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314 lines (291 loc) · 16.5 KB
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#include"Cow.h" // Assuming this header defines Vector3f, Vector4f, and Mesh
namespace Rasterizer
{
// --- Vertex Positions ---
// Defined for each part of the cow. Each part is a cuboid.
// To allow for distinct colors on different parts, vertices are duplicated.
// Each cuboid has 6 faces * 4 vertices per face = 24 vertex entries.
static Vector3f cowPositions[] =
{
// --------------------------------------------------------------------
// Part 1: Main Body (Brown) - Cuboid: X[-1.0, 1.0], Y[0.0, 1.2], Z[-0.4, 0.4]
// --------------------------------------------------------------------
// +X Face (Right Side)
{ 1.0f, 0.0f, -0.4f}, { 1.0f, 1.2f, -0.4f}, { 1.0f, 0.0f, 0.4f}, { 1.0f, 1.2f, 0.4f},
// -X Face (Left Side)
{-1.0f, 0.0f, -0.4f}, {-1.0f, 1.2f, -0.4f}, {-1.0f, 0.0f, 0.4f}, {-1.0f, 1.2f, 0.4f},
// +Y Face (Top)
{-1.0f, 1.2f, -0.4f}, { 1.0f, 1.2f, -0.4f}, {-1.0f, 1.2f, 0.4f}, { 1.0f, 1.2f, 0.4f},
// -Y Face (Bottom)
{-1.0f, 0.0f, -0.4f}, { 1.0f, 0.0f, -0.4f}, {-1.0f, 0.0f, 0.4f}, { 1.0f, 0.0f, 0.4f},
// +Z Face (Front)
{-1.0f, 0.0f, 0.4f}, { 1.0f, 0.0f, 0.4f}, {-1.0f, 1.2f, 0.4f}, { 1.0f, 1.2f, 0.4f},
// -Z Face (Back)
{-1.0f, 0.0f, -0.4f}, { 1.0f, 0.0f, -0.4f}, {-1.0f, 1.2f, -0.4f}, { 1.0f, 1.2f, -0.4f},
// --------------------------------------------------------------------
// Part 2: Head (Light Brown) - Cuboid: X[1.0, 1.6], Y[0.8, 1.4], Z[-0.25, 0.25]
// Attached to the front-top of the body
// --------------------------------------------------------------------
// +X Face (Front of Head)
{ 1.6f, 0.8f, -0.25f}, { 1.6f, 1.4f, -0.25f}, { 1.6f, 0.8f, 0.25f}, { 1.6f, 1.4f, 0.25f},
// -X Face (Back of Head - connected to body)
{ 1.0f, 0.8f, -0.25f}, { 1.0f, 1.4f, -0.25f}, { 1.0f, 0.8f, 0.25f}, { 1.0f, 1.4f, 0.25f},
// +Y Face (Top of Head)
{ 1.0f, 1.4f, -0.25f}, { 1.6f, 1.4f, -0.25f}, { 1.0f, 1.4f, 0.25f}, { 1.6f, 1.4f, 0.25f},
// -Y Face (Bottom of Head)
{ 1.0f, 0.8f, -0.25f}, { 1.6f, 0.8f, -0.25f}, { 1.0f, 0.8f, 0.25f}, { 1.6f, 0.8f, 0.25f},
// +Z Face (Right Side of Head)
{ 1.0f, 0.8f, 0.25f}, { 1.6f, 0.8f, 0.25f}, { 1.0f, 1.4f, 0.25f}, { 1.6f, 1.4f, 0.25f},
// -Z Face (Left Side of Head)
{ 1.0f, 0.8f, -0.25f}, { 1.6f, 0.8f, -0.25f}, { 1.0f, 1.4f, -0.25f}, { 1.6f, 1.4f, -0.25f},
// --------------------------------------------------------------------
// Part 3: Front-Left Leg (Black) - Cuboid: X[-0.9, -0.7], Y[-1.0, 0.0], Z[0.3, 0.5]
// --------------------------------------------------------------------
// +X Face (Right)
{-0.7f, -1.0f, 0.3f}, {-0.7f, 0.0f, 0.3f}, {-0.7f, -1.0f, 0.5f}, {-0.7f, 0.0f, 0.5f},
// -X Face (Left)
{-0.9f, -1.0f, 0.3f}, {-0.9f, 0.0f, 0.3f}, {-0.9f, -1.0f, 0.5f}, {-0.9f, 0.0f, 0.5f},
// +Y Face (Top - connected to body)
{-0.9f, 0.0f, 0.3f}, {-0.7f, 0.0f, 0.3f}, {-0.9f, 0.0f, 0.5f}, {-0.7f, 0.0f, 0.5f},
// -Y Face (Bottom)
{-0.9f, -1.0f, 0.3f}, {-0.7f, -1.0f, 0.3f}, {-0.9f, -1.0f, 0.5f}, {-0.7f, -1.0f, 0.5f},
// +Z Face (Front)
{-0.9f, -1.0f, 0.5f}, {-0.7f, -1.0f, 0.5f}, {-0.9f, 0.0f, 0.5f}, {-0.7f, 0.0f, 0.5f},
// -Z Face (Back)
{-0.9f, -1.0f, 0.3f}, {-0.7f, -1.0f, 0.3f}, {-0.9f, 0.0f, 0.3f}, {-0.7f, 0.0f, 0.3f},
// --------------------------------------------------------------------
// Part 4: Front-Right Leg (Black) - Cuboid: X[0.7, 0.9], Y[-1.0, 0.0], Z[0.3, 0.5]
// --------------------------------------------------------------------
// +X Face (Right)
{ 0.9f, -1.0f, 0.3f}, { 0.9f, 0.0f, 0.3f}, { 0.9f, -1.0f, 0.5f}, { 0.9f, 0.0f, 0.5f},
// -X Face (Left)
{ 0.7f, -1.0f, 0.3f}, { 0.7f, 0.0f, 0.3f}, { 0.7f, -1.0f, 0.5f}, { 0.7f, 0.0f, 0.5f},
// +Y Face (Top - connected to body)
{ 0.7f, 0.0f, 0.3f}, { 0.9f, 0.0f, 0.3f}, { 0.7f, 0.0f, 0.5f}, { 0.9f, 0.0f, 0.5f},
// -Y Face (Bottom)
{ 0.7f, -1.0f, 0.3f}, { 0.9f, -1.0f, 0.3f}, { 0.7f, -1.0f, 0.5f}, { 0.9f, -1.0f, 0.5f},
// +Z Face (Front)
{ 0.7f, -1.0f, 0.5f}, { 0.9f, -1.0f, 0.5f}, { 0.7f, 0.0f, 0.5f}, { 0.9f, 0.0f, 0.5f},
// -Z Face (Back)
{ 0.7f, -1.0f, 0.3f}, { 0.9f, -1.0f, 0.3f}, { 0.7f, 0.0f, 0.3f}, { 0.9f, 0.0f, 0.3f},
// --------------------------------------------------------------------
// Part 5: Back-Left Leg (Black) - Cuboid: X[-0.9, -0.7], Y[-1.0, 0.0], Z[-0.5, -0.3]
// --------------------------------------------------------------------
// +X Face (Right)
{-0.7f, -1.0f, -0.5f}, {-0.7f, 0.0f, -0.5f}, {-0.7f, -1.0f, -0.3f}, {-0.7f, 0.0f, -0.3f},
// -X Face (Left)
{-0.9f, -1.0f, -0.5f}, {-0.9f, 0.0f, -0.5f}, {-0.9f, -1.0f, -0.3f}, {-0.9f, 0.0f, -0.3f},
// +Y Face (Top - connected to body)
{-0.9f, 0.0f, -0.5f}, {-0.7f, 0.0f, -0.5f}, {-0.9f, 0.0f, -0.3f}, {-0.7f, 0.0f, -0.3f},
// -Y Face (Bottom)
{-0.9f, -1.0f, -0.5f}, {-0.7f, -1.0f, -0.5f}, {-0.9f, -1.0f, -0.3f}, {-0.7f, -1.0f, -0.3f},
// +Z Face (Front)
{-0.9f, -1.0f, -0.3f}, {-0.7f, -1.0f, -0.3f}, {-0.9f, 0.0f, -0.3f}, {-0.7f, 0.0f, -0.3f},
// -Z Face (Back)
{-0.9f, -1.0f, -0.5f}, {-0.7f, -1.0f, -0.5f}, {-0.9f, 0.0f, -0.5f}, {-0.7f, 0.0f, -0.5f},
// --------------------------------------------------------------------
// Part 6: Back-Right Leg (Black) - Cuboid: X[0.7, 0.9], Y[-1.0, 0.0], Z[-0.5, -0.3]
// --------------------------------------------------------------------
// +X Face (Right)
{ 0.9f, -1.0f, -0.5f}, { 0.9f, 0.0f, -0.5f}, { 0.9f, -1.0f, -0.3f}, { 0.9f, 0.0f, -0.3f},
// -X Face (Left)
{ 0.7f, -1.0f, -0.5f}, { 0.7f, 0.0f, -0.5f}, { 0.7f, -1.0f, -0.3f}, { 0.7f, 0.0f, -0.3f},
// +Y Face (Top - connected to body)
{ 0.7f, 0.0f, -0.5f}, { 0.9f, 0.0f, -0.5f}, { 0.7f, 0.0f, -0.3f}, { 0.9f, 0.0f, -0.3f},
// -Y Face (Bottom)
{ 0.7f, -1.0f, -0.5f}, { 0.9f, -1.0f, -0.5f}, { 0.7f, -1.0f, -0.3f}, { 0.9f, -1.0f, -0.3f},
// +Z Face (Front)
{ 0.7f, -1.0f, -0.3f}, { 0.9f, -1.0f, -0.3f}, { 0.7f, 0.0f, -0.3f}, { 0.9f, 0.0f, -0.3f},
// -Z Face (Back)
{ 0.7f, -1.0f, -0.5f}, { 0.9f, -1.0f, -0.5f}, { 0.7f, 0.0f, -0.5f}, { 0.9f, 0.0f, -0.5f},
// --------------------------------------------------------------------
// Part 7: Tail (Brown) - Cuboid: X[-1.0, -1.1], Y[0.6, 1.1], Z[-0.05, 0.05]
// Attached to the back-top of the body
// --------------------------------------------------------------------
// +X Face (Front of Tail - connected to body)
{-1.0f, 0.6f, -0.05f}, {-1.0f, 1.1f, -0.05f}, {-1.0f, 0.6f, 0.05f}, {-1.0f, 1.1f, 0.05f},
// -X Face (Back of Tail)
{-1.1f, 0.6f, -0.05f}, {-1.1f, 1.1f, -0.05f}, {-1.1f, 0.6f, 0.05f}, {-1.1f, 1.1f, 0.05f},
// +Y Face (Top of Tail)
{-1.1f, 1.1f, -0.05f}, {-1.0f, 1.1f, -0.05f}, {-1.1f, 1.1f, 0.05f}, {-1.0f, 1.1f, 0.05f},
// -Y Face (Bottom of Tail)
{-1.1f, 0.6f, -0.05f}, {-1.0f, 0.6f, -0.05f}, {-1.1f, 0.6f, 0.05f}, {-1.0f, 0.6f, 0.05f},
// +Z Face (Right Side of Tail)
{-1.1f, 0.6f, 0.05f}, {-1.0f, 0.6f, 0.05f}, {-1.1f, 1.1f, 0.05f}, {-1.0f, 1.1f, 0.05f},
// -Z Face (Left Side of Tail)
{-1.1f, 0.6f, -0.05f}, {-1.0f, 0.6f, -0.05f}, {-1.1f, 1.1f, -0.05f}, {-1.0f, 1.1f, -0.05f},
};
// --- Vertex Colors ---
// Each set of 24 entries corresponds to the 24 vertices of a cuboid part.
static Vector4f cowColors[] =
{
// Part 1: Main Body (Brown)
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
// Part 2: Head (Light Brown/Cream)
{0.8f, 0.6f, 0.4f, 1.0f}, {0.8f, 0.6f, 0.4f, 1.0f}, {0.8f, 0.6f, 0.4f, 1.0f}, {0.8f, 0.6f, 0.4f, 1.0f},
{0.8f, 0.6f, 0.4f, 1.0f}, {0.8f, 0.6f, 0.4f, 1.0f}, {0.8f, 0.6f, 0.4f, 1.0f}, {0.8f, 0.6f, 0.4f, 1.0f},
{0.8f, 0.6f, 0.4f, 1.0f}, {0.8f, 0.6f, 0.4f, 1.0f}, {0.8f, 0.6f, 0.4f, 1.0f}, {0.8f, 0.6f, 0.4f, 1.0f},
{0.8f, 0.6f, 0.4f, 1.0f}, {0.8f, 0.6f, 0.4f, 1.0f}, {0.8f, 0.6f, 0.4f, 1.0f}, {0.8f, 0.6f, 0.4f, 1.0f},
{0.8f, 0.6f, 0.4f, 1.0f}, {0.8f, 0.6f, 0.4f, 1.0f}, {0.8f, 0.6f, 0.4f, 1.0f}, {0.8f, 0.6f, 0.4f, 1.0f},
{0.8f, 0.6f, 0.4f, 1.0f}, {0.8f, 0.6f, 0.4f, 1.0f}, {0.8f, 0.6f, 0.4f, 1.0f}, {0.8f, 0.6f, 0.4f, 1.0f},
// Part 3: Front-Left Leg (Black)
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
// Part 4: Front-Right Leg (Black)
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
// Part 5: Back-Left Leg (Black)
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
// Part 6: Back-Right Leg (Black)
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
// Part 7: Tail (Brown - matches body)
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
};
// --- Indices for triangles ---
// Each cuboid uses 36 indices (6 faces * 2 triangles/face * 3 indices/triangle)
// The indices are offset for each subsequent part to point to its respective vertex block.
static std::uint32_t cowIndices[] =
{
// --------------------------------------------------------------------
// Indices for Main Body (starts at index 0 in cowPositions/cowColors)
// --------------------------------------------------------------------
// +X face
0, 2, 1, 1, 2, 3,
// -X face
4, 5, 6, 6, 5, 7,
// +Y face
8, 9, 10, 10, 9, 11,
// -Y face
12, 13, 14, 14, 13, 15,
// +Z face
16, 17, 18, 18, 17, 19,
// -Z face
20, 21, 22, 22, 21, 23,
// --------------------------------------------------------------------
// Indices for Head (starts at index 24, so offset by 24 for each index)
// --------------------------------------------------------------------
// +X face
24 + 0, 24 + 2, 24 + 1, 24 + 1, 24 + 2, 24 + 3,
// -X face
24 + 4, 24 + 5, 24 + 6, 24 + 6, 24 + 5, 24 + 7,
// +Y face
24 + 8, 24 + 9, 24 + 10, 24 + 10, 24 + 9, 24 + 11,
// -Y face
24 + 12, 24 + 13, 24 + 14, 24 + 14, 24 + 13, 24 + 15,
// +Z face
24 + 16, 24 + 17, 24 + 18, 24 + 18, 24 + 17, 24 + 19,
// -Z face
24 + 20, 24 + 21, 24 + 22, 24 + 22, 24 + 21, 24 + 23,
// --------------------------------------------------------------------
// Indices for Front-Left Leg (starts at index 48, offset by 48)
// --------------------------------------------------------------------
// +X face
48 + 0, 48 + 2, 48 + 1, 48 + 1, 48 + 2, 48 + 3,
// -X face
48 + 4, 48 + 5, 48 + 6, 48 + 6, 48 + 5, 48 + 7,
// +Y face
48 + 8, 48 + 9, 48 + 10, 48 + 10, 48 + 9, 48 + 11,
// -Y face
48 + 12, 48 + 13, 48 + 14, 48 + 14, 48 + 13, 48 + 15,
// +Z face
48 + 16, 48 + 17, 48 + 18, 48 + 18, 48 + 17, 48 + 19,
// -Z face
48 + 20, 48 + 21, 48 + 22, 48 + 22, 48 + 21, 48 + 23,
// --------------------------------------------------------------------
// Indices for Front-Right Leg (starts at index 72, offset by 72)
// --------------------------------------------------------------------
// +X face
72 + 0, 72 + 2, 72 + 1, 72 + 1, 72 + 2, 72 + 3,
// -X face
72 + 4, 72 + 5, 72 + 6, 72 + 6, 72 + 5, 72 + 7,
// +Y face
72 + 8, 72 + 9, 72 + 10, 72 + 10, 72 + 9, 72 + 11,
// -Y face
72 + 12, 72 + 13, 72 + 14, 72 + 14, 72 + 13, 72 + 15,
// +Z face
72 + 16, 72 + 17, 72 + 18, 72 + 18, 72 + 17, 72 + 19,
// -Z face
72 + 20, 72 + 21, 72 + 22, 72 + 22, 72 + 21, 72 + 23,
// --------------------------------------------------------------------
// Indices for Back-Left Leg (starts at index 96, offset by 96)
// --------------------------------------------------------------------
// +X face
96 + 0, 96 + 2, 96 + 1, 96 + 1, 96 + 2, 96 + 3,
// -X face
96 + 4, 96 + 5, 96 + 6, 96 + 6, 96 + 5, 96 + 7,
// +Y face
96 + 8, 96 + 9, 96 + 10, 96 + 10, 96 + 9, 96 + 11,
// -Y face
96 + 12, 96 + 13, 96 + 14, 96 + 14, 96 + 13, 96 + 15,
// +Z face
96 + 16, 96 + 17, 96 + 18, 96 + 18, 96 + 17, 96 + 19,
// -Z face
96 + 20, 96 + 21, 96 + 22, 96 + 22, 96 + 21, 96 + 23,
// --------------------------------------------------------------------
// Indices for Back-Right Leg (starts at index 120, offset by 120)
// --------------------------------------------------------------------
// +X face
120 + 0, 120 + 2, 120 + 1, 120 + 1, 120 + 2, 120 + 3,
// -X face
120 + 4, 120 + 5, 120 + 6, 120 + 6, 120 + 5, 120 + 7,
// +Y face
120 + 8, 120 + 9, 120 + 10, 120 + 10, 120 + 9, 120 + 11,
// -Y face
120 + 12, 120 + 13, 120 + 14, 120 + 14, 120 + 13, 120 + 15,
// +Z face
120 + 16, 120 + 17, 120 + 18, 120 + 18, 120 + 17, 120 + 19,
// -Z face
120 + 20, 120 + 21, 120 + 22, 120 + 22, 120 + 21, 120 + 23,
// --------------------------------------------------------------------
// Indices for Tail (starts at index 144, offset by 144)
// --------------------------------------------------------------------
// +X face
144 + 0, 144 + 2, 144 + 1, 144 + 1, 144 + 2, 144 + 3,
// -X face
144 + 4, 144 + 5, 144 + 6, 144 + 6, 144 + 5, 144 + 7,
// +Y face
144 + 8, 144 + 9, 144 + 10, 144 + 10, 144 + 9, 144 + 11,
// -Y face
144 + 12, 144 + 13, 144 + 14, 144 + 14, 144 + 13, 144 + 15,
// +Z face
144 + 16, 144 + 17, 144 + 18, 144 + 18, 144 + 17, 144 + 19,
// -Z face
144 + 20, 144 + 21, 144 + 22, 144 + 22, 144 + 21, 144 + 23,
};
// Definition of the Mesh object for the cow
const Mesh cow
{
{cowPositions},
{cowColors},
cowIndices,
sizeof(cowIndices) / sizeof(cowIndices[0]), // Total number of indices (7 parts * 36 indices/part)
};
} // namespace Rasterizer