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README.md

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@@ -36,16 +36,31 @@ Of course, each of those can be altered, overwritten or disabled/removed.
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## Rendermodes
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Default renderer, no postprocessing, particles are rendered as point-sprites, rigid bodies are rendered using the PShape tree structure.
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#### Default renderer, no postprocessing
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particles are rendered as point-sprites and rigid bodies are rendered using the PShape tree structure.
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![Default](https://github.com/diwi/LiquidFunProcessing/blob/master/screenshots/rendermodes/diewald_LiquidFunProcessing_RenderRaw.jpg)
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Default renderer + Postprocessing to get a liquid effect and some fake shading.
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PixelFlow (https://github.com/diwi/PixelFlow) needs to be installed to use it.
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<br>
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#### Default renderer + Postprocessing
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LiquidFx adds some liquid effect and fake shading. [PixelFlow](https://github.com/diwi/PixelFlow) needs to be installed to use it.
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![LiquidFx](https://github.com/diwi/LiquidFunProcessing/blob/master/screenshots/rendermodes/diewald_LiquidFunProcessing_RenderLiquidFx.jpg)
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Debug Draw, using the box2d world for rendering.
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<br>
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#### Debug Draw
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using the box2d world for rendering and basic processing draw calls.
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![Debug](https://github.com/diwi/LiquidFunProcessing/blob/master/screenshots/rendermodes/diewald_LiquidFunProcessing_RenderDebug.jpg)
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<br>
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## Resources
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- jBox2d web: http://www.jbox2d.org/

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