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Commit bd57c48

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ui and backend update
1 parent f20e915 commit bd57c48

1 file changed

Lines changed: 25 additions & 2 deletions

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src/mainwindow.cpp

Lines changed: 25 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -96,7 +96,14 @@ void MainWindow::initUI() {
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// ---------------------------------------------------------
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QWidget* sidebarWidget = new QWidget();
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sidebarWidget->setFixedWidth(200);
99-
sidebarWidget->setStyleSheet("background-color: rgba(20, 20, 30, 0.95); border-right: 1px solid rgba(255, 255, 255, 0.1);");
99+
// Use a semi-transparent background with a blur effect if possible,
100+
// or just the same glass background color as buttons but slightly different
101+
QString sidebarStyle = QString(
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"background-color: %1;"
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"border-right: 1px solid %2;"
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).arg(Colors::GLASS_BG).arg(Colors::GLASS_BORDER); // Use GLASS_BG for consistent look
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sidebarWidget->setStyleSheet(sidebarStyle);
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QVBoxLayout* sidebarLayout = new QVBoxLayout(sidebarWidget);
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sidebarLayout->setContentsMargins(15, 25, 15, 25);
@@ -993,20 +1000,34 @@ void MainWindow::switchMode(AppMode mode) {
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void MainWindow::populateFixList() {
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m_statusLabel->setText("Listing available fixes...");
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cancelNameFetches();
1003+
m_pendingNameFetchIds.clear();
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9971005
QJsonArray fixGames;
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for (const auto& game : m_supportedGames) {
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if (game.hasFix) {
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QJsonObject item;
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item["id"] = game.id;
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item["name"] = game.name;
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1011+
// If name is missing or is just the ID, fetch it
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if (game.name.isEmpty() || game.name == game.id || game.name == "Unknown Game") {
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item["name"] = "Loading...";
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m_pendingNameFetchIds.append(game.id);
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} else {
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item["name"] = game.name;
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}
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item["supported_local"] = true;
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fixGames.append(item);
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}
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}
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displayResults(fixGames);
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1026+
// Trigger fetch for unknown names
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if (!m_pendingNameFetchIds.isEmpty()) {
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startBatchNameFetch();
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}
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if (m_resultsList->count() > 0) {
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m_statusLabel->setText(QString("Found %1 available fixes").arg(m_resultsList->count()));
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} else {
@@ -1026,6 +1047,8 @@ void MainWindow::updateModeUI() {
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} else {
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m_tabLua->setActive(false);
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m_tabFix->setActive(true);
1050+
// We might want to refresh the list here if it's empty,
1051+
// but switchMode already calls populateFixList
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m_stack->setCurrentIndex(1);
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}
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}

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