Commit 282dc9d
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CharacterRandomizer: Use own random number generator (#2131)
Avoid changing the seed of the base random number generator, which makes
the rest of the game predictable. Instead, using its own RNG in this
class.
Pass the RNG as argument to the CelShadingRecolor and
RandomTextureSpriteBehavior, which now accept one, while still falling
back to use the base RNG by default. This way, the character is
consistent with its character_seed.
Luckly, characters randomized this way stay the same, because textures
and skin colors are immediately called with the same seed as before.
Also: Add a class name and make it inherit from CharacterBody2D. The
script is attached to CharacterBody2D nodes in all cases.
Fix #21301 parent 856660f commit 282dc9d
3 files changed
Lines changed: 16 additions & 8 deletions
File tree
- scenes
- game_elements
- characters/components
- components
- game_logic/sprite_behaviors
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