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globals [
;Store environment config
patch-data
;Observer on exit A
arrivalA
;Observer on exit B
arrivalB
;Observer on ants death because of poison
subitdeathnb
;Observer on ants death because of normal reason
normdeathnb
show-energy?
]
turtles-own [energy] ;; for keeping track of when the turtle is ready and when it will die
to setup
clear-all
;Load the env
load-patch-data
;Setting up random patch
regrow-env
;Config agent
setup-turtles
reset-ticks
end
;;/************************** Setting for patches ************************************/
;; This procedure loads in patch data from a file. The format of the file is: pxcor
;; pycor pcolor. You can view the file by opening the file PatchData.txt
to load-patch-data
;; We check to make sure the file exists first
ifelse ( file-exists? "PatchData.txt" and file-exists? "PatchDataSimple.txt")
[
;; We are saving the data into a list, so it only needs to be loaded once.
set patch-data []
;; This opens the file, so we can use it.
ifelse show-signals ;Select which map to use
[file-open "PatchData.txt"]
[file-open "PatchDataSimple.txt"]
;; Read in all the data in the file
while [ not file-at-end? ]
[
;; file-read gives you variables. In this case numbers.
;; We store them in a double list (ex [[1 1 9.9999] [1 2 9.9999] ...
;; Each iteration we append the next three-tuple to the current list
set patch-data sentence patch-data (list (list file-read file-read file-read))
]
user-message "File loading complete!"
;; Done reading in patch information. Close the file.
file-close
;Fill in the map
show-patch-data
]
[ user-message "There is no PatchData.txt or PatchDataSimple.txt file in current directory!" ]
end
;; This procedure will use the loaded in patch data to color the patches.
;; The list is a list of three-tuples where the first item is the pxcor, the
;; second is the pycor, and the third is pcolor. Ex. [ [ 0 0 5 ] [ 1 34 26 ] ... ]
to show-patch-data
cp ct
ifelse ( is-list? patch-data )
[ foreach patch-data [ ask patch first ? item 1 ? [ set pcolor last ? ] ] ]
[ user-message "You need to load in patch data first!" ]
end
to regrow-env ;; patch procedure
;Create random grass
repeat 10 [
ask patch random-pxcor random-pycor [
if regrow_grass and pcolor != 9.9999 and pcolor != 15 and pcolor != 16 and pcolor != 64 and pcolor != 95 and random-float 1000 < grass-grow-rate
[set pcolor orange]
]
]
;Create random poison
repeat 5 [
ask patch random-pxcor random-pycor [
if regrow_poison and pcolor != 9.9999 and pcolor != 15 and pcolor != 16 and pcolor != 64 and pcolor != 95 and random-float 1000 < poison-grow-rate
[set pcolor violet]
]
]
end
;;/************************** Setting for turtles ************************************/
to setup-turtles ; initial setup
set arrivalA 0
set arrivalB 0
set normdeathnb 0
set subitdeathnb 0
create-turtles turtles_number ;; uses the value of the turtles_number slider to create turtles
ask turtles [
;Entrance
setxy -7 -17
set energy random 1000
set shape "bug"
set color yellow
]
end
to eat-grass ; the condition for an ant to get energy
ask turtles [
if pcolor = orange [
set pcolor black
;; the value of energy-from-grass slider is added to energy
set energy energy + energy-from-grass
]
]
end
to move-turtles ;9.999: white 64:green 95:blue 25:orange
ask turtles [
;check the color of the patch ahead ( 9.999 = white = wall, 64 = green = entrance)
ifelse not is-patch? patch-ahead 1 or [ pcolor ] of patch-ahead 1 = 9.9999 or [ pcolor ] of patch-ahead 1 = 64
[right random 360];Random orientatioin
;if the patch is blue, so it's a signal. Each signal affects the orientation
[ifelse [ pcolor ] of patch-ahead 1 = 95
[
if [pxcor] of patch-ahead 1 = -17 and [pycor] of patch-ahead 1 = -7
[ask turtles-here
[
move-to one-of patches with [pxcor = -16 and pycor = 16 ];move the turtle to the defined point
facexy -15 16 ;put his head to the good direction
]
]
if [pxcor] of patch-ahead 1 = -8 and [pycor] of patch-ahead 1 = -10
[ask turtles-here
[
move-to one-of patches with [pxcor = -5 and pycor = -10 ]
facexy -4 -10
]
]
if [pxcor] of patch-ahead 1 = 9 and [pycor] of patch-ahead 1 = -13
[ask turtles-here
[
move-to one-of patches with [pxcor = 3 and pycor = -13 ]
facexy 3 -12
]
]
if [pxcor] of patch-ahead 1 = 17 and [pycor] of patch-ahead 1 = -14
[ask turtles-here
[
facexy 14 -17
]
]
if [pxcor] of patch-ahead 1 = 17 and [pycor] of patch-ahead 1 = 0
[ask turtles-here
[
move-to one-of patches with [pxcor = 16 and pycor = -3 ]
facexy 15 -3
]
]
if [pxcor] of patch-ahead 1 = 8 and [pycor] of patch-ahead 1 = 17
[ask turtles-here
[
facexy 17 16
]
]
]
[forward 1];move forward 1 patch
]
set energy energy - 1 ;; when the turtle moves it looses one unit of energy
if show-energy
[ set label energy ] ;; the label is set to be the value of the energy
]
end
to check-death ; the death condition of an ant
ask turtles [
if energy <= 0 [
set normdeathnb normdeathnb + 1
die
] ;; removes the turtle if it has no energy left
]
end
to subitdeath ; sudden death conditions
ask turtles [
if sudden-death[
if pcolor = violet [
set pcolor black
set subitdeathnb subitdeathnb + 1
die
]
]
]
end
to check-arrival ; check arrival procedure
ask turtles [
;if the turle is on one exit
if pcolor = 15 [ ;deep red
set arrivalA arrivalA + 1
if survivor-mode = false
[follow-leader self]
die
]
if pcolor = 16 [ ;bright red
set arrivalB arrivalB + 1
if survivor-mode = false
[follow-leader self]
die
]
]
end
to follow-leader [leader]
;Inform ants around 8 patches where is the end point (for the signal between them)
ask turtles-on neighbors [
face leader
if is-patch? patch-ahead 1 and [ pcolor ] of patch-ahead 1 != 9.9999 and [ pcolor ] of patch-ahead 1 != 64 and [ pcolor ] of patch-ahead 1 != 95
[forward 1]
]
end
;;/************************** Global functions ************************************/
to go
if not any? turtles [ stop ] ;stop the simulation when no ants anymore
move-turtles
eat-grass
check-arrival
subitdeath
check-death
regrow-env
tick ;; increment the tick counter and update the plot
end
@#$#@#$#@
GRAPHICS-WINDOW
224
10
724
531
17
17
14.0
1
9
1
1
1
0
0
0
1
-17
17
-17
17
1
1
1
ticks
30.0
BUTTON
29
490
158
523
Setup
setup
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
SLIDER
12
448
184
481
turtles_number
turtles_number
1
1000
504
1
1
NIL
HORIZONTAL
BUTTON
56
537
119
570
Go
go
T
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
SWITCH
31
62
170
95
show-energy
show-energy
1
1
-1000
BUTTON
44
404
152
437
Trace tracks
pen-down
NIL
1
T
TURTLE
NIL
NIL
NIL
NIL
1
MONITOR
732
63
796
108
ArrivalA
arrivalA
17
1
11
MONITOR
735
484
797
529
ArrivalB
arrivalB
17
1
11
SWITCH
31
105
171
138
show-signals
show-signals
0
1
-1000
PLOT
848
29
1122
247
Total arrival
Time
Arrival
0.0
10.0
0.0
10.0
true
true
"" ""
PENS
"Arrival to A" 1.0 0 -1184463 true "" "plot arrivalA"
"Arrival to B" 1.0 0 -15040220 true "" "plot arrivalB"
PLOT
848
261
1121
483
Population evolution in time
Time
Turtles
0.0
10.0
0.0
10.0
true
false
"" ""
PENS
"default" 1.0 0 -16777216 true "" "plot count turtles"
SLIDER
13
149
187
182
energy-from-grass
energy-from-grass
1
100
12
1
1
NIL
HORIZONTAL
SWITCH
38
190
171
223
sudden-death
sudden-death
0
1
-1000
SWITCH
31
230
163
263
regrow_grass
regrow_grass
0
1
-1000
SWITCH
30
273
168
306
regrow_poison
regrow_poison
0
1
-1000
SLIDER
8
312
180
345
grass-grow-rate
grass-grow-rate
0
100
67
1
1
NIL
HORIZONTAL
SLIDER
8
359
180
392
poison-grow-rate
poison-grow-rate
0
100
15
1
1
NIL
HORIZONTAL
PLOT
848
498
1125
691
Death evolution and cause vs survivors
Time
Death
0.0
10.0
0.0
10.0
true
true
"" ""
PENS
"Poison death" 1.0 0 -2674135 true "" "plot subitdeathnb"
"Survivors" 1.0 0 -1184463 true "" "plot arrivalA + arrivalB"
"Normal death" 1.0 0 -13840069 true "" "plot normdeathnb"
SWITCH
27
16
177
49
survivor-mode
survivor-mode
0
1
-1000
MONITOR
403
586
535
631
Total number of survivors
arrivalA + arrivalB
17
1
11
MONITOR
403
537
535
582
Initial population
turtles_number
17
1
11
MONITOR
751
646
841
691
Sudden death
subitdeathnb
17
1
11
@#$#@#$#@
## WHAT IS IT?
This model shows agents' behaviour on how to find the exit in a labyrinth.
We are expecting to see the influence of guiding sign in the path.
At the same time, we can see that the shorter path is not always the easier one, and that sometime a longer path with few angles is better than a shorter one with lots of angles.
We can had poisoning path and grass path in order to change dynamically the environment in which the agent evolve.
## HOW IT WORKS
The ants are left on the patch, at the bottom middle. Then they will try to find one of the 2 exits.
As soon as they move, they will lose energy, but they will also be able to eat sugar (orange) on the way to get stamina. But they can also be poisoned (violet).
These events are randomly generated and user can play ith the different parameters to see the influence on monitors and plots.
## HOW TO USE IT
The buttons in the Interface are defined as follows:
- Setup: This clears the environment and loads a new image
- You can define the number of agent in the environment with the related slider.
- You can turn sign on or off with the related button
- You can show the energy each agent has with the related button
- Trace tracks will allow the user to see the tracks left by the agents, it is useful if you want to know the exploration rate of your path
- Arrival A and B will count the number of agents that arrived at the corresponding exit (two exits on this model, but you can add more if you want)
- 2 graphs can show you the evolution of the population in time and also how many agent found the exit.
- The sudden death is the case an agent has been poisoning in the map
## THINGS TO NOTICE
You can see the behaviour of the agents in the labyrinth, the influence of the guiding sign.
## THINGS TO TRY
- Add more agents to see their behaviour
- Add or remove grass to see the influence on the simulation and death rate
## EXTENDING THE MODEL
This model is a basic model we created in order to better understand the multiagent systems. Of course, you can do it better and add much more features ;-)
Try modifying the model so that it allows the user to experience other behaviours. There are so many things to do with it, let's your imagination do the rest ;-)
## RELATED MODELS
This model uses some functionalities that you may also find in the "Ants line" or "Sheep and Wolves" models.
We have adapted the behaviour to our application for our needs.
## CREDITS AND REFERENCES
This model was created by Djothi Grondin and Allan Lauret.
To refer to this model in publications, please name the contributors.
Thanks!
@#$#@#$#@
default
true
0
Polygon -7500403 true true 150 5 40 250 150 205 260 250
airplane
true
0
Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15
arrow
true
0
Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150
box
false
0
Polygon -7500403 true true 150 285 285 225 285 75 150 135
Polygon -7500403 true true 150 135 15 75 150 15 285 75
Polygon -7500403 true true 15 75 15 225 150 285 150 135
Line -16777216 false 150 285 150 135
Line -16777216 false 150 135 15 75
Line -16777216 false 150 135 285 75
bug
true
0
Circle -7500403 true true 96 182 108
Circle -7500403 true true 110 127 80
Circle -7500403 true true 110 75 80
Line -7500403 true 150 100 80 30
Line -7500403 true 150 100 220 30
butterfly
true
0
Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240
Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240
Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163
Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165
Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225
Circle -16777216 true false 135 90 30
Line -16777216 false 150 105 195 60
Line -16777216 false 150 105 105 60
car
false
0
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Circle -16777216 true false 180 180 90
Circle -16777216 true false 30 180 90
Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89
Circle -7500403 true true 47 195 58
Circle -7500403 true true 195 195 58
circle
false
0
Circle -7500403 true true 0 0 300
circle 2
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Circle -7500403 true true 0 0 300
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cow
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Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123
cylinder
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dot
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face happy
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face neutral
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face sad
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Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
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fish
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Circle -7500403 true true 130 147 38
Circle -7500403 true true 192 85 38
Circle -7500403 true true 85 40 38
Circle -7500403 true true 177 40 38
Circle -7500403 true true 177 132 38
Circle -7500403 true true 70 85 38
Circle -7500403 true true 130 25 38
Circle -7500403 true true 96 51 108
Circle -16777216 true false 113 68 74
Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218
Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240
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Rectangle -16777216 true false 120 210 180 285
Polygon -7500403 true true 15 120 150 15 285 120
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leaf
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Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195
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line
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person
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Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90
Rectangle -7500403 true true 127 79 172 94
Polygon -7500403 true true 195 90 240 150 225 180 165 105
Polygon -7500403 true true 105 90 60 150 75 180 135 105
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Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285
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Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60
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Polygon -1 true true 195 285 210 285 210 240 240 210 195 210
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Polygon -7500403 true false 219 85 210 105 193 99 201 83
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Circle -7500403 true true 60 60 180
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Circle -7500403 true true 120 120 60
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Circle -7500403 true true 116 41 127
Circle -7500403 true true 45 90 120
Circle -7500403 true true 104 74 152
triangle
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Polygon -7500403 true true 150 30 15 255 285 255
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Polygon -7500403 true true 150 30 15 255 285 255
Polygon -16777216 true false 151 99 225 223 75 224
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Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194
Rectangle -1 true false 195 60 195 105
Polygon -16777216 true false 238 112 252 141 219 141 218 112
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Rectangle -7500403 true true 181 185 214 194
Circle -16777216 true false 144 174 42
Circle -16777216 true false 24 174 42
Circle -7500403 false true 24 174 42
Circle -7500403 false true 144 174 42
Circle -7500403 false true 234 174 42
turtle
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Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105
Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87
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Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99
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Line -7500403 true 216 40 79 269
Line -7500403 true 40 84 269 221
Line -7500403 true 40 216 269 79
Line -7500403 true 84 40 221 269
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Polygon -7500403 true true 2 194 13 197 30 191 38 193 38 205 20 226 20 257 27 265 38 266 40 260 31 253 31 230 60 206 68 198 75 209 66 228 65 243 82 261 84 268 100 267 103 261 77 239 79 231 100 207 98 196 119 201 143 202 160 195 166 210 172 213 173 238 167 251 160 248 154 265 169 264 178 247 186 240 198 260 200 271 217 271 219 262 207 258 195 230 192 198 210 184 227 164 242 144 259 145 284 151 277 141 293 140 299 134 297 127 273 119 270 105
Polygon -7500403 true true -1 195 14 180 36 166 40 153 53 140 82 131 134 133 159 126 188 115 227 108 236 102 238 98 268 86 269 92 281 87 269 103 269 113
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NetLogo 5.0.5
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