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Copy pathSuperRealisticCow.cpp
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634 lines (590 loc) · 37.5 KB
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#include"SuperRealisticCow.h" // Assuming this header defines Vector3f, Vector4f, and Mesh
namespace Rasterizer
{
// --- Vertex Positions ---
// Defined for various parts of the cow. Each part is a cuboid.
// Vertices are duplicated for each face of each cuboid part to ensure proper color assignment
// and distinct rendering, as per the format's implied usage.
// Each cuboid contributes 24 vertices (6 faces * 4 vertices/face).
static Vector3f cowPositions[] =
{
// --------------------------------------------------------------------
// Part 1: Main Body - Front Section (Brown with a hint of white)
// Dimensions: X[-1.5, 0.0], Y[0.0, 1.0], Z[-0.6, 0.6]
// --------------------------------------------------------------------
// +X Face (Right Side)
{ 0.0f, 0.0f, -0.6f}, { 0.0f, 1.0f, -0.6f}, { 0.0f, 0.0f, 0.6f}, { 0.0f, 1.0f, 0.6f}, // 0-3
// -X Face (Left Side)
{-1.5f, 0.0f, -0.6f}, {-1.5f, 1.0f, -0.6f}, {-1.5f, 0.0f, 0.6f}, {-1.5f, 1.0f, 0.6f}, // 4-7
// +Y Face (Top)
{-1.5f, 1.0f, -0.6f}, { 0.0f, 1.0f, -0.6f}, {-1.5f, 1.0f, 0.6f}, { 0.0f, 1.0f, 0.6f}, // 8-11
// -Y Face (Bottom)
{-1.5f, 0.0f, -0.6f}, { 0.0f, 0.0f, -0.6f}, {-1.5f, 0.0f, 0.6f}, { 0.0f, 0.0f, 0.6f}, // 12-15
// +Z Face (Front)
{-1.5f, 0.0f, 0.6f}, { 0.0f, 0.0f, 0.6f}, {-1.5f, 1.0f, 0.6f}, { 0.0f, 1.0f, 0.6f}, // 16-19
// -Z Face (Back)
{-1.5f, 0.0f, -0.6f}, { 0.0f, 0.0f, -0.6f}, {-1.5f, 1.0f, -0.6f}, { 0.0f, 1.0f, -0.6f},// 20-23
// --------------------------------------------------------------------
// Part 2: Main Body - Back Section (White patch)
// Dimensions: X[0.0, 1.5], Y[0.0, 1.0], Z[-0.6, 0.6]
// --------------------------------------------------------------------
// +X Face (Right Side)
{ 1.5f, 0.0f, -0.6f}, { 1.5f, 1.0f, -0.6f}, { 1.5f, 0.0f, 0.6f}, { 1.5f, 1.0f, 0.6f}, // 24-27
// -X Face (Left Side - common with Part 1's +X face)
{ 0.0f, 0.0f, -0.6f}, { 0.0f, 1.0f, -0.6f}, { 0.0f, 0.0f, 0.6f}, { 0.0f, 1.0f, 0.6f}, // 28-31
// +Y Face (Top)
{ 0.0f, 1.0f, -0.6f}, { 1.5f, 1.0f, -0.6f}, { 0.0f, 1.0f, 0.6f}, { 1.5f, 1.0f, 0.6f}, // 32-35
// -Y Face (Bottom)
{ 0.0f, 0.0f, -0.6f}, { 1.5f, 0.0f, -0.6f}, { 0.0f, 0.0f, 0.6f}, { 1.5f, 0.0f, 0.6f}, // 36-39
// +Z Face (Front)
{ 0.0f, 0.0f, 0.6f}, { 1.5f, 0.0f, 0.6f}, { 0.0f, 1.0f, 0.6f}, { 1.5f, 1.0f, 0.6f}, // 40-43
// -Z Face (Back)
{ 0.0f, 0.0f, -0.6f}, { 1.5f, 0.0f, -0.6f}, { 0.0f, 1.0f, -0.6f}, { 1.5f, 1.0f, -0.6f},// 44-47
// --------------------------------------------------------------------
// Part 3: Neck (Brown) - Connects body to head, slight upward angle.
// Dimensions: X[1.4, 1.9], Y[0.8, 1.3], Z[-0.2, 0.2]
// --------------------------------------------------------------------
// +X Face
{ 1.9f, 0.8f, -0.2f}, { 1.9f, 1.3f, -0.2f}, { 1.9f, 0.8f, 0.2f}, { 1.9f, 1.3f, 0.2f}, // 48-51
// -X Face
{ 1.4f, 0.8f, -0.2f}, { 1.4f, 1.3f, -0.2f}, { 1.4f, 0.8f, 0.2f}, { 1.4f, 1.3f, 0.2f}, // 52-55
// +Y Face
{ 1.4f, 1.3f, -0.2f}, { 1.9f, 1.3f, -0.2f}, { 1.4f, 1.3f, 0.2f}, { 1.9f, 1.3f, 0.2f}, // 56-59
// -Y Face
{ 1.4f, 0.8f, -0.2f}, { 1.9f, 0.8f, -0.2f}, { 1.4f, 0.8f, 0.2f}, { 1.9f, 0.8f, 0.2f}, // 60-63
// +Z Face
{ 1.4f, 0.8f, 0.2f}, { 1.9f, 0.8f, 0.2f}, { 1.4f, 1.3f, 0.2f}, { 1.9f, 1.3f, 0.2f}, // 64-67
// -Z Face
{ 1.4f, 0.8f, -0.2f}, { 1.9f, 0.8f, -0.2f}, { 1.4f, 1.3f, -0.2f}, { 1.9f, 1.3f, -0.2f},// 68-71
// --------------------------------------------------------------------
// Part 4: Head (White)
// Dimensions: X[1.8, 2.4], Y[1.1, 1.5], Z[-0.3, 0.3]
// --------------------------------------------------------------------
// +X Face
{ 2.4f, 1.1f, -0.3f}, { 2.4f, 1.5f, -0.3f}, { 2.4f, 1.1f, 0.3f}, { 2.4f, 1.5f, 0.3f}, // 72-75
// -X Face (connected to neck)
{ 1.8f, 1.1f, -0.3f}, { 1.8f, 1.5f, -0.3f}, { 1.8f, 1.1f, 0.3f}, { 1.8f, 1.5f, 0.3f}, // 76-79
// +Y Face
{ 1.8f, 1.5f, -0.3f}, { 2.4f, 1.5f, -0.3f}, { 1.8f, 1.5f, 0.3f}, { 2.4f, 1.5f, 0.3f}, // 80-83
// -Y Face
{ 1.8f, 1.1f, -0.3f}, { 2.4f, 1.1f, -0.3f}, { 1.8f, 1.1f, 0.3f}, { 2.4f, 1.1f, 0.3f}, // 84-87
// +Z Face
{ 1.8f, 1.1f, 0.3f}, { 2.4f, 1.1f, 0.3f}, { 1.8f, 1.5f, 0.3f}, { 2.4f, 1.5f, 0.3f}, // 88-91
// -Z Face
{ 1.8f, 1.1f, -0.3f}, { 2.4f, 1.1f, -0.3f}, { 1.8f, 1.5f, -0.3f}, { 2.4f, 1.5f, -0.3f},// 92-95
// --------------------------------------------------------------------
// Part 5: Snout (Pink)
// Dimensions: X[2.3, 2.7], Y[1.0, 1.2], Z[-0.2, 0.2]
// --------------------------------------------------------------------
// +X Face
{ 2.7f, 1.0f, -0.2f}, { 2.7f, 1.2f, -0.2f}, { 2.7f, 1.0f, 0.2f}, { 2.7f, 1.2f, 0.2f}, // 96-99
// -X Face (connected to head)
{ 2.3f, 1.0f, -0.2f}, { 2.3f, 1.2f, -0.2f}, { 2.3f, 1.0f, 0.2f}, { 2.3f, 1.2f, 0.2f}, // 100-103
// +Y Face
{ 2.3f, 1.2f, -0.2f}, { 2.7f, 1.2f, -0.2f}, { 2.3f, 1.2f, 0.2f}, { 2.7f, 1.2f, 0.2f}, // 104-107
// -Y Face
{ 2.3f, 1.0f, -0.2f}, { 2.7f, 1.0f, -0.2f}, { 2.3f, 1.0f, 0.2f}, { 2.7f, 1.0f, 0.2f}, // 108-111
// +Z Face
{ 2.3f, 1.0f, 0.2f}, { 2.7f, 1.0f, 0.2f}, { 2.3f, 1.2f, 0.2f}, { 2.7f, 1.2f, 0.2f}, // 112-115
// -Z Face
{ 2.3f, 1.0f, -0.2f}, { 2.7f, 1.0f, -0.2f}, { 2.3f, 1.2f, -0.2f}, { 2.7f, 1.2f, -0.2f},// 116-119
// --------------------------------------------------------------------
// Part 6: Left Ear (Pink)
// Dimensions: X[2.1, 2.3], Y[1.5, 1.7], Z[-0.4, -0.3]
// --------------------------------------------------------------------
// +X Face
{ 2.3f, 1.5f, -0.4f}, { 2.3f, 1.7f, -0.4f}, { 2.3f, 1.5f, -0.3f}, { 2.3f, 1.7f, -0.3f}, // 120-123
// -X Face
{ 2.1f, 1.5f, -0.4f}, { 2.1f, 1.7f, -0.4f}, { 2.1f, 1.5f, -0.3f}, { 2.1f, 1.7f, -0.3f}, // 124-127
// +Y Face
{ 2.1f, 1.7f, -0.4f}, { 2.3f, 1.7f, -0.4f}, { 2.1f, 1.7f, -0.3f}, { 2.3f, 1.7f, -0.3f}, // 128-131
// -Y Face
{ 2.1f, 1.5f, -0.4f}, { 2.3f, 1.5f, -0.4f}, { 2.1f, 1.5f, -0.3f}, { 2.3f, 1.5f, -0.3f}, // 132-135
// +Z Face
{ 2.1f, 1.5f, -0.3f}, { 2.3f, 1.5f, -0.3f}, { 2.1f, 1.7f, -0.3f}, { 2.3f, 1.7f, -0.3f}, // 136-139
// -Z Face
{ 2.1f, 1.5f, -0.4f}, { 2.3f, 1.5f, -0.4f}, { 2.1f, 1.7f, -0.4f}, { 2.3f, 1.7f, -0.4f}, // 140-143
// --------------------------------------------------------------------
// Part 7: Right Ear (Pink)
// Dimensions: X[2.1, 2.3], Y[1.5, 1.7], Z[0.3, 0.4]
// --------------------------------------------------------------------
// +X Face
{ 2.3f, 1.5f, 0.3f}, { 2.3f, 1.7f, 0.3f}, { 2.3f, 1.5f, 0.4f}, { 2.3f, 1.7f, 0.4f}, // 144-147
// -X Face
{ 2.1f, 1.5f, 0.3f}, { 2.1f, 1.7f, 0.3f}, { 2.1f, 1.5f, 0.4f}, { 2.1f, 1.7f, 0.4f}, // 148-151
// +Y Face
{ 2.1f, 1.7f, 0.3f}, { 2.3f, 1.7f, 0.3f}, { 2.1f, 1.7f, 0.4f}, { 2.3f, 1.7f, 0.4f}, // 152-155
// -Y Face
{ 2.1f, 1.5f, 0.3f}, { 2.3f, 1.5f, 0.3f}, { 2.1f, 1.5f, 0.4f}, { 2.3f, 1.5f, 0.4f}, // 156-159
// +Z Face
{ 2.1f, 1.5f, 0.4f}, { 2.3f, 1.5f, 0.4f}, { 2.1f, 1.7f, 0.4f}, { 2.3f, 1.7f, 0.4f}, // 160-163
// -Z Face
{ 2.1f, 1.5f, 0.3f}, { 2.3f, 1.5f, 0.3f}, { 2.1f, 1.7f, 0.3f}, { 2.3f, 1.7f, 0.3f}, // 164-167
// --------------------------------------------------------------------
// Part 8: Left Horn (Grey)
// Dimensions: X[2.2, 2.4], Y[1.6, 1.9], Z[-0.25, -0.15] - sloped slightly
// --------------------------------------------------------------------
// +X Face
{ 2.4f, 1.6f, -0.25f}, { 2.4f, 1.9f, -0.15f}, { 2.4f, 1.6f, -0.15f}, { 2.4f, 1.9f, -0.05f}, // 168-171 (Adjusted Y/Z for slope)
// -X Face
{ 2.2f, 1.6f, -0.25f}, { 2.2f, 1.9f, -0.15f}, { 2.2f, 1.6f, -0.15f}, { 2.2f, 1.9f, -0.05f}, // 172-175
// +Y Face (top - angled)
{ 2.2f, 1.9f, -0.15f}, { 2.4f, 1.9f, -0.15f}, { 2.2f, 1.9f, -0.05f}, { 2.4f, 1.9f, -0.05f}, // 176-179
// -Y Face (bottom - angled)
{ 2.2f, 1.6f, -0.25f}, { 2.4f, 1.6f, -0.25f}, { 2.2f, 1.6f, -0.15f}, { 2.4f, 1.6f, -0.15f}, // 180-183
// +Z Face
{ 2.2f, 1.6f, -0.15f}, { 2.4f, 1.6f, -0.15f}, { 2.2f, 1.9f, -0.05f}, { 2.4f, 1.9f, -0.05f}, // 184-187
// -Z Face
{ 2.2f, 1.6f, -0.25f}, { 2.4f, 1.6f, -0.25f}, { 2.2f, 1.9f, -0.15f}, { 2.4f, 1.9f, -0.15f}, // 188-191
// --------------------------------------------------------------------
// Part 9: Right Horn (Grey)
// Dimensions: X[2.2, 2.4], Y[1.6, 1.9], Z[0.15, 0.25] - sloped slightly
// --------------------------------------------------------------------
// +X Face
{ 2.4f, 1.6f, 0.15f}, { 2.4f, 1.9f, 0.25f}, { 2.4f, 1.6f, 0.25f}, { 2.4f, 1.9f, 0.35f}, // 192-195 (Adjusted Y/Z for slope)
// -X Face
{ 2.2f, 1.6f, 0.15f}, { 2.2f, 1.9f, 0.25f}, { 2.2f, 1.6f, 0.25f}, { 2.2f, 1.9f, 0.35f}, // 196-199
// +Y Face (top - angled)
{ 2.2f, 1.9f, 0.25f}, { 2.4f, 1.9f, 0.25f}, { 2.2f, 1.9f, 0.35f}, { 2.4f, 1.9f, 0.35f}, // 200-203
// -Y Face (bottom - angled)
{ 2.2f, 1.6f, 0.15f}, { 2.4f, 1.6f, 0.15f}, { 2.2f, 1.6f, 0.25f}, { 2.4f, 1.6f, 0.25f}, // 204-207
// +Z Face
{ 2.2f, 1.6f, 0.25f}, { 2.4f, 1.6f, 0.25f}, { 2.2f, 1.9f, 0.35f}, { 2.4f, 1.9f, 0.35f}, // 208-211
// -Z Face
{ 2.2f, 1.6f, 0.15f}, { 2.4f, 1.6f, 0.15f}, { 2.2f, 1.9f, 0.25f}, { 2.4f, 1.9f, 0.25f}, // 212-215
// --------------------------------------------------------------------
// Part 10: Front Left Leg (Black)
// Dimensions: X[-0.9, -0.7], Y[-1.0, 0.0], Z[0.5, 0.7]
// --------------------------------------------------------------------
// +X Face
{-0.7f, -1.0f, 0.5f}, {-0.7f, 0.0f, 0.5f}, {-0.7f, -1.0f, 0.7f}, {-0.7f, 0.0f, 0.7f}, // 216-219
// -X Face
{-0.9f, -1.0f, 0.5f}, {-0.9f, 0.0f, 0.5f}, {-0.9f, -1.0f, 0.7f}, {-0.9f, 0.0f, 0.7f}, // 220-223
// +Y Face (connected to body)
{-0.9f, 0.0f, 0.5f}, {-0.7f, 0.0f, 0.5f}, {-0.9f, 0.0f, 0.7f}, {-0.7f, 0.0f, 0.7f}, // 224-227
// -Y Face (Bottom)
{-0.9f, -1.0f, 0.5f}, {-0.7f, -1.0f, 0.5f}, {-0.9f, -1.0f, 0.7f}, {-0.7f, -1.0f, 0.7f}, // 228-231
// +Z Face
{-0.9f, -1.0f, 0.7f}, {-0.7f, -1.0f, 0.7f}, {-0.9f, 0.0f, 0.7f}, {-0.7f, 0.0f, 0.7f}, // 232-235
// -Z Face
{-0.9f, -1.0f, 0.5f}, {-0.7f, -1.0f, 0.5f}, {-0.9f, 0.0f, 0.5f}, {-0.7f, 0.0f, 0.5f}, // 236-239
// --------------------------------------------------------------------
// Part 11: Front Right Leg (Black)
// Dimensions: X[0.7, 0.9], Y[-1.0, 0.0], Z[0.5, 0.7]
// --------------------------------------------------------------------
// +X Face
{ 0.9f, -1.0f, 0.5f}, { 0.9f, 0.0f, 0.5f}, { 0.9f, -1.0f, 0.7f}, { 0.9f, 0.0f, 0.7f}, // 240-243
// -X Face
{ 0.7f, -1.0f, 0.5f}, { 0.7f, 0.0f, 0.5f}, { 0.7f, -1.0f, 0.7f}, { 0.7f, 0.0f, 0.7f}, // 244-247
// +Y Face (connected to body)
{ 0.7f, 0.0f, 0.5f}, { 0.9f, 0.0f, 0.5f}, { 0.7f, 0.0f, 0.7f}, { 0.9f, 0.0f, 0.7f}, // 248-251
// -Y Face
{ 0.7f, -1.0f, 0.5f}, { 0.9f, -1.0f, 0.5f}, { 0.7f, -1.0f, 0.7f}, { 0.9f, -1.0f, 0.7f}, // 252-255
// +Z Face
{ 0.7f, -1.0f, 0.7f}, { 0.9f, -1.0f, 0.7f}, { 0.7f, 0.0f, 0.7f}, { 0.9f, 0.0f, 0.7f}, // 256-259
// -Z Face
{ 0.7f, -1.0f, 0.5f}, { 0.9f, -1.0f, 0.5f}, { 0.7f, 0.0f, 0.5f}, { 0.9f, 0.0f, 0.5f}, // 260-263
// --------------------------------------------------------------------
// Part 12: Back Left Leg (Black)
// Dimensions: X[-0.9, -0.7], Y[-1.0, 0.0], Z[-0.7, -0.5]
// --------------------------------------------------------------------
// +X Face
{-0.7f, -1.0f, -0.7f}, {-0.7f, 0.0f, -0.7f}, {-0.7f, -1.0f, -0.5f}, {-0.7f, 0.0f, -0.5f}, // 264-267
// -X Face
{-0.9f, -1.0f, -0.7f}, {-0.9f, 0.0f, -0.7f}, {-0.9f, -1.0f, -0.5f}, {-0.9f, 0.0f, -0.5f}, // 268-271
// +Y Face (connected to body)
{-0.9f, 0.0f, -0.7f}, {-0.7f, 0.0f, -0.7f}, {-0.9f, 0.0f, -0.5f}, {-0.7f, 0.0f, -0.5f}, // 272-275
// -Y Face
{-0.9f, -1.0f, -0.7f}, {-0.7f, -1.0f, -0.7f}, {-0.9f, -1.0f, -0.5f}, {-0.7f, -1.0f, -0.5f}, // 276-279
// +Z Face
{-0.9f, -1.0f, -0.5f}, {-0.7f, -1.0f, -0.5f}, {-0.9f, 0.0f, -0.5f}, {-0.7f, 0.0f, -0.5f}, // 280-283
// -Z Face
{-0.9f, -1.0f, -0.7f}, {-0.7f, -1.0f, -0.7f}, {-0.9f, 0.0f, -0.7f}, {-0.7f, 0.0f, -0.7f}, // 284-287
// --------------------------------------------------------------------
// Part 13: Back Right Leg (Black)
// Dimensions: X[0.7, 0.9], Y[-1.0, 0.0], Z[-0.7, -0.5]
// --------------------------------------------------------------------
// +X Face
{ 0.9f, -1.0f, -0.7f}, { 0.9f, 0.0f, -0.7f}, { 0.9f, -1.0f, -0.5f}, { 0.9f, 0.0f, -0.5f}, // 288-291
// -X Face
{ 0.7f, -1.0f, -0.7f}, { 0.7f, 0.0f, -0.7f}, { 0.7f, -1.0f, -0.5f}, { 0.7f, 0.0f, -0.5f}, // 292-295
// +Y Face (connected to body)
{ 0.7f, 0.0f, -0.7f}, { 0.9f, 0.0f, -0.7f}, { 0.7f, 0.0f, -0.5f}, { 0.9f, 0.0f, -0.5f}, // 296-299
// -Y Face
{ 0.7f, -1.0f, -0.7f}, { 0.9f, -1.0f, -0.7f}, { 0.7f, -1.0f, -0.5f}, { 0.9f, -1.0f, -0.5f}, // 300-303
// +Z Face
{ 0.7f, -1.0f, -0.5f}, { 0.9f, -1.0f, -0.5f}, { 0.7f, 0.0f, -0.5f}, { 0.9f, 0.0f, -0.5f}, // 304-307
// -Z Face
{ 0.7f, -1.0f, -0.7f}, { 0.9f, -1.0f, -0.7f}, { 0.7f, 0.0f, -0.7f}, { 0.9f, 0.0f, -0.7f}, // 308-311
// --------------------------------------------------------------------
// Part 14: Tail (Brown)
// Dimensions: X[-1.5, -2.0], Y[0.8, 0.6], Z[-0.05, 0.05] (slight downward slope)
// --------------------------------------------------------------------
// +X Face
{-1.5f, 0.8f, -0.05f}, {-1.5f, 0.6f, -0.05f}, {-1.5f, 0.8f, 0.05f}, {-1.5f, 0.6f, 0.05f}, // 312-315
// -X Face
{-2.0f, 0.6f, -0.05f}, {-2.0f, 0.4f, -0.05f}, {-2.0f, 0.6f, 0.05f}, {-2.0f, 0.4f, 0.05f}, // 316-319 (Tail tip is lower)
// +Y Face (top - angled)
{-1.5f, 0.8f, -0.05f}, {-2.0f, 0.6f, -0.05f}, {-1.5f, 0.8f, 0.05f}, {-2.0f, 0.6f, 0.05f}, // 320-323
// -Y Face (bottom - angled)
{-1.5f, 0.6f, -0.05f}, {-2.0f, 0.4f, -0.05f}, {-1.5f, 0.6f, 0.05f}, {-2.0f, 0.4f, 0.05f}, // 324-327
// +Z Face
{-1.5f, 0.8f, 0.05f}, {-2.0f, 0.6f, 0.05f}, {-1.5f, 0.6f, 0.05f}, {-2.0f, 0.4f, 0.05f}, // 328-331
// -Z Face
{-1.5f, 0.8f, -0.05f}, {-2.0f, 0.6f, -0.05f}, {-1.5f, 0.6f, -0.05f}, {-2.0f, 0.4f, -0.05f},// 332-335
};
// --- Vertex Colors ---
// Each block of 24 entries corresponds to the 24 vertices of a cuboid part.
static Vector4f cowColors[] =
{
// Part 1: Main Body - Front Section (Brown)
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
// Part 2: Main Body - Back Section (White)
{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f},
{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f},
{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f},
{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f},
{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f},
{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f},
// Part 3: Neck (Brown)
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
// Part 4: Head (White)
{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f},
{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f},
{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f},
{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f},
{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f},
{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f},
// Part 5: Snout (Pink)
{0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f},
{0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f},
{0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f},
{0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f},
{0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f},
{0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f},
// Part 6: Left Ear (Pink)
{0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f},
{0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f},
{0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f},
{0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f},
{0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f},
{0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f},
// Part 7: Right Ear (Pink)
{0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f},
{0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f},
{0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f},
{0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f},
{0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f},
{0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f}, {0.9f, 0.6f, 0.6f, 1.0f},
// Part 8: Left Horn (Grey)
{0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f},
{0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f},
{0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f},
{0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f},
{0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f},
{0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f},
// Part 9: Right Horn (Grey)
{0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f},
{0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f},
{0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f},
{0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f},
{0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f},
{0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f}, {0.7f, 0.7f, 0.7f, 1.0f},
// Part 10: Front Left Leg (Black)
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
// Part 11: Front Right Leg (Black)
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
// Part 12: Back Left Leg (Black)
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
// Part 13: Back Right Leg (Black)
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
{0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f}, {0.1f, 0.1f, 0.1f, 1.0f},
// Part 14: Tail (Brown)
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
{0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f}, {0.5f, 0.3f, 0.1f, 1.0f},
};
// --- Indices for triangles ---
// Each cuboid uses 36 indices (6 faces * 2 triangles/face * 3 indices/triangle).
// The indices are offset for each subsequent part to point to its respective vertex block.
static std::uint32_t cowIndices[] =
{
// --------------------------------------------------------------------
// Indices for Main Body - Front Section (starts at vertex 0)
// --------------------------------------------------------------------
// +X face
0, 2, 1, 1, 2, 3,
// -X face
4, 5, 6, 6, 5, 7,
// +Y face
8, 9, 10, 10, 9, 11,
// -Y face
12, 13, 14, 14, 13, 15,
// +Z face
16, 17, 18, 18, 17, 19,
// -Z face
20, 21, 22, 22, 21, 23,
// --------------------------------------------------------------------
// Indices for Main Body - Back Section (starts at vertex 24)
// --------------------------------------------------------------------
// Base offset for this part's vertices
#define OFFSET_PART2 24
// +X face
OFFSET_PART2 + 0, OFFSET_PART2 + 2, OFFSET_PART2 + 1, OFFSET_PART2 + 1, OFFSET_PART2 + 2, OFFSET_PART2 + 3,
// -X face
OFFSET_PART2 + 4, OFFSET_PART2 + 5, OFFSET_PART2 + 6, OFFSET_PART2 + 6, OFFSET_PART2 + 5, OFFSET_PART2 + 7,
// +Y face
OFFSET_PART2 + 8, OFFSET_PART2 + 9, OFFSET_PART2 + 10, OFFSET_PART2 + 10, OFFSET_PART2 + 9, OFFSET_PART2 + 11,
// -Y face
OFFSET_PART2 + 12, OFFSET_PART2 + 13, OFFSET_PART2 + 14, OFFSET_PART2 + 14, OFFSET_PART2 + 13, OFFSET_PART2 + 15,
// +Z face
OFFSET_PART2 + 16, OFFSET_PART2 + 17, OFFSET_PART2 + 18, OFFSET_PART2 + 18, OFFSET_PART2 + 17, OFFSET_PART2 + 19,
// -Z face
OFFSET_PART2 + 20, OFFSET_PART2 + 21, OFFSET_PART2 + 22, OFFSET_PART2 + 22, OFFSET_PART2 + 21, OFFSET_PART2 + 23,
#undef OFFSET_PART2
// --------------------------------------------------------------------
// Indices for Neck (starts at vertex 48)
// --------------------------------------------------------------------
#define OFFSET_PART3 48
// +X face
OFFSET_PART3 + 0, OFFSET_PART3 + 2, OFFSET_PART3 + 1, OFFSET_PART3 + 1, OFFSET_PART3 + 2, OFFSET_PART3 + 3,
// -X face
OFFSET_PART3 + 4, OFFSET_PART3 + 5, OFFSET_PART3 + 6, OFFSET_PART3 + 6, OFFSET_PART3 + 5, OFFSET_PART3 + 7,
// +Y face
OFFSET_PART3 + 8, OFFSET_PART3 + 9, OFFSET_PART3 + 10, OFFSET_PART3 + 10, OFFSET_PART3 + 9, OFFSET_PART3 + 11,
// -Y face
OFFSET_PART3 + 12, OFFSET_PART3 + 13, OFFSET_PART3 + 14, OFFSET_PART3 + 14, OFFSET_PART3 + 13, OFFSET_PART3 + 15,
// +Z face
OFFSET_PART3 + 16, OFFSET_PART3 + 17, OFFSET_PART3 + 18, OFFSET_PART3 + 18, OFFSET_PART3 + 17, OFFSET_PART3 + 19,
// -Z face
OFFSET_PART3 + 20, OFFSET_PART3 + 21, OFFSET_PART3 + 22, OFFSET_PART3 + 22, OFFSET_PART3 + 21, OFFSET_PART3 + 23,
#undef OFFSET_PART3
// --------------------------------------------------------------------
// Indices for Head (starts at vertex 72)
// --------------------------------------------------------------------
#define OFFSET_PART4 72
// +X face
OFFSET_PART4 + 0, OFFSET_PART4 + 2, OFFSET_PART4 + 1, OFFSET_PART4 + 1, OFFSET_PART4 + 2, OFFSET_PART4 + 3,
// -X face
OFFSET_PART4 + 4, OFFSET_PART4 + 5, OFFSET_PART4 + 6, OFFSET_PART4 + 6, OFFSET_PART4 + 5, OFFSET_PART4 + 7,
// +Y face
OFFSET_PART4 + 8, OFFSET_PART4 + 9, OFFSET_PART4 + 10, OFFSET_PART4 + 10, OFFSET_PART4 + 9, OFFSET_PART4 + 11,
// -Y face
OFFSET_PART4 + 12, OFFSET_PART4 + 13, OFFSET_PART4 + 14, OFFSET_PART4 + 14, OFFSET_PART4 + 13, OFFSET_PART4 + 15,
// +Z face
OFFSET_PART4 + 16, OFFSET_PART4 + 17, OFFSET_PART4 + 18, OFFSET_PART4 + 18, OFFSET_PART4 + 17, OFFSET_PART4 + 19,
// -Z face
OFFSET_PART4 + 20, OFFSET_PART4 + 21, OFFSET_PART4 + 22, OFFSET_PART4 + 22, OFFSET_PART4 + 21, OFFSET_PART4 + 23,
#undef OFFSET_PART4
// --------------------------------------------------------------------
// Indices for Snout (starts at vertex 96)
// --------------------------------------------------------------------
#define OFFSET_PART5 96
// +X face
OFFSET_PART5 + 0, OFFSET_PART5 + 2, OFFSET_PART5 + 1, OFFSET_PART5 + 1, OFFSET_PART5 + 2, OFFSET_PART5 + 3,
// -X face
OFFSET_PART5 + 4, OFFSET_PART5 + 5, OFFSET_PART5 + 6, OFFSET_PART5 + 6, OFFSET_PART5 + 5, OFFSET_PART5 + 7,
// +Y face
OFFSET_PART5 + 8, OFFSET_PART5 + 9, OFFSET_PART5 + 10, OFFSET_PART5 + 10, OFFSET_PART5 + 9, OFFSET_PART5 + 11,
// -Y face
OFFSET_PART5 + 12, OFFSET_PART5 + 13, OFFSET_PART5 + 14, OFFSET_PART5 + 14, OFFSET_PART5 + 13, OFFSET_PART5 + 15,
// +Z face
OFFSET_PART5 + 16, OFFSET_PART5 + 17, OFFSET_PART5 + 18, OFFSET_PART5 + 18, OFFSET_PART5 + 17, OFFSET_PART5 + 19,
// -Z face
OFFSET_PART5 + 20, OFFSET_PART5 + 21, OFFSET_PART5 + 22, OFFSET_PART5 + 22, OFFSET_PART5 + 21, OFFSET_PART5 + 23,
#undef OFFSET_PART5
// --------------------------------------------------------------------
// Indices for Left Ear (starts at vertex 120)
// --------------------------------------------------------------------
#define OFFSET_PART6 120
// +X face
OFFSET_PART6 + 0, OFFSET_PART6 + 2, OFFSET_PART6 + 1, OFFSET_PART6 + 1, OFFSET_PART6 + 2, OFFSET_PART6 + 3,
// -X face
OFFSET_PART6 + 4, OFFSET_PART6 + 5, OFFSET_PART6 + 6, OFFSET_PART6 + 6, OFFSET_PART6 + 5, OFFSET_PART6 + 7,
// +Y face
OFFSET_PART6 + 8, OFFSET_PART6 + 9, OFFSET_PART6 + 10, OFFSET_PART6 + 10, OFFSET_PART6 + 9, OFFSET_PART6 + 11,
// -Y face
OFFSET_PART6 + 12, OFFSET_PART6 + 13, OFFSET_PART6 + 14, OFFSET_PART6 + 14, OFFSET_PART6 + 13, OFFSET_PART6 + 15,
// +Z face
OFFSET_PART6 + 16, OFFSET_PART6 + 17, OFFSET_PART6 + 18, OFFSET_PART6 + 18, OFFSET_PART6 + 17, OFFSET_PART6 + 19,
// -Z face
OFFSET_PART6 + 20, OFFSET_PART6 + 21, OFFSET_PART6 + 22, OFFSET_PART6 + 22, OFFSET_PART6 + 21, OFFSET_PART6 + 23,
#undef OFFSET_PART6
// --------------------------------------------------------------------
// Indices for Right Ear (starts at vertex 144)
// --------------------------------------------------------------------
#define OFFSET_PART7 144
// +X face
OFFSET_PART7 + 0, OFFSET_PART7 + 2, OFFSET_PART7 + 1, OFFSET_PART7 + 1, OFFSET_PART7 + 2, OFFSET_PART7 + 3,
// -X face
OFFSET_PART7 + 4, OFFSET_PART7 + 5, OFFSET_PART7 + 6, OFFSET_PART7 + 6, OFFSET_PART7 + 5, OFFSET_PART7 + 7,
// +Y face
OFFSET_PART7 + 8, OFFSET_PART7 + 9, OFFSET_PART7 + 10, OFFSET_PART7 + 10, OFFSET_PART7 + 9, OFFSET_PART7 + 11,
// -Y face
OFFSET_PART7 + 12, OFFSET_PART7 + 13, OFFSET_PART7 + 14, OFFSET_PART7 + 14, OFFSET_PART7 + 13, OFFSET_PART7 + 15,
// +Z face
OFFSET_PART7 + 16, OFFSET_PART7 + 17, OFFSET_PART7 + 18, OFFSET_PART7 + 18, OFFSET_PART7 + 17, OFFSET_PART7 + 19,
// -Z face
OFFSET_PART7 + 20, OFFSET_PART7 + 21, OFFSET_PART7 + 22, OFFSET_PART7 + 22, OFFSET_PART7 + 21, OFFSET_PART7 + 23,
#undef OFFSET_PART7
// --------------------------------------------------------------------
// Indices for Left Horn (starts at vertex 168)
// --------------------------------------------------------------------
#define OFFSET_PART8 168
// +X face
OFFSET_PART8 + 0, OFFSET_PART8 + 2, OFFSET_PART8 + 1, OFFSET_PART8 + 1, OFFSET_PART8 + 2, OFFSET_PART8 + 3,
// -X face
OFFSET_PART8 + 4, OFFSET_PART8 + 5, OFFSET_PART8 + 6, OFFSET_PART8 + 6, OFFSET_PART8 + 5, OFFSET_PART8 + 7,
// +Y face
OFFSET_PART8 + 8, OFFSET_PART8 + 9, OFFSET_PART8 + 10, OFFSET_PART8 + 10, OFFSET_PART8 + 9, OFFSET_PART8 + 11,
// -Y face
OFFSET_PART8 + 12, OFFSET_PART8 + 13, OFFSET_PART8 + 14, OFFSET_PART8 + 14, OFFSET_PART8 + 13, OFFSET_PART8 + 15,
// +Z face
OFFSET_PART8 + 16, OFFSET_PART8 + 17, OFFSET_PART8 + 18, OFFSET_PART8 + 18, OFFSET_PART8 + 17, OFFSET_PART8 + 19,
// -Z face
OFFSET_PART8 + 20, OFFSET_PART8 + 21, OFFSET_PART8 + 22, OFFSET_PART8 + 22, OFFSET_PART8 + 21, OFFSET_PART8 + 23,
#undef OFFSET_PART8
// --------------------------------------------------------------------
// Indices for Right Horn (starts at vertex 192)
// --------------------------------------------------------------------
#define OFFSET_PART9 192
// +X face
OFFSET_PART9 + 0, OFFSET_PART9 + 2, OFFSET_PART9 + 1, OFFSET_PART9 + 1, OFFSET_PART9 + 2, OFFSET_PART9 + 3,
// -X face
OFFSET_PART9 + 4, OFFSET_PART9 + 5, OFFSET_PART9 + 6, OFFSET_PART9 + 6, OFFSET_PART9 + 5, OFFSET_PART9 + 7,
// +Y face
OFFSET_PART9 + 8, OFFSET_PART9 + 9, OFFSET_PART9 + 10, OFFSET_PART9 + 10, OFFSET_PART9 + 9, OFFSET_PART9 + 11,
// -Y face
OFFSET_PART9 + 12, OFFSET_PART9 + 13, OFFSET_PART9 + 14, OFFSET_PART9 + 14, OFFSET_PART9 + 13, OFFSET_PART9 + 15,
// +Z face
OFFSET_PART9 + 16, OFFSET_PART9 + 17, OFFSET_PART9 + 18, OFFSET_PART9 + 18, OFFSET_PART9 + 17, OFFSET_PART9 + 19,
// -Z face
OFFSET_PART9 + 20, OFFSET_PART9 + 21, OFFSET_PART9 + 22, OFFSET_PART9 + 22, OFFSET_PART9 + 21, OFFSET_PART9 + 23,
#undef OFFSET_PART9
// --------------------------------------------------------------------
// Indices for Front Left Leg (starts at vertex 216)
// --------------------------------------------------------------------
#define OFFSET_PART10 216
// +X face
OFFSET_PART10 + 0, OFFSET_PART10 + 2, OFFSET_PART10 + 1, OFFSET_PART10 + 1, OFFSET_PART10 + 2, OFFSET_PART10 + 3,
// -X face
OFFSET_PART10 + 4, OFFSET_PART10 + 5, OFFSET_PART10 + 6, OFFSET_PART10 + 6, OFFSET_PART10 + 5, OFFSET_PART10 + 7,
// +Y face
OFFSET_PART10 + 8, OFFSET_PART10 + 9, OFFSET_PART10 + 10, OFFSET_PART10 + 10, OFFSET_PART10 + 9, OFFSET_PART10 + 11,
// -Y face
OFFSET_PART10 + 12, OFFSET_PART10 + 13, OFFSET_PART10 + 14, OFFSET_PART10 + 14, OFFSET_PART10 + 13, OFFSET_PART10 + 15,
// +Z face
OFFSET_PART10 + 16, OFFSET_PART10 + 17, OFFSET_PART10 + 18, OFFSET_PART10 + 18, OFFSET_PART10 + 17, OFFSET_PART10 + 19,
// -Z face
OFFSET_PART10 + 20, OFFSET_PART10 + 21, OFFSET_PART10 + 22, OFFSET_PART10 + 22, OFFSET_PART10 + 21, OFFSET_PART10 + 23,
#undef OFFSET_PART10
// --------------------------------------------------------------------
// Indices for Front Right Leg (starts at vertex 240)
// --------------------------------------------------------------------
#define OFFSET_PART11 240
// +X face
OFFSET_PART11 + 0, OFFSET_PART11 + 2, OFFSET_PART11 + 1, OFFSET_PART11 + 1, OFFSET_PART11 + 2, OFFSET_PART11 + 3,
// -X face
OFFSET_PART11 + 4, OFFSET_PART11 + 5, OFFSET_PART11 + 6, OFFSET_PART11 + 6, OFFSET_PART11 + 5, OFFSET_PART11 + 7,
// +Y face
OFFSET_PART11 + 8, OFFSET_PART11 + 9, OFFSET_PART11 + 10, OFFSET_PART11 + 10, OFFSET_PART11 + 9, OFFSET_PART11 + 11,
// -Y face
OFFSET_PART11 + 12, OFFSET_PART11 + 13, OFFSET_PART11 + 14, OFFSET_PART11 + 14, OFFSET_PART11 + 13, OFFSET_PART11 + 15,
// +Z face
OFFSET_PART11 + 16, OFFSET_PART11 + 17, OFFSET_PART11 + 18, OFFSET_PART11 + 18, OFFSET_PART11 + 17, OFFSET_PART11 + 19,
// -Z face
OFFSET_PART11 + 20, OFFSET_PART11 + 21, OFFSET_PART11 + 22, OFFSET_PART11 + 22, OFFSET_PART11 + 21, OFFSET_PART11 + 23,
#undef OFFSET_PART11
// --------------------------------------------------------------------
// Indices for Back Left Leg (starts at vertex 264)
// --------------------------------------------------------------------
#define OFFSET_PART12 264
// +X face
OFFSET_PART12 + 0, OFFSET_PART12 + 2, OFFSET_PART12 + 1, OFFSET_PART12 + 1, OFFSET_PART12 + 2, OFFSET_PART12 + 3,
// -X face
OFFSET_PART12 + 4, OFFSET_PART12 + 5, OFFSET_PART12 + 6, OFFSET_PART12 + 6, OFFSET_PART12 + 5, OFFSET_PART12 + 7,
// +Y face
OFFSET_PART12 + 8, OFFSET_PART12 + 9, OFFSET_PART12 + 10, OFFSET_PART12 + 10, OFFSET_PART12 + 9, OFFSET_PART12 + 11,
// -Y face
OFFSET_PART12 + 12, OFFSET_PART12 + 13, OFFSET_PART12 + 14, OFFSET_PART12 + 14, OFFSET_PART12 + 13, OFFSET_PART12 + 15,
// +Z face
OFFSET_PART12 + 16, OFFSET_PART12 + 17, OFFSET_PART12 + 18, OFFSET_PART12 + 18, OFFSET_PART12 + 17, OFFSET_PART12 + 19,
// -Z face
OFFSET_PART12 + 20, OFFSET_PART12 + 21, OFFSET_PART12 + 22, OFFSET_PART12 + 22, OFFSET_PART12 + 21, OFFSET_PART12 + 23,
#undef OFFSET_PART12
// --------------------------------------------------------------------
// Indices for Back Right Leg (starts at vertex 288)
// --------------------------------------------------------------------
#define OFFSET_PART13 288
// +X face
OFFSET_PART13 + 0, OFFSET_PART13 + 2, OFFSET_PART13 + 1, OFFSET_PART13 + 1, OFFSET_PART13 + 2, OFFSET_PART13 + 3,
// -X face
OFFSET_PART13 + 4, OFFSET_PART13 + 5, OFFSET_PART13 + 6, OFFSET_PART13 + 6, OFFSET_PART13 + 5, OFFSET_PART13 + 7,
// +Y face
OFFSET_PART13 + 8, OFFSET_PART13 + 9, OFFSET_PART13 + 10, OFFSET_PART13 + 10, OFFSET_PART13 + 9, OFFSET_PART13 + 11,
// -Y face
OFFSET_PART13 + 12, OFFSET_PART13 + 13, OFFSET_PART13 + 14, OFFSET_PART13 + 14, OFFSET_PART13 + 13, OFFSET_PART13 + 15,
// +Z face
OFFSET_PART13 + 16, OFFSET_PART13 + 17, OFFSET_PART13 + 18, OFFSET_PART13 + 18, OFFSET_PART13 + 17, OFFSET_PART13 + 19,
// -Z face
OFFSET_PART13 + 20, OFFSET_PART13 + 21, OFFSET_PART13 + 22, OFFSET_PART13 + 22, OFFSET_PART13 + 21, OFFSET_PART13 + 23,
#undef OFFSET_PART13
// --------------------------------------------------------------------
// Indices for Tail (starts at vertex 312)
// --------------------------------------------------------------------
#define OFFSET_PART14 312
// +X face
OFFSET_PART14 + 0, OFFSET_PART14 + 2, OFFSET_PART14 + 1, OFFSET_PART14 + 1, OFFSET_PART14 + 2, OFFSET_PART14 + 3,
// -X face
OFFSET_PART14 + 4, OFFSET_PART14 + 5, OFFSET_PART14 + 6, OFFSET_PART14 + 6, OFFSET_PART14 + 5, OFFSET_PART14 + 7,
// +Y face
OFFSET_PART14 + 8, OFFSET_PART14 + 9, OFFSET_PART14 + 10, OFFSET_PART14 + 10, OFFSET_PART14 + 9, OFFSET_PART14 + 11,
// -Y face
OFFSET_PART14 + 12, OFFSET_PART14 + 13, OFFSET_PART14 + 14, OFFSET_PART14 + 14, OFFSET_PART14 + 13, OFFSET_PART14 + 15,
// +Z face
OFFSET_PART14 + 16, OFFSET_PART14 + 17, OFFSET_PART14 + 18, OFFSET_PART14 + 18, OFFSET_PART14 + 17, OFFSET_PART14 + 19,
// -Z face
OFFSET_PART14 + 20, OFFSET_PART14 + 21, OFFSET_PART14 + 22, OFFSET_PART14 + 22, OFFSET_PART14 + 21, OFFSET_PART14 + 23,
#undef OFFSET_PART14
};
// Definition of the Mesh object for the detailed cow
const Mesh superRealisticCow
{
{cowPositions},
{cowColors},
cowIndices,
sizeof(cowIndices) / sizeof(cowIndices[0]), // Total number of indices
};
} // namespace Rasterizer