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material.h
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60 lines (56 loc) · 1.6 KB
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#pragma once
#include <Qt3DRender/QMaterial>
#include <Qt3DRender/QParameter>
namespace Mildred
{
// Renderable Material
class RenderableMaterial : public Qt3DRender::QMaterial
{
public:
// Vertex Shader Types
enum class VertexShaderType
{
Unclipped,
ClippedToDataVolume
};
// Geometry Shader Types
enum class GeometryShaderType
{
None,
LineTesselator,
LineStipple
};
// Fragment Shader Types
enum class FragmentShaderType
{
Monochrome,
Phong,
PerVertexPhong
};
explicit RenderableMaterial(Qt3DCore::QNode *parent, VertexShaderType vertexShader, GeometryShaderType geometryShader,
FragmentShaderType fragmentShader);
/*
* General Properties
*/
private:
// Colour components
QColor ambient_, diffuse_, specular_;
// Shininess
float shininess_{1.0};
// Parameters
Qt3DRender::QParameter *ambientParameter_{nullptr};
Qt3DRender::QParameter *diffuseParameter_{nullptr};
Qt3DRender::QParameter *specularParameter_{nullptr};
Qt3DRender::QParameter *ambientReflectionParameter_{nullptr};
Qt3DRender::QParameter *diffuseReflectionParameter_{nullptr};
Qt3DRender::QParameter *specularReflectionParameter_{nullptr};
Qt3DRender::QParameter *shininessParameter_{nullptr};
public:
// Set ambient colour component
void setAmbient(QColor ambient);
// Set diffuse colour component
void setDiffuse(QColor diffuse);
// Set specular colour component
void setSpecular(QColor specular);
};
} // namespace Mildred