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The Master Game Loop #11

@LyeZinho

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@LyeZinho

Fixed timestep para lógica/física (ex: 60 updates/segundo)
Variable timestep para renderização
Interpolação de frames para fluidez visual
Sistema de eventos de alta precisão
Estados: INIT, RUNNING, PAUSED, SHUTDOWN

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enhancementNew feature or requestplanned-implementationImplementations planned according with roadmap

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