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Copy pathCube.cpp
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118 lines (98 loc) · 1.76 KB
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#include"Cube.h"
namespace Rasterizer
{
static Vector3f cubePositions[] =
{
// -X face
{-1.f, -1.f, -1.f},
{-1.f, 1.f, -1.f},
{-1.f, -1.f, 1.f},
{-1.f, 1.f, 1.f},
// +X face
{ 1.f, -1.f, -1.f},
{ 1.f, 1.f, -1.f},
{ 1.f, -1.f, 1.f},
{ 1.f, 1.f, 1.f},
// -Y face
{-1.f, -1.f, -1.f},
{ 1.f, -1.f, -1.f},
{-1.f, -1.f, 1.f},
{ 1.f, -1.f, 1.f},
// +Y face
{-1.f, 1.f, -1.f},
{ 1.f, 1.f, -1.f},
{-1.f, 1.f, 1.f},
{ 1.f, 1.f, 1.f},
// -Z face
{-1.f, -1.f, -1.f},
{ 1.f, -1.f, -1.f},
{-1.f, 1.f, -1.f},
{ 1.f, 1.f, -1.f},
// +Z face
{-1.f, -1.f, 1.f},
{ 1.f, -1.f, 1.f},
{-1.f, 1.f, 1.f},
{ 1.f, 1.f, 1.f},
};
static Vector4f cubeColors[] =
{
// -X face
{0.f, 1.f, 1.f, 1.f},
{0.f, 1.f, 1.f, 1.f},
{0.f, 1.f, 1.f, 1.f},
{0.f, 1.f, 1.f, 1.f},
// +X face
{1.f, 0.f, 0.f, 1.f},
{1.f, 0.f, 0.f, 1.f},
{1.f, 0.f, 0.f, 1.f},
{1.f, 0.f, 0.f, 1.f},
// -Y face
{1.f, 0.f, 1.f, 1.f},
{1.f, 0.f, 1.f, 1.f},
{1.f, 0.f, 1.f, 1.f},
{1.f, 0.f, 1.f, 1.f},
// +Y face
{0.f, 1.f, 0.f, 1.f},
{0.f, 1.f, 0.f, 1.f},
{0.f, 1.f, 0.f, 1.f},
{0.f, 1.f, 0.f, 1.f},
// -Z face
{1.f, 1.f, 0.f, 1.f},
{1.f, 1.f, 0.f, 1.f},
{1.f, 1.f, 0.f, 1.f},
{1.f, 1.f, 0.f, 1.f},
// +Z face
{0.f, 0.f, 1.f, 1.f},
{0.f, 0.f, 1.f, 1.f},
{0.f, 0.f, 1.f, 1.f},
{0.f, 0.f, 1.f, 1.f},
};
static std::uint32_t cubeIndices[] =
{
// -X face
0, 2, 1,
1, 2, 3,
// +X face
4, 5, 6,
6, 5, 7,
// -Y face
8, 9, 10,
10, 9, 11,
// +Y face
12, 14, 13,
14, 15, 13,
// -Z face
16, 18, 17,
17, 18, 19,
// +Z face
20, 21, 22,
21, 23, 22,
};
const Mesh cube
{
{cubePositions},
{cubeColors},
cubeIndices,
36,
};
}