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@@ -21,16 +21,16 @@ JavaDoc: http://thomasdiewald.com/processing/libraries/liquidfun/reference/index
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![LiquidFunProcessing](https://github.com/diwi/LiquidFunProcessing/blob/master/screenshots/examples/diewald_LiquidFunProcessing_Examples2.jpg)
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## Examples
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The library includes a lot of examples from the original ![jbox2d testbed](https://github.com/jbox2d/jbox2d/tree/master/jbox2d-testbed/src/main/java/org/jbox2d/testbed/tests).
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The library includes a lot of examples from the original ![jbox2d testbed](https://github.com/jbox2d/jbox2d/tree/master/jbox2d-testbed/src/main/java/org/jbox2d/testbed/tests).<br>
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For a quick start, each sketch has a couple of default eventhandlers:
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- LMB: drag rigid bodies / particles
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- LMB + SHIFT: shoot a bullet
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- MMB: spawn particles
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- RMB: destroy particles
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as well as some key-mapping, e.g. to display the debug-draw, restart, pause/resume.
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of course, each of those can be altered, overwritten or disabled/removed.
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... ss well as some key-mapping, e.g. to display the debug-draw, restart, pause/resume.<br>
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Of course, each of those can be altered, overwritten or disabled/removed.
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<br>
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