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Changelog

0.3.0

  • Breaking: Marked CompatibilityCode, ValidationCode, IssueKind, and FormatId as #[non_exhaustive] to make room for future variants without repeated semver breaks.

  • Changing mercenary.id between 0 (no mercenary hired) and nonzero (mercenary hired) now reports a blocking compatibility issue under CompatibilityChecks::Enforce, because Halbu does not yet rewrite the mercenary item subsection inside the raw item tail.

  • Fixed mercenary encoding to zero the full mercenary header block when no mercenary is hired.

  • Added parse and validation coverage for ghost mercenary data on non-hired mercenaries.

  • Added regression tests around mercenary hire-state handling.

  • Removed an over-broad quest-state validation check on prologue/completion markers.

0.2.3

  • Fixed a bugged difficulty unlock warning by accepting CompletedBefore as a quest completion marker.
  • Reworked progression validation to use a difficulty floor instead of requiring an exact normalized value.
  • Added a real high level save as a regression fixture to keep the save parse and validation checks clean.

0.2.2

  • Removed unused log dependency.

0.2.1

  • Added optional save validation reports, separate from encoding.

0.2.0

  • Added RotW support.
  • Added v99/v105 coverage.
  • Added Warlock support and moved named skills to a separate module.
  • Split format, edition, and expansion concepts more cleanly.
  • Added save summaries.
  • Exposed checksum metadata in parsed saves.
  • Added compatibility rules and forced encode handling.
  • Added a best-effort save game edition hint.
  • Added examples.