Tested versions
Reproducible in v4.6.2.stable.custom_build [f329e39]
System information
Godot v4.6.2.stable (f329e39) - Windows 11 (build 26200) - Multi-window, 2 monitors - Direct3D 12 (Mobile) - dedicated NVIDIA GeForce RTX 5070 Ti (NVIDIA; 32.0.15.9636) - AMD Ryzen 9 9950X 16-Core Processor (32 threads) - 61.63 GiB memory
Issue description
I cloned the repo and built the editor with:
Opening the editor works fine, but after opening a project the console gets spammed every frame with
ERROR: servers\rendering\rendering_device_driver.cpp:59 - Method/function failed. Returning: 0
Attempting to open the output tab in the editor causes the editor to hang and stop responding to any input. This happens with any project, including when creating an empty project from the UI.
Steps to reproduce
- Build the editor on Windows.
- Open a project.
- Observe the behavior.
Minimal reproduction project (MRP)
N/A
Tested versions
Reproducible in v4.6.2.stable.custom_build [f329e39]
System information
Godot v4.6.2.stable (f329e39) - Windows 11 (build 26200) - Multi-window, 2 monitors - Direct3D 12 (Mobile) - dedicated NVIDIA GeForce RTX 5070 Ti (NVIDIA; 32.0.15.9636) - AMD Ryzen 9 9950X 16-Core Processor (32 threads) - 61.63 GiB memory
Issue description
I cloned the repo and built the editor with:
Opening the editor works fine, but after opening a project the console gets spammed every frame with
Attempting to open the output tab in the editor causes the editor to hang and stop responding to any input. This happens with any project, including when creating an empty project from the UI.
Steps to reproduce
Minimal reproduction project (MRP)
N/A