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Guard script: Check for empty array better
1 parent 7324b72 commit 465b29e

1 file changed

Lines changed: 2 additions & 2 deletions

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  • scenes/game_elements/characters/enemies/guard/components

scenes/game_elements/characters/enemies/guard/components/guard.gd

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -184,7 +184,7 @@ func _process_state() -> void:
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State.INVESTIGATING:
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guard_movement.set_destination(last_seen_position)
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State.RETURNING:
187-
if not breadcrumbs.is_empty():
187+
if breadcrumbs:
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var target_position: Vector2 = breadcrumbs.back()
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guard_movement.set_destination(target_position)
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else:
@@ -266,7 +266,7 @@ func _on_path_blocked() -> void:
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State.INVESTIGATING:
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state = State.RETURNING
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State.RETURNING:
269-
if not breadcrumbs.is_empty():
269+
if breadcrumbs:
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breadcrumbs.pop_back()
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