While the speed up and down functionality works fine, it directly decrases the rendering frame count per second.
It would be much better to separate rendering fps and agent update rate, so that even the simulation runs very slow, frame rate would remain the same and the simulation would seem much smoother.
While the speed up and down functionality works fine, it directly decrases the rendering frame count per second.
It would be much better to separate rendering fps and agent update rate, so that even the simulation runs very slow, frame rate would remain the same and the simulation would seem much smoother.