLOOR 0.0 # Assumed lower level of resource in environment. Used for probability dist.
INST_RES_CEIL 0.0 # Assumed upper level of resource in environment. Used for probability dist.
### ALARM_GROUP ###
# Alarm Settings
BCAST_HOPS 1 # Number of hops to broadcast an alarm
ALARM_SELF 0 # Does sending an alarm move sender IP to alarm label?
# 0=no
# 1=yes
### DIVISION_OF_LABOR_GROUP ###
# Division of Labor settings
AGE_POLY_TRACKING 0 # Print data for an age-task histogram
REACTION_THRESH 0 # The number of times the deme must perform each reaction in order to replicate
TASK_SWITCH_PENALTY 0 # Cost of task switching in cycles
TASK_SWITCH_PENALTY_TYPE 0 # Type of task switch cost: (0) none (1) learning, (2) retooling or context, (3) centrifuge
RES_FOR_DEME_REP 0 # The amount of resources that must be consumed prior to automatic deme replication
### DEPRECATED_GROUP ###
# DEPRECATED (New functionality listed in comments)
ANALYZE_MODE 0 # 0 = Disabled
# 1 = Enabled
# 2 = Interactive
# DEPRECATED: use command line options -a[nalyze] or -i[nteractive])
REPRO_METHOD 1 # Replace existing organism: 1=yes
# DEPRECATED: Use BIRTH_METHOD 3 instead.
LEGACY_GRID_LOCAL_SELECTION 0 # Enable legacy grid local mate selection.
# DEPRECATED: Birth chameber now uses population structure)
HARDWARE_TYPE 0 # 0 = Default, heads-based CPUs
# 1 = New SMT CPUs
# 2 = Transitional SMT
# 3 = Experimental CPU
# 4 = Multi-threaded Behavioral CPU
INST_SET - # Instruction set file ('-' = use default for hardware type)
INST_SET_LOAD_LEGACY 0 # Load legacy format instruction set file format