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#include"Burger.h" // Assuming this header defines Vector3f, Vector4f, and Mesh
namespace Rasterizer
{
// --- Vertex Positions ---
// Defined for each part of the burger. Each part is a cuboid.
// Vertices are duplicated for each face of each cuboid part to allow for proper
// color assignment per face, even if the entire part is one color.
// Each cuboid contributes 24 vertex entries (6 faces * 4 vertices/face).
static Vector3f burgerPositions[] =
{
// --------------------------------------------------------------------
// Part 1: Bottom Bun (Light Brown/Bun Color)
// Dimensions: X[-0.7, 0.7], Y[0.0, 0.2], Z[-0.7, 0.7]
// --------------------------------------------------------------------
// +X Face
{ 0.7f, 0.0f, -0.7f}, { 0.7f, 0.2f, -0.7f}, { 0.7f, 0.0f, 0.7f}, { 0.7f, 0.2f, 0.7f}, // 0-3
// -X Face
{-0.7f, 0.0f, -0.7f}, {-0.7f, 0.2f, -0.7f}, {-0.7f, 0.0f, 0.7f}, {-0.7f, 0.2f, 0.7f}, // 4-7
// +Y Face (Top of bottom bun)
{-0.7f, 0.2f, -0.7f}, { 0.7f, 0.2f, -0.7f}, {-0.7f, 0.2f, 0.7f}, { 0.7f, 0.2f, 0.7f}, // 8-11
// -Y Face (Bottom of bottom bun)
{-0.7f, 0.0f, -0.7f}, { 0.7f, 0.0f, -0.7f}, {-0.7f, 0.0f, 0.7f}, { 0.7f, 0.0f, 0.7f}, // 12-15
// +Z Face (Front)
{-0.7f, 0.0f, 0.7f}, { 0.7f, 0.0f, 0.7f}, {-0.7f, 0.2f, 0.7f}, { 0.7f, 0.2f, 0.7f}, // 16-19
// -Z Face (Back)
{-0.7f, 0.0f, -0.7f}, { 0.7f, 0.0f, -0.7f}, {-0.7f, 0.2f, -0.7f}, { 0.7f, 0.2f, -0.7f}, // 20-23
// --------------------------------------------------------------------
// Part 2: Patty (Dark Brown)
// Dimensions: X[-0.6, 0.6], Y[0.2, 0.35], Z[-0.6, 0.6]
// --------------------------------------------------------------------
// +X Face
{ 0.6f, 0.2f, -0.6f}, { 0.6f, 0.35f, -0.6f}, { 0.6f, 0.2f, 0.6f}, { 0.6f, 0.35f, 0.6f}, // 24-27
// -X Face
{-0.6f, 0.2f, -0.6f}, {-0.6f, 0.35f, -0.6f}, {-0.6f, 0.2f, 0.6f}, {-0.6f, 0.35f, 0.6f}, // 28-31
// +Y Face (Top of patty)
{-0.6f, 0.35f, -0.6f}, { 0.6f, 0.35f, -0.6f}, {-0.6f, 0.35f, 0.6f}, { 0.6f, 0.35f, 0.6f}, // 32-35
// -Y Face (Bottom of patty)
{-0.6f, 0.2f, -0.6f}, { 0.6f, 0.2f, -0.6f}, {-0.6f, 0.2f, 0.6f}, { 0.6f, 0.2f, 0.6f}, // 36-39
// +Z Face
{-0.6f, 0.2f, 0.6f}, { 0.6f, 0.2f, 0.6f}, {-0.6f, 0.35f, 0.6f}, { 0.6f, 0.35f, 0.6f}, // 40-43
// -Z Face
{-0.6f, 0.2f, -0.6f}, { 0.6f, 0.2f, -0.6f}, {-0.6f, 0.35f, -0.6f}, { 0.6f, 0.35f, -0.6f}, // 44-47
// --------------------------------------------------------------------
// Part 3: Cheese (Yellow)
// Dimensions: X[-0.65, 0.65], Y[0.35, 0.38], Z[-0.65, 0.65] (very thin)
// --------------------------------------------------------------------
// +X Face
{ 0.65f, 0.35f, -0.65f}, { 0.65f, 0.38f, -0.65f}, { 0.65f, 0.35f, 0.65f}, { 0.65f, 0.38f, 0.65f}, // 48-51
// -X Face
{-0.65f, 0.35f, -0.65f}, {-0.65f, 0.38f, -0.65f}, {-0.65f, 0.35f, 0.65f}, {-0.65f, 0.38f, 0.65f}, // 52-55
// +Y Face (Top of cheese)
{-0.65f, 0.38f, -0.65f}, { 0.65f, 0.38f, -0.65f}, {-0.65f, 0.38f, 0.65f}, { 0.65f, 0.38f, 0.65f}, // 56-59
// -Y Face (Bottom of cheese)
{-0.65f, 0.35f, -0.65f}, { 0.65f, 0.35f, -0.65f}, {-0.65f, 0.35f, 0.65f}, { 0.65f, 0.35f, 0.65f}, // 60-63
// +Z Face
{-0.65f, 0.35f, 0.65f}, { 0.65f, 0.35f, 0.65f}, {-0.65f, 0.38f, 0.65f}, { 0.65f, 0.38f, 0.65f}, // 64-67
// -Z Face
{-0.65f, 0.35f, -0.65f}, { 0.65f, 0.35f, -0.65f}, {-0.65f, 0.38f, -0.65f}, { 0.65f, 0.38f, -0.65f}, // 68-71
// --------------------------------------------------------------------
// Part 4: Lettuce (Green)
// Dimensions: X[-0.6, 0.6], Y[0.38, 0.42], Z[-0.6, 0.6]
// --------------------------------------------------------------------
// +X Face
{ 0.6f, 0.38f, -0.6f}, { 0.6f, 0.42f, -0.6f}, { 0.6f, 0.38f, 0.6f}, { 0.6f, 0.42f, 0.6f}, // 72-75
// -X Face
{-0.6f, 0.38f, -0.6f}, {-0.6f, 0.42f, -0.6f}, {-0.6f, 0.38f, 0.6f}, {-0.6f, 0.42f, 0.6f}, // 76-79
// +Y Face (Top of lettuce)
{-0.6f, 0.42f, -0.6f}, { 0.6f, 0.42f, -0.6f}, {-0.6f, 0.42f, 0.6f}, { 0.6f, 0.42f, 0.6f}, // 80-83
// -Y Face (Bottom of lettuce)
{-0.6f, 0.38f, -0.6f}, { 0.6f, 0.38f, -0.6f}, {-0.6f, 0.38f, 0.6f}, { 0.6f, 0.38f, 0.6f}, // 84-87
// +Z Face
{-0.6f, 0.38f, 0.6f}, { 0.6f, 0.38f, 0.6f}, {-0.6f, 0.42f, 0.6f}, { 0.6f, 0.42f, 0.6f}, // 88-91
// -Z Face
{-0.6f, 0.38f, -0.6f}, { 0.6f, 0.38f, -0.6f}, {-0.6f, 0.42f, -0.6f}, { 0.6f, 0.42f, -0.6f}, // 92-95
// --------------------------------------------------------------------
// Part 5: Top Bun (Light Brown/Bun Color)
// Dimensions: X[-0.7, 0.7], Y[0.42, 0.62], Z[-0.7, 0.7]
// --------------------------------------------------------------------
// +X Face
{ 0.7f, 0.42f, -0.7f}, { 0.7f, 0.62f, -0.7f}, { 0.7f, 0.42f, 0.7f}, { 0.7f, 0.62f, 0.7f}, // 96-99
// -X Face
{-0.7f, 0.42f, -0.7f}, {-0.7f, 0.62f, -0.7f}, {-0.7f, 0.42f, 0.7f}, {-0.7f, 0.62f, 0.7f}, // 100-103
// +Y Face (Top of top bun)
{-0.7f, 0.62f, -0.7f}, { 0.7f, 0.62f, -0.7f}, {-0.7f, 0.62f, 0.7f}, { 0.7f, 0.62f, 0.7f}, // 104-107
// -Y Face (Bottom of top bun)
{-0.7f, 0.42f, -0.7f}, { 0.7f, 0.42f, -0.7f}, {-0.7f, 0.42f, 0.7f}, { 0.7f, 0.42f, 0.7f}, // 108-111
// +Z Face
{-0.7f, 0.42f, 0.7f}, { 0.7f, 0.42f, 0.7f}, {-0.7f, 0.62f, 0.7f}, { 0.7f, 0.62f, 0.7f}, // 112-115
// -Z Face
{-0.7f, 0.42f, -0.7f}, { 0.7f, 0.42f, -0.7f}, {-0.7f, 0.62f, -0.7f}, { 0.7f, 0.62f, -0.7f}, // 116-119
};
// --- Vertex Colors ---
// Each block of 24 entries corresponds to the 24 vertices of a cuboid part.
static Vector4f burgerColors[] =
{
// Part 1: Bottom Bun (Light Brown/Bun Color)
{0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f},
{0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f},
{0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f},
{0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f},
{0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f},
{0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f},
// Part 2: Patty (Dark Brown)
{0.4f, 0.2f, 0.0f, 1.0f}, {0.4f, 0.2f, 0.0f, 1.0f}, {0.4f, 0.2f, 0.0f, 1.0f}, {0.4f, 0.2f, 0.0f, 1.0f},
{0.4f, 0.2f, 0.0f, 1.0f}, {0.4f, 0.2f, 0.0f, 1.0f}, {0.4f, 0.2f, 0.0f, 1.0f}, {0.4f, 0.2f, 0.0f, 1.0f},
{0.4f, 0.2f, 0.0f, 1.0f}, {0.4f, 0.2f, 0.0f, 1.0f}, {0.4f, 0.2f, 0.0f, 1.0f}, {0.4f, 0.2f, 0.0f, 1.0f},
{0.4f, 0.2f, 0.0f, 1.0f}, {0.4f, 0.2f, 0.0f, 1.0f}, {0.4f, 0.2f, 0.0f, 1.0f}, {0.4f, 0.2f, 0.0f, 1.0f},
{0.4f, 0.2f, 0.0f, 1.0f}, {0.4f, 0.2f, 0.0f, 1.0f}, {0.4f, 0.2f, 0.0f, 1.0f}, {0.4f, 0.2f, 0.0f, 1.0f},
{0.4f, 0.2f, 0.0f, 1.0f}, {0.4f, 0.2f, 0.0f, 1.0f}, {0.4f, 0.2f, 0.0f, 1.0f}, {0.4f, 0.2f, 0.0f, 1.0f},
// Part 3: Cheese (Yellow)
{1.0f, 0.8f, 0.0f, 1.0f}, {1.0f, 0.8f, 0.0f, 1.0f}, {1.0f, 0.8f, 0.0f, 1.0f}, {1.0f, 0.8f, 0.0f, 1.0f},
{1.0f, 0.8f, 0.0f, 1.0f}, {1.0f, 0.8f, 0.0f, 1.0f}, {1.0f, 0.8f, 0.0f, 1.0f}, {1.0f, 0.8f, 0.0f, 1.0f},
{1.0f, 0.8f, 0.0f, 1.0f}, {1.0f, 0.8f, 0.0f, 1.0f}, {1.0f, 0.8f, 0.0f, 1.0f}, {1.0f, 0.8f, 0.0f, 1.0f},
{1.0f, 0.8f, 0.0f, 1.0f}, {1.0f, 0.8f, 0.0f, 1.0f}, {1.0f, 0.8f, 0.0f, 1.0f}, {1.0f, 0.8f, 0.0f, 1.0f},
{1.0f, 0.8f, 0.0f, 1.0f}, {1.0f, 0.8f, 0.0f, 1.0f}, {1.0f, 0.8f, 0.0f, 1.0f}, {1.0f, 0.8f, 0.0f, 1.0f},
{1.0f, 0.8f, 0.0f, 1.0f}, {1.0f, 0.8f, 0.0f, 1.0f}, {1.0f, 0.8f, 0.0f, 1.0f}, {1.0f, 0.8f, 0.0f, 1.0f},
// Part 4: Lettuce (Green)
{0.2f, 0.8f, 0.2f, 1.0f}, {0.2f, 0.8f, 0.2f, 1.0f}, {0.2f, 0.8f, 0.2f, 1.0f}, {0.2f, 0.8f, 0.2f, 1.0f},
{0.2f, 0.8f, 0.2f, 1.0f}, {0.2f, 0.8f, 0.2f, 1.0f}, {0.2f, 0.8f, 0.2f, 1.0f}, {0.2f, 0.8f, 0.2f, 1.0f},
{0.2f, 0.8f, 0.2f, 1.0f}, {0.2f, 0.8f, 0.2f, 1.0f}, {0.2f, 0.8f, 0.2f, 1.0f}, {0.2f, 0.8f, 0.2f, 1.0f},
{0.2f, 0.8f, 0.2f, 1.0f}, {0.2f, 0.8f, 0.2f, 1.0f}, {0.2f, 0.8f, 0.2f, 1.0f}, {0.2f, 0.8f, 0.2f, 1.0f},
{0.2f, 0.8f, 0.2f, 1.0f}, {0.2f, 0.8f, 0.2f, 1.0f}, {0.2f, 0.8f, 0.2f, 1.0f}, {0.2f, 0.8f, 0.2f, 1.0f},
{0.2f, 0.8f, 0.2f, 1.0f}, {0.2f, 0.8f, 0.2f, 1.0f}, {0.2f, 0.8f, 0.2f, 1.0f}, {0.2f, 0.8f, 0.2f, 1.0f},
// Part 5: Top Bun (Light Brown/Bun Color)
{0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f},
{0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f},
{0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f},
{0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f},
{0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f},
{0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f}, {0.8f, 0.6f, 0.3f, 1.0f},
};
// --- Indices for triangles ---
// Each cuboid uses 36 indices (6 faces * 2 triangles/face * 3 indices/triangle).
// The indices are offset for each subsequent part to point to its respective vertex block.
static std::uint32_t burgerIndices[] =
{
// --------------------------------------------------------------------
// Indices for Bottom Bun (starts at vertex 0)
// --------------------------------------------------------------------
// +X face
0, 2, 1, 1, 2, 3,
// -X face
4, 5, 6, 6, 5, 7,
// +Y face
8, 9, 10, 10, 9, 11,
// -Y face
12, 13, 14, 14, 13, 15,
// +Z face
16, 17, 18, 18, 17, 19,
// -Z face
20, 21, 22, 22, 21, 23,
// --------------------------------------------------------------------
// Indices for Patty (starts at vertex 24)
// --------------------------------------------------------------------
#define OFFSET_PATTY 24
// +X face
OFFSET_PATTY + 0, OFFSET_PATTY + 2, OFFSET_PATTY + 1, OFFSET_PATTY + 1, OFFSET_PATTY + 2, OFFSET_PATTY + 3,
// -X face
OFFSET_PATTY + 4, OFFSET_PATTY + 5, OFFSET_PATTY + 6, OFFSET_PATTY + 6, OFFSET_PATTY + 5, OFFSET_PATTY + 7,
// +Y face
OFFSET_PATTY + 8, OFFSET_PATTY + 9, OFFSET_PATTY + 10, OFFSET_PATTY + 10, OFFSET_PATTY + 9, OFFSET_PATTY + 11,
// -Y face
OFFSET_PATTY + 12, OFFSET_PATTY + 13, OFFSET_PATTY + 14, OFFSET_PATTY + 14, OFFSET_PATTY + 13, OFFSET_PATTY + 15,
// +Z face
OFFSET_PATTY + 16, OFFSET_PATTY + 17, OFFSET_PATTY + 18, OFFSET_PATTY + 18, OFFSET_PATTY + 17, OFFSET_PATTY + 19,
// -Z face
OFFSET_PATTY + 20, OFFSET_PATTY + 21, OFFSET_PATTY + 22, OFFSET_PATTY + 22, OFFSET_PATTY + 21, OFFSET_PATTY + 23,
#undef OFFSET_PATTY
// --------------------------------------------------------------------
// Indices for Cheese (starts at vertex 48)
// --------------------------------------------------------------------
#define OFFSET_CHEESE 48
// +X face
OFFSET_CHEESE + 0, OFFSET_CHEESE + 2, OFFSET_CHEESE + 1, OFFSET_CHEESE + 1, OFFSET_CHEESE + 2, OFFSET_CHEESE + 3,
// -X face
OFFSET_CHEESE + 4, OFFSET_CHEESE + 5, OFFSET_CHEESE + 6, OFFSET_CHEESE + 6, OFFSET_CHEESE + 5, OFFSET_CHEESE + 7,
// +Y face
OFFSET_CHEESE + 8, OFFSET_CHEESE + 9, OFFSET_CHEESE + 10, OFFSET_CHEESE + 10, OFFSET_CHEESE + 9, OFFSET_CHEESE + 11,
// -Y face
OFFSET_CHEESE + 12, OFFSET_CHEESE + 13, OFFSET_CHEESE + 14, OFFSET_CHEESE + 14, OFFSET_CHEESE + 13, OFFSET_CHEESE + 15,
// +Z face
OFFSET_CHEESE + 16, OFFSET_CHEESE + 17, OFFSET_CHEESE + 18, OFFSET_CHEESE + 18, OFFSET_CHEESE + 17, OFFSET_CHEESE + 19,
// -Z face
OFFSET_CHEESE + 20, OFFSET_CHEESE + 21, OFFSET_CHEESE + 22, OFFSET_CHEESE + 22, OFFSET_CHEESE + 21, OFFSET_CHEESE + 23,
#undef OFFSET_CHEESE
// --------------------------------------------------------------------
// Indices for Lettuce (starts at vertex 72)
// --------------------------------------------------------------------
#define OFFSET_LETTUCE 72
// +X face
OFFSET_LETTUCE + 0, OFFSET_LETTUCE + 2, OFFSET_LETTUCE + 1, OFFSET_LETTUCE + 1, OFFSET_LETTUCE + 2, OFFSET_LETTUCE + 3,
// -X face
OFFSET_LETTUCE + 4, OFFSET_LETTUCE + 5, OFFSET_LETTUCE + 6, OFFSET_LETTUCE + 6, OFFSET_LETTUCE + 5, OFFSET_LETTUCE + 7,
// +Y face
OFFSET_LETTUCE + 8, OFFSET_LETTUCE + 9, OFFSET_LETTUCE + 10, OFFSET_LETTUCE + 10, OFFSET_LETTUCE + 9, OFFSET_LETTUCE + 11,
// -Y face
OFFSET_LETTUCE + 12, OFFSET_LETTUCE + 13, OFFSET_LETTUCE + 14, OFFSET_LETTUCE + 14, OFFSET_LETTUCE + 13, OFFSET_LETTUCE + 15,
// +Z face
OFFSET_LETTUCE + 16, OFFSET_LETTUCE + 17, OFFSET_LETTUCE + 18, OFFSET_LETTUCE + 18, OFFSET_LETTUCE + 17, OFFSET_LETTUCE + 19,
// -Z face
OFFSET_LETTUCE + 20, OFFSET_LETTUCE + 21, OFFSET_LETTUCE + 22, OFFSET_LETTUCE + 22, OFFSET_LETTUCE + 21, OFFSET_LETTUCE + 23,
#undef OFFSET_LETTUCE
// --------------------------------------------------------------------
// Indices for Top Bun (starts at vertex 96)
// --------------------------------------------------------------------
#define OFFSET_TOP_BUN 96
// +X face
OFFSET_TOP_BUN + 0, OFFSET_TOP_BUN + 2, OFFSET_TOP_BUN + 1, OFFSET_TOP_BUN + 1, OFFSET_TOP_BUN + 2, OFFSET_TOP_BUN + 3,
// -X face
OFFSET_TOP_BUN + 4, OFFSET_TOP_BUN + 5, OFFSET_TOP_BUN + 6, OFFSET_TOP_BUN + 6, OFFSET_TOP_BUN + 5, OFFSET_TOP_BUN + 7,
// +Y face
OFFSET_TOP_BUN + 8, OFFSET_TOP_BUN + 9, OFFSET_TOP_BUN + 10, OFFSET_TOP_BUN + 10, OFFSET_TOP_BUN + 9, OFFSET_TOP_BUN + 11,
// -Y face
OFFSET_TOP_BUN + 12, OFFSET_TOP_BUN + 13, OFFSET_TOP_BUN + 14, OFFSET_TOP_BUN + 14, OFFSET_TOP_BUN + 13, OFFSET_TOP_BUN + 15,
// +Z face
OFFSET_TOP_BUN + 16, OFFSET_TOP_BUN + 17, OFFSET_TOP_BUN + 18, OFFSET_TOP_BUN + 18, OFFSET_TOP_BUN + 17, OFFSET_TOP_BUN + 19,
// -Z face
OFFSET_TOP_BUN + 20, OFFSET_TOP_BUN + 21, OFFSET_TOP_BUN + 22, OFFSET_TOP_BUN + 22, OFFSET_TOP_BUN + 21, OFFSET_TOP_BUN + 23,
#undef OFFSET_TOP_BUN
};
// Definition of the Mesh object for the burger
const Mesh burger
{
{burgerPositions},
{burgerColors},
burgerIndices,
sizeof(burgerIndices) / sizeof(burgerIndices[0]), // Total number of indices (5 parts * 36 indices/part)
};
} // namespace Rasterizer